Barotrauma

Barotrauma

Improved Husks LAG PATCH
70 Comments
Onyx  [author] 24 Jun @ 9:05pm 
Not necessarily humans, but yes, husks can go into crit
N0nam21 24 Jun @ 5:53pm 
It seems that husks are now humans and can go into crit.
Onyx  [author] 19 Jun @ 10:01am 
but use with caution
Onyx  [author] 19 Jun @ 10:01am 
It should be
Origins_club 19 Jun @ 9:15am 
Is this safe to swap with Improved Husk mid save?
The Pizza is Aggressive 24 Apr @ 1:21pm 
oh yeah nevermind, I somehow misunderstood what I read lol
Onyx  [author] 24 Apr @ 1:19pm 
Yes, this is noted in the description.
The Pizza is Aggressive 24 Apr @ 9:10am 
did you include the chimera remake mod on this? it can't be enabled alongside it and says that both mods have the "Chimera Remake" prefab
Onyx  [author] 9 Apr @ 12:52pm 
Might be possible, but I don't know much about spawning monsters
Havel L. Krik 9 Apr @ 11:59am 
Though I wonder if you can restrict certain creatures to specific biomes.
Havel L. Krik 9 Apr @ 11:39am 
Hey, I'm not going to complain when this is the new best Improved Husks mod.
Onyx  [author] 9 Apr @ 11:33am 
it wants to be included
Havel L. Krik 9 Apr @ 11:18am 
Lol, there's a Chimera in every abandoned outpost, regardless of mission type.
Onyx  [author] 9 Apr @ 8:40am 
yeah the spawns are pretty crazy even after i turned them down
Farbott 8 Apr @ 9:49pm 
first mission in campaign and a swarm of husk tiger threshers break in, jesus christ these spawns feel overtuned
Havel L. Krik 8 Apr @ 8:08pm 
Ok, just checking.
Onyx  [author] 8 Apr @ 6:45pm 
That's what the mod uses to generate particles, it's a bit weird but it doesn't affect gameplay
Havel L. Krik 8 Apr @ 6:43pm 
I'm noticing that, when I'm standing next to a character with the symbiotic affliction, they periodically drop something called the symbiotichuskparticle. I don't think it has an impact on the game, just reporting what I see.
Havel L. Krik 8 Apr @ 5:24pm 
Well, "they're not supposed to".
Onyx  [author] 8 Apr @ 5:17pm 
Yeah, it's possible.

I didn't know that husks don't appear on thermals
Havel L. Krik 8 Apr @ 5:07pm 
Ok, I wonder if you can scale the damage based on the mass of the target. Creatures like the prowler and other small husks should be vulnerable to Calyxanide, while larger husks like mutants require more doses. That's just me thinking though.
Also, before I forget. By default, Husks do not appear on the Thermal Headset, but the modded husks do. I just wanted to bring that to your attention.
Onyx  [author] 8 Apr @ 5:01pm 
I reduced the sheer power of calyxanide, and it also has a skillcheck now
Havel L. Krik 8 Apr @ 5:00pm 
I will say that it seems inconsistent, some husk die with one dose (it chews through their health) and some require several (only dealing 10 to 20 percent of their health).
Onyx  [author] 8 Apr @ 4:58pm 
yippie!
Havel L. Krik 8 Apr @ 4:52pm 
It is fixed on first tests.
Havel L. Krik 8 Apr @ 4:18pm 
Thank you.
Onyx  [author] 8 Apr @ 3:34pm 
I'll look into it
Havel L. Krik 7 Apr @ 5:15pm 
New problem: the syringe gun can not successfully fire Calyxanide. It is consumed on firing, but does not shoot a projectile. I have not tested the advanced syringe gun.
Havel L. Krik 6 Apr @ 11:12am 
Excellent.
Onyx  [author] 6 Apr @ 8:57am 
Gotcha, gonna fix that bug
Havel L. Krik 6 Apr @ 1:30am 
I believe this error is for Calyxanide when used against Husk.
Failed to set the value of the property "Tags" of "Large Vertical Inside Wall" to medical,calyxanide (Type "ImmutableHashSet`1" not supported)
Havel L. Krik 31 Mar @ 11:13am 
:steamthumbsup: just checking.
Onyx  [author] 31 Mar @ 9:06am 
It may act a little silly but the full effect should be there regardless of what level it's at, I'll check to see what may be causing this bug
Havel L. Krik 31 Mar @ 8:15am 
Does it show a full status bar?
Havel L. Krik 31 Mar @ 6:56am 
Hmmm...
Onyx  [author] 30 Mar @ 10:38pm 
The affliction works fine for me
Havel L. Krik 30 Mar @ 2:23am 
For the Husk Infection Affinity, is the status bar supposed to be empty?
Havel L. Krik 16 Mar @ 3:55pm 
Will do.
Onyx  [author] 15 Mar @ 9:21pm 
send the error in dms
Havel L. Krik 15 Mar @ 8:28pm 
New errors to report - Human Husk turning into a Mutant Cocoon Husk, and Mutant Cocoon Husk turning into Mutant Human Husk both fill the console with red errors. Husk transformation/evolution may need some looking at.
Havel L. Krik 15 Mar @ 6:30pm 
Excellent.
Onyx  [author] 15 Mar @ 10:09am 
Fixing
Havel L. Krik 14 Mar @ 11:31pm 
To add to my previous comment, it applies to all Molochs. Again, tiny error(s).
Havel L. Krik 12 Mar @ 6:31pm 
Tiny error to report - Potential error in StatusEffect (Molochhusk, Core). Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.
Havel L. Krik 12 Mar @ 5:49pm 
Score 1 for progress!
Onyx  [author] 12 Mar @ 5:43pm 
yes
Havel L. Krik 12 Mar @ 4:06pm 
Were you able to add the Chimera mod to this? The mod lit up red errors, but after removing the Chimera Remake, things were fine again.
Havel L. Krik 9 Mar @ 7:01pm 
Thank you.
Onyx  [author] 9 Mar @ 4:55pm 
I'll ask the mod dev
Havel L. Krik 9 Mar @ 4:49pm 
I know, but I was wondering if you could integrate it into this one.