Necesse

Necesse

RPG Classes [Discontinued] - v0.33.1
156 Comments
Save  [author] 29 Jul @ 12:03am 
Then it must be an error. Unfortunately I don't have enough time to fix it
braiboer 28 Jul @ 9:40pm 
oh no, i dont have RPG mod, i installed this mod and aphorea, noticed that Knockback wasnt working, uninstalled this mod leaving only Aphorea, knockback recovered, installid this MOD back, issue reproduced. Now im using your new RPG MOD, no issues with knockback. so i was consulting if this issue with knockback was expected with this mod
Save  [author] 27 Jul @ 12:01am 
Don't use this mod if you already have RPG Mod
braiboer 26 Jul @ 8:34pm 
is it expected that knockback doesnt work with this MOD? i checked only with the aphorea and works, but after subscribing this MOD, it removes the knockback effect
Save  [author] 18 Jul @ 5:32am 
No, healing and regen are different things
O_o 18 Jul @ 3:45am 
so sorry, just curious. will healing increase also increase the regen from Strike banner? or is that always a flat 10% health regen increase?
264155249 14 Jul @ 10:30pm 
🆗
Save  [author] 14 Jul @ 1:52pm 
Fixed the "使用天赋恢复会出错" error
Save  [author] 14 Jul @ 12:16am 
I'm working in a much better RPG mod
O_o 13 Jul @ 8:15pm 
This is AMAZING!!!! I hope it will be updated in Oct for 1.0 and maybe add dual classing?
264155249 13 Jul @ 7:22am 
使用天赋恢复会出错
Save  [author] 13 Jul @ 12:51am 
AphoreaMod brings healing tools. Use for example a Wooden Rod or Healing Staff
O_o 13 Jul @ 12:36am 
I feel dumb.. I picked Priest, but I had no way to heal others? how do I actually get a healing spell?
Save  [author] 6 Jul @ 2:08am 
Scrolls / Tomes / Codex / Grimoire of Oblivion
Artur1163 6 Jul @ 2:03am 
how to reset class ??
Shrimpins 10 Jun @ 5:10pm 
Interesting, thanks for the info!
Save  [author] 10 Jun @ 1:51pm 
It's an AphoreaMod mechanic. When you magic heal to allys, a percent of that healing is
also applied to you
Shrimpins 10 Jun @ 12:30pm 
What does Healing Grace do exactly?
Save  [author] 9 Jun @ 1:55am 
You can uninstall this mod and keep AphoreaMod
Skugga 7 Jun @ 6:16pm 
Just a heads-up about this mod.

While it gives you that "rpg progression feeling" you will become god-like really fast. And really GOD-LIKE. With this i was clearing t5 incursions as a melee build really fast and easy. Killing bosses in less than a minute on t5. It seems its not that adaptive after all. Maxed WAR and ASA tree and had like 30 more extra points. Had 7k DPS with glaive, 360 degrees...

As i didnt enjoyed that, i wanted to remove the mod and try vanilla run on t5. Got smashed straight away by mobs. My dps without this thing came to 1.5k. Which is not that bad, its like skill issue...

BUT, as this mod is dependent of Aphorea mod, every chest that had any of Aphorea mod items, got purged. So i lost all of trinkets in the chests, all of weapons, all of items, that i had accumulate over 30hrs of gameplay.

So yeah, keep all of this in mind when installing this.
Yul'Fyr 5 Jun @ 3:24am 
@nadehyuck11 Oh... no wonder I was basically immortal with warrior regen perks, I haven't even put any points into damage reduction. But highest damage I've seen from taking hits from the boss is 11, but the HP regen is so high I regen it instantly
ndaehyuck11 4 Jun @ 3:26pm 
Is there anyone who get problems about damage taken? In vanilla necesse the NTT's damage is much enough to killing me, but with RPG Classes, their damage is just 1or 2. Even the boss damage does not exceed the 10 points. So I check the the mod and modifier txt file. It says damage taken 20% means +20% . Actually I think it is not. plz help me bros. THX
Yul'Fyr 3 Jun @ 11:32pm 
Is there a way to set the amount of talent points on lvl up & class stats? I only see a single cfg file but that only allows me to set exp scaling. Don't see any file that lets me tweak other stuff
theFisher86 28 May @ 3:15pm 
Just noticed this ALSO adds custom difficulty. This is by far the BEST mod for Necesse. Should be in the base game IMO.
King of MangoCore! 25 May @ 8:00am 
Is level 1 the maximum for all classes?
I am currently maxed out in Summoner and Beast Master... would be nice to go level 2 now :-)
Save  [author] 22 May @ 9:08am 
With other summoner weapons
Ralfons 22 May @ 6:53am 
How can i summon a minion? Got a summoning staff (the basic staff) but i only see some pink effects or when im close to an enemy it shots bolts.
Save  [author] 20 May @ 2:06am 
I can't help with that, try to put the mods in the exact same order
jazzypie 19 May @ 3:56pm 
Not working in multiplayer, says we don't have the same version but we do.
다방이 17 May @ 8:19am 
한국어가 너무 필요합니다ㅠㅠㅠ
HaRang 13 May @ 1:23pm 
korean plz
Save  [author] 10 May @ 7:04am 
Yes, use Scrolls of Oblivion and so on
LEAF 10 May @ 1:55am 
Is it possible to reset the upgrade points?
Shattered 6 May @ 9:17am 
can we have some more documentation on what the mod adds on this page?
yumaseed 4 May @ 6:52am 
japanese please!!
Save  [author] 2 May @ 3:35am 
When someone wants to translate it into Russian
ArtemGGgames 1 May @ 5:57am 
when russian translation
Save  [author] 27 Apr @ 12:11am 
That's an AphoreaMod thing, check Aphorea Mod Wiki
九思 26 Apr @ 11:53pm 
May I ask how to enable the runes?
Save  [author] 24 Apr @ 12:18am 
Actualmente solo escala la vida de los enemigos, en futuras versiones planeo que también aumente su daño, pero aún estoy planteando cómo hacerlo sin destruir las clases sin armadura o vida extra
Noctes 23 Apr @ 10:56am 
como funciona lo del escalado de dificultad? por que empecé y la mayoria de bichos me quitan 1 solo con el set ese "vampiro" de los primeros... y lo tengo en dificultad brutal, solo estoy usando este mod con el aphorea, sé que va escalando supuestamente pero mate el primer boss y nada cambio, no me hacen demasiado daño para estar en brutal, algo me estoy perdiendo creo
Save  [author] 23 Apr @ 2:21am 
I don't have a controller so I can't test it with it, sorry
Pixiara 22 Apr @ 3:08pm 
I love this mod. My only complaint is that i can't use it properly on steam deck as i can't click k but that's more a steam controls issue. Maybe somewhere on a menu to get to it?
Spike 21 Apr @ 11:46am 
Genial y muchas gracias por tu trabajo!
Save  [author] 21 Apr @ 11:25am 
Hola Spike. En cuanto a la primera pregunta sí es intencional, algo así no se puede hacer sin querer ya que requiere de un extra a programar. En cuanto a lo de obtener varias ramas de la clase es algo más de diseño pues en algunas clases estaría totalmente roto tener las dos y en el Guerrero sería totalmente inútil, son digamos dos formas de jugar la misma clase que si combinas ambas se descontrola. Y en cuanto a lo del standalone, lo siento pero este mod usa muchos recursos de AphoreaMod y seguramente con el tiempo use incluso más. Lo que sí te puedo decir es que las mochilas van a ser mucho más útiles y sin bugs en la siguiente versión de AphoreaMod, la v0.6. También me has hecho pensar en lo de las runas y voy a agregar una mochila de runas, así no molestarán tanto
Spike 21 Apr @ 11:15am 
Buenas Save, he estado probando el mod tanto de 0 como con un personaje endgame y me ha gustado mucho, pero tengo un par de dudas:
- No sé si es intencional que puedas coger clase múltiple y me gusta que sea así, me recuerda al sistema de clases como el del Titan Quest o el Grim Dawn. Pero si quiero ir full rogue, no entiendo que sólo pueda escoger 1 variante de cada clase y no por ejemplo las 2 de una sola aunque sea más adelante (a x nivel) y bloqueando las demás clases, desbloqueando el potencial completo de la clase.
- Hay alguna forma de tener este mod standalone? Los objetos y enemigos nuevos del Aphorea están bien, pero me agobia tener slimes por todas partes (menos mal que hay anulador), runas de 200 tipos y demás drops llenándome el inventario (ya, hay mochilas, pero van raro: guardan todo automáticamente pero luego no te deja usar la munición ni los materiales en recetas, como el saco del vacío).
Save  [author] 20 Apr @ 12:58pm 
Adaptative difficulty means the mobs are harder the far in the vanilla progression you are
Tage2 20 Apr @ 11:58am 
Please tell me 'adaptive difficulty" isn't level scaling -- cause it reads like it is. That's an automatic no from me, which is a pity, I like the rest of how this mod sounds.
Foxhell 20 Apr @ 8:22am 
necessary of necesse look how it rhymed kkkkkk
Save  [author] 20 Apr @ 7:24am 
Not necessary