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挖宝藏时,蓝图触发崩溃
When digging for treasures, the blueprint triggered a crash.
#LUA ERROR stack traceback:
@../mods/workshop-3435352667/postinit/engine_components/transform.lua:13 in (method) SetPosition (Lua) <12-17>
self = Transform (0000000047285430)
arg = nil
@scripts/prefabs/farm_plants.lua:111 in (field) fn (Lua) <109-112>
fx = 134097 - farm_plant_unhappy (valid:true)
@scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
self =
running = table: 0000000042D01A30
waitingfortick = table: 0000000042D02700
hibernating = table: 0000000042D01EE0
tasks = table: 0000000042D025C0
waking = table: 00000000179F5C70
attime = table: 0000000042D018F0
tick = 65336
k = PERIODIC 120762: 0.888201
v = true
already_dead = false
We have video guides and templates to make the process as smooth as possible on our Discord. Check it out if your interested or have any further questions!
:】
[00:12:11]:
COROUTINE 125672 SCRIPT CRASH:
[string "../mods/workshop-1467214795/scripts/compone..."]:86: bad argument #1 to 'ipairs' (table expected, got nil)
LUA ERROR stack traceback:
=[C] in function 'ipairs'
../mods/workshop-1467214795/scripts/components/flooding.lua(86,1) in function 'fn'
scripts/entityscript.lua(1215,1) in function 'PushEvent_Internal'
scripts/entityscript.lua(1234,1) in function '_PushEvent'
../mods/workshop-3435352667/postinit/entityscript.lua(296,1) in function 'PushEvent'
scripts/entityscript.lua(1632,1)
=(tail call) ?
=(tail call) ?
=(tail call) ?
=(tail call) ?
=(tail call) ?
scripts/simutil.lua(576,1)
[00:12:11]: LuaError but no error string
不计划也无法兼容独行长路
如果想要无延迟,请删除洞穴世界,并在海难世界的世界生成中关闭“火山”,启用“火山岛”
SetCrocDryVariant = function - ../mods/workshop-3435352667/postinit/components/hounded.lua:116
scripts/update.lua:262 in () ? (Lua) <224-298>
dt = 0.033333335071802
tick = 8259
k = 100029
v = 100029 - world (valid:true)
cmp = table: 0x2e1c3a30
[00:07:10]: [string "scripts/components/hounded.lua"]:1035: variable 'CheckForLocationImmunityAllPlayers' is not declared
LUA ERROR stack traceback:
=[C]:-1 in (global) error (C) <-1--1>
scripts/strict.lua:23 in () ? (Lua) <21-26>
scripts/components/hounded.lua:1035 in (method) OnUpdate (Lua) <932-1055>
scripts/update.lua:262 in () ? (Lua) <224-298>
[09:00:04]: [string "../mods/workshop-3322803908/scripts/widgets..."]:65: bad argument #1 to 'pairs' (table expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (global) pairs (C) <-1--1>
../mods/workshop-3322803908/scripts/widgets/redux/chooseworldscreen.lua:65 in (field) _ctor (Lua) <30-160>
scripts/class.lua:191 in (upvalue) ChooseWorldSreen (Lua) <181-194>
../mods/workshop-3322803908/modservercreationmain.lua:40 in (upvalue) OnWorldButton (Lua) <35-42>
../mods/workshop-3322803908/modservercreationmain.lua:61 in (field) onclick (Lua) <61-61>
scripts/widgets/imagebutton.lua:215 in (method) OnControl (Lua) <173-222>
scripts/widgets/widget.lua:129 in (method) OnControl (Lua) <123-137>
The only way to have all 4 shards (Forest+Caves+Islands+Volcano) active at once is via Dedicated Server. We have guides and templates on our Discord and in the FAQ of the SW workshop page.
Can you still access the Shipwrecked mod if you choose the main world to be Forests + Caves?
Thanks
- This is the new required mod to play "Island Adventures - Shipwrecked" following the 1.0.0 update, yes. In the future it'll be required to play "Island Adventures - Hamlet". This mod's purpose is to store all shared assets both mods will need to function!
- It was only uploaded now because we dropped our previous required mod "[API] Gem Core", as its features had since become apart of DST.
- Despite being a required mod for SW and Hamlet, it can still be used independently to add some new content to your DST map. It adds everything you see in the workshop images!
Let me know if you have any more questions.
@49.3 This is most likely caused by other mods that you have enabled, it would be easiest to assist you on our discord server.