Barotrauma

Barotrauma

Abnormalities Playable Jobs
87 Comments
Onyx  [author] 25 Oct @ 3:10am 
too many
SamWiseRobert 24 Oct @ 5:51pm 
Spawnlist?
shioshioshio 22 Oct @ 9:45pm 
Being able to retrieve your projectile means i no longer have to be careful about my shooting

Which is peak
Onyx  [author] 22 Oct @ 9:01pm 
it has aura though
shioshioshio 22 Oct @ 8:26pm 
The identity so mid that he forgot it existed :sob:
Onyx  [author] 22 Oct @ 6:13pm 
i forgor...
shioshioshio 22 Oct @ 4:55pm 
No Shi East? :(
Onyx  [author] 21 Oct @ 7:02pm 
it's in the plans yeah
Balo 21 Oct @ 11:19am 
Can you add T Corp, please?
shioshioshio 15 Oct @ 1:23am 
Red Mist with 100 weapons at the start of the game is 100% balanced trust
Onyx  [author] 11 Oct @ 12:22pm 
it do be the red mist tbh
Fake Sunbro 11 Oct @ 12:16pm 
on that last topic after going through all the mods classes it seems the only one with fucked stats still would be the red mist though i can see that one being intentionally fucked
Onyx  [author] 10 Oct @ 7:46pm 
sneaky rabbit
moofiche 10 Oct @ 5:18pm 
Adept mao's skills are p high, wondering if its intentional or if they snuck past the balance pass
Onyx  [author] 16 Sep @ 4:39pm 
Pushing an update to see if that fixes it
moofiche 16 Sep @ 4:25pm 
Regarding crossclass:
Deleting lei heng, zilu, and one of the arbiter, claw, and heishou job duplicates in the XML worked. I dont know which mod is at fault, but thats the fix. I also don't know why zilu and lei heng break it, or who angered the machine gods to make this happen. Either way, keep cooking onyx you're the goat
Onyx  [author] 9 Sep @ 10:54am 
probably a crossclass issue
Frantoslav 9 Sep @ 5:29am 
Hello, I have encuntered a problem with the mod when used with CrossClass. It functions perfectly fine however the classes in the UI slider where you scelect a class to spec into the classes from abnormality jobs have duplicated themselves in a way that one of the dupes is a perfectly working one and the other is a crash the game mine when you click it
Onyx  [author] 5 Sep @ 7:28pm 
eventually yes
Niko Gaming!!!!! 5 Sep @ 3:37pm 
Will we ever get bloodfiends as a playable job?
Onyx  [author] 4 Sep @ 9:49am 
yes
Deriz OrangeMist 4 Sep @ 4:35am 
wait, the slighly orange(or yellow) shotgun shells?
Onyx  [author] 3 Sep @ 9:03am 
Quake Shells are a reference to the LCCB identity for Ryoshu in Limbus Company. They're shotgun shells that apply Tremor, a status effect that nonlethally staggers targets. You can fabricate then in the enkephalin processor.
Deriz OrangeMist 3 Sep @ 5:10am 
i mean...where tf you find that?
Onyx  [author] 2 Sep @ 9:17am 
applies tremor
Deriz OrangeMist 2 Sep @ 4:22am 
what is quake shell?
Mose 23 Aug @ 4:40pm 
At some point make certain job roles be able to be hired at certain outposts with certain chances which will probably be like city outposts n stuff
Onyx  [author] 23 Aug @ 10:46am 
500 error messages
adikon2Сталин 23 Aug @ 5:28am 
uh mod have funny error right now can you fix it please? i will give you 5$
Onyx  [author] 19 Aug @ 7:55pm 
there's a button that enables it on your next attack (vertical)
Saul 19 Aug @ 8:39am 
yuh but how do you do great split with the mimicry
Onyx  [author] 19 Aug @ 6:15am 
great split requires the prototype mimicry
you wear the open claw by equipping it like a weapon
Saul 19 Aug @ 4:34am 
Also how do you wear the open claw:steamthumbsdown:
Saul 19 Aug @ 4:24am 
How does one do a great split..:steamsad:
Onyx  [author] 26 Jun @ 12:27pm 
I'm quite familiar with making talents and code, but I'm not good at spriting, and the guy who made most of the sprites for my mods is pretty much retired
I thought the hard part was going to be doing talents and stuff. Don't rush anything tho, this mod is peak
Onyx  [author] 26 Jun @ 10:21am 
the hard part is spriting him
Gonna be honest, after the recent canto the need for Ricardo/Big Brother of The Middle job has increased significantly. Me and the homies like to roleplay as The Middle squad, but we're lacking an actual leader due to everyone being little brothers
Onyx  [author] 11 Jun @ 1:45pm 
@Dr. Weaver: Would be pretty fitting especially since one of the Ruina Arbiter passives is literally refilling your deck of cards at the turn start.
Dr. Weaver 11 Jun @ 6:56am 
Can I suggest that arbiter gets more "captain-like" talents such as morale boosting and "down with the ship"? arbiters do tend to have a very commanding presence after all, and all the charge talents don't feel arbiter-like imo. Maybe something to generate a (degraded) arbiter spell every round start, similar to other classes generating skill books in vanilla?
Onyx  [author] 31 May @ 8:16pm 
I considered it rather overpowered especially since if she dies you can just dupe her endgame weaponry
EGGCAKE 31 May @ 1:26am 
why Zilu dont have weapon when start
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!!!!!!!!!!!!!!!!!!!!!!!!!!!
Onyx  [author] 28 May @ 8:21am 
@Gibus Hatted Kim: Yep, Vergie is done already he just needs a nerf for this mod
Hey! Just wanted to ask if you're planning to add blade lineage/other colored fixers? Cause it'd be very cool to have someone like Vergilius or Purple Tear on the table as a fixer choice
Onyx  [author] 27 May @ 10:00am 
Feel free to suggest balance changes, otherwise you'd need to make a fork/edit of the mod
Niitro 27 May @ 5:21am 
Is there a config for this mod if you'd want to disable certain jobs because you feel they are a little too strong
ori 26 May @ 8:48am 
@Onyx thank you kind sir
Onyx  [author] 24 May @ 7:29pm 
@Ricardo, Middle Big Brother: You put an enkephalin module inside the arbiter's robe and press the button to generate a random arbiter spell. Overcharged modules generate special, stronger spells. Hope you get your hair coupons back.
ori 24 May @ 2:49pm 
what does manifest do on arbiter and how do i do it?