Barotrauma

Barotrauma

NeuroLite
157 kommentarer
Onyx  [ophavsmand] 14. okt. kl. 18:23 
harvest their corpse
MSF Agent Sticky Serpent 14. okt. kl. 12:08 
Would it be possible to add a config option so that people dont lose their implants/grafts when they die?
Rocky Stone Rogers 14. okt. kl. 0:55 
ah okay i figured to ask i have been eyeing this mod up for a bit because i do want to try Neurotrauma for abit but none of my pals do so i figured this would be a good second option do let me know when that is a feature
Onyx  [ophavsmand] 13. okt. kl. 19:06 
brain transplants don't work with this mod (yet...)
Rocky Stone Rogers 13. okt. kl. 15:06 
Dose this work with robotrauma where you can do a brain transplant into a bot body?
Onyx  [ophavsmand] 13. okt. kl. 10:40 
make a surgical incision, then use the bomb on it in the health menu along with a remote implant trigger, which looks like a wifi component. then trigger the bomb using a remote trigger that matches the wifi component's channel that you gave them
Вы верите в Бога? 13. okt. kl. 10:35 
Implanting bombs . How?
Onyx  [ophavsmand] 13. okt. kl. 10:31 
killing him with surgical scalpels
Big Joe 12. okt. kl. 20:59 
The User Elevator Man is abusing your mod, you should kill him
Big Brain Luigi 4. okt. kl. 22:51 
to be fair cabyy nuerotrauma always broke npc medicine
cabyy 4. okt. kl. 9:37 
nevermind the number is 4 now
cabyy 4. okt. kl. 9:21 
i kid you not 3 of my npc crewmates died from either drug overdose or drug addiction this needs to stop
Onyx  [ophavsmand] 3. okt. kl. 10:55 
the europan fent epidemic grows
cabyy 3. okt. kl. 7:47 
this EVIL mod make my artie a morphine addict that uses opium the second he gets scratched by anything, opium patches are my everything:TheRooster:
Onyx  [ophavsmand] 2. okt. kl. 10:24 
sure
банан 2. okt. kl. 9:54 
Hi, I've translated the mod, can I send you a translation file so that you can add it? I don't really know how to publish my work in the workshop.
achachala 28. sep. kl. 11:35 
That was it, had to do a reinstall. Randomly just broke! Thank you.
Onyx  [ophavsmand] 28. sep. kl. 10:51 
the mod may have bugged out and got disabled
achachala 28. sep. kl. 9:59 
Am I going crazy or are the healing and stasis pods gone? They disappeared from my ship when I updated and are no longer present anywhere in game. The patch notes don't indicate anything was changed.
Operator Sam 7. sep. kl. 5:06 
Works great with ai, like you said it's just surgery they won't do. I've also noticed that the ai won't heal themselves fully from what I can tell. But aslong as they can stop themselves from bleeding out from a small pinch I'm glad
Operator Sam 6. sep. kl. 15:24 
Sounds great! Will test tomorrow
Onyx  [ophavsmand] 6. sep. kl. 11:06 
Should work with bots, as long as they don't have to do surgery
Operator Sam 6. sep. kl. 5:47 
I'm curious does this mod work with bots or is it still too much for them? as someone who prefers playing SP i'd love a better medical mod, without babysitting my crew that is lol
Onyx  [ophavsmand] 27. aug. kl. 12:06 
fixed syringes not working in syringe guns
Gotve 27. aug. kl. 1:25 
What's updated?
Onyx  [ophavsmand] 21. aug. kl. 18:55 
Neurolite no longer overrides human.xml so it should be perfectly okay to use it with mods like hungry europans
Why are we still here 21. aug. kl. 15:05 
I love this, because neurotrauma is just way too autistic (tho I'm sure it's fun with a full crew, but solo/2 player is just way too much)
But I'd love to know if you have an idea about which (if any) NT patches with the other big mods are required to get them to play along nicely with neurolite?
I know of hungry europan, because without the HE NT patch then beds cannot be slept in, but I also don't know if it's going to break a bunch of other things
Onyx  [ophavsmand] 17. aug. kl. 10:33 
unfortunately not possible with the tools at my disposal
✩・math.apiπ̲̲ ̡ ҉ ლ 17. aug. kl. 10:09 
yeah
can't you just make the leg invisible and have the same effect as broken leg
Gotve 17. aug. kl. 10:05 
Why?
Onyx  [ophavsmand] 17. aug. kl. 10:01 
not possible
Gotve 17. aug. kl. 9:55 
Please add ability to cut off legs
Onyx  [ophavsmand] 14. aug. kl. 19:00 
neurolite replaces neurotrauma
✩・math.apiπ̲̲ ̡ ҉ ლ 14. aug. kl. 17:24 
noooooooooooooooooooooooooooooooooooooooooooooooooooooooo
rudepuppy09 14. aug. kl. 16:51 
does this mod go with base neurotrauma
Onyx  [ophavsmand] 27. juli kl. 18:23 
Usually the water flow would knock me out of my bed, guess it's a lag issue on my end.
Kúshni 27. juli kl. 13:41 
xD
✩・math.apiπ̲̲ ̡ ҉ ლ 27. juli kl. 12:33 

^
look
cube
wow
Kúshni 27. juli kl. 12:03 
Pods - you can indeed lay in water xD.

Bio-foam - again, biofoam are too expensive too crat but cheap to buy. And alternatives just better from my personal experience as you need to either heal fast or full body. I may be wrong, but I play on max difficulty campaign at this exact moment

I never had thought "Damn, his organs are damaged, I need to heal him right now!". Partially because damage are extremely low and because they can.. you know... heal in the pod. Of course, organ/bone regen very slow but normal afflictions? You can get 100% in minute from almost zero health! It heals almost faster than morhhine xD
Onyx  [ophavsmand] 27. juli kl. 9:45 
Physicorium grafts have been buffed to 100%.
Healing pod's main cost is time, especially if you're in the middle of combat. You can't lay on a bed if the room is flooded either.
Bio-foam is truly the goofiest medicine, it heals a variety of afflictions but needs some neuron activation to make the most of it
Organ damage definitely isn't meaningless, as each damaged organ will give you detrimental effects and a fully destroyed organ will get you killed. Likewise for broken bones.
As I've told someone else there are no leg cybernetics yet. That may change in the future but that depends on if and when I get enough time to deal with another cybernetic limb system.
Kúshni 27. juli kl. 9:29 
Legs*. Cybernetic legs xD
Kúshni 27. juli kl. 1:04 
I also have fullmade feedback bit I'm too lazy to make a whole google doc of everything that I found. But shortly - healing pod should have some cost (at least power usage), bio-foam is too slow and too expansive to craft, organ damage is meaningless and too easy to cure, bone damage have almost no impact and where are bone prostetics? At the end I just play vanila Barotrauma with bigger medic uniform and funny simplified operations.

P.S.: Staritng with stasis suits should be removed. Also, there are should be stasis version of each suit or at least their variation.
Kúshni 27. juli kl. 0:26 
I installed 4 because I do have talent for medicine strength and got 100%. If there is strict requirement for 5 installed grafts you should change it.

Edit: I looked in files and you made only 75% resistant for breaking bones instead of 100% xD. Minor update should fix it.
Onyx  [ophavsmand] 26. juli kl. 11:19 
How many grafts did you install? You need 5/5 or 100% Physicorium Bone Graft to negate bone-breaking damage entirely
Kúshni 26. juli kl. 11:05 
Physicorium bone graft does not prevent bone from breaking -_-
Either change description or make buff more usefull than "small decrease of taken damage"
Larry 25. juli kl. 11:11 
dammit
Onyx  [ophavsmand] 25. juli kl. 11:08 
Neurotrauma patches don't work with Neurolite
Larry 25. juli kl. 10:11 
Do u think Robotrauma Remake + Neurotrauma (Transference Patch) can works?
Onyx  [ophavsmand] 25. juli kl. 10:04 
it would probably need a patch