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I have a lot of things I want to add, I just need to find the time.
I have a project for another mod I am working on at the moment, but I will soon be adding the backpack I have been working on...
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3440190187
Things have been moving real slow only having a few hours a week to dedicate to the mods, but I will continue to work on them when I can.
There may be bugs, I have not done this in a while. The outfit file is a nightmare to navigate with all of the different options. You will notice a lot of the gear options are in the check format so you can equip both up and down versions of the same part, but writing the logic to fix that is not worth the trouble. Just make sure to only equip what you want.
The night vision googles are gated to use the item though. If you equip the googles or mask in game items, it will remove the Customizer items and equip the proper visual item.
Let me know if you run into any bugs.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3577404292
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3577404242
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3577404232
I am not usually one to toot my own horn, but this looks pretty damn cool.
Imma call it done. It needs a few tweaks, but those will be for another day.
I still need to format the .outfit file for H3, but I can't keep my eyes open and I have to be up for work in a few hours.
Tomorrow...
Hopfully it will be uploaded tomorrow. Both H2 and H3.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574169871
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574169827
Getting closer...
That was just a quick model/skin test.
The good news, I have the first test import done.
The bad news, I should have had this done today. I had some serious free time today, but I blew it all trying to get the model to import into the game. 3 hours of troubleshooting. The same file had no problems exporting any of my older meshes, but none of the helmet meshes would import into the game.
Long story short, don't use "!" in your internal blender mesh names. Three hours wasted.
Anyway, now that I have that figured out we should be good to go. I don't know when I will get that kind of free time again, but hopefully this will be in the mod by the weekend.
Sorry this is taking so long guys, I am down to about 1-2 hours a week.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3573050880
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3573050619
It is almost done though. Everything is in the proper version of Blender now and ready to be exported. So close.
"Soon TM"
It's pretty much done, but I made a mistake and opened this with the new version of Blender and did not notice. I had to export the entire mesh as an .obj file and re-import into the old version with the Haydee tools.
I have to re-do all of my sharp edges again, but after that I can finally get it in game.
A few more days.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3560981989
The helmet is pretty much done. I just need to tweak the normal maps a bit and export everything to the game.
I don't have much free time anymore, but I still work on this occasionally. I finished a large portion of the helmet model about a month ago, but I did not want to post updates as I don't know when I will have time to finish it.
I have 100% of the helmet model done, 100% of UV coordinates done and about 90% of the texture work done. The night vision goggles are 100% UV's done with no texture work done yet.
I may have some free time this week to finish the helmet. If I do, I will post an update this weekend.
I am not giving up on this, but I just have a serious lack of free time. It sucks too, I really want to finish the HD Police Files story. I spent to much of my time on that to just let it go.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3460623642
I think I am going to call the model done. On to UV's and painting.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3459014287
I would like to ask for permission to use the cyborg's chest from this cool Haydee model in mine port of the LK&SV body.
As for working on the HD Police Files, I think about it every single day. There is so much I still want to do.
I am sure I will get back to it, but it will probably be a while. I usually get more free time around the end of May through August so I hope to get back to it by then.
Btw, do you consider expending HD Police storyline for Haydee3 ?
I have seen a few tornadoes in my lifetime, but that was the first time I have been directly in the path of one. It looked like the world was ending for about 60 seconds and it was only an EF1.
All said and done it was less than 1k in property damage and I was without power for about 5 days. I consider myself very fortunate.
The clock must be part of another mod. I don't know what mod that could be, but there is no clock content in the Customizer.
Customizer Update:
I did not get much done this weekend. My area was hit by a tornado Saturday and I have been without power for the last few days. I have no idea when it will be back up, but I hope it is sooner rather than later.
Not only is it is going to need new skin tone texture maps, but more importantly, it is going to need some sort of necklace or choker to hide the seam. I ran into this problem a while back when I was working on the different ethnic heads...
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3013539153
Wherever I attach the head model to the body there is going to be a seam. I was not happy with any of the chokers I came up with at the time so I just put it on hold until I found something I liked.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3453997358
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3444556134
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3444556301
Almost done with the modeling. These little details I want to add are taking longer than I thought, but it will be worth it when it is done.
I have a bunch of other optional parts I want to add, the biggest being a set of tactical NODs that will replace the in game visor and work with the helmet. But that will be something I add later after I release this.
I really am working on this guys, it just takes time.
I am just about done with the helmet model. I hope to be done with the modeling this weekend.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3442381847
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3442381994
And everything is lore-friendly.
And, plz forgive me, but if I might be so bold as to make 2 smol requests:
-Can you make the belt part that connects the belt with the leg holsters its ow separate part?
-Can you made the body armor also it's own thing, no clothing included.
Plz&Thankyou.
Added Haydee 3 base outfit to the "Clothing" options.
--It is compatable with most gear and accessory options, but not all yet.
--It is compatable with skin tone options when using the human head.
Added Haydee 3 cyborg head to the Customizer outfits.
--It is a check item so you will have to uncheck it when you are using a non cyborg clothing option.
--More head options coming soon.
Added Body Armor and Tac Light to the gear section.
--Body Armor only works with Customizer Clothing Top options at the moment.
--Tac Light only shows with Head Set Equiped.
--Cosmetic only.
Note: There are so many options in the customizer it is getting hard to isolate the different options. Things may not appear correctly if you choose outfit options that are not compatible with each other. The biggest offender is the "Cyborg Top" option. Make sure you check a different top if you are using H3 or H2 clothing options.
Let me know if there are any bugs and enjoy. :)
Yes, I plan to add more of everything. It's just a matter of when.
On that note, I was looking at the Haydee 3 suit model and I think I can make a non cyborg version of it pretty easily. So you can wear the new suit with the different shirts, body armor, etc. It won't be in the next update, but it should not take long either.
The slashy mesh is identical to the player character in proportions. The difference is the skeleton/animations. The slashy bones/animations are different than Haydee so the chest hangs lower and it looks larger. The narrow cyborg chest plate exaggerates the shape further still.
I would love to do some body mods, but that is a lot of work when all of the Customizer clothing/accessory options have to fit. There are literally hundreds of models/meshes that make up the Customizer that would have to be modified and tweaked.
I am not going to say no, but I have so many other things I want to get done first. It would be different if I had more free time, but I only have a few hours a week to work on this stuff.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3437354123
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3437354154