Barotrauma

Barotrauma

41 ratings
NeuroLite
   
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5.885 MB
25 Feb @ 6:59pm
26 Aug @ 11:06pm
31 Change Notes ( view )

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NeuroLite

In 1 collection by Onyx
OASIS Server Mods
13 items
Description
Neurotrauma is a rather brutal mod, but the added complexity to medical systems can be quite welcome to the discerning sailor. Might I recommend something a bit less harsh?

NeuroLite allows for many of the features of Neurotrauma, including cybernetics, organ harvesting, medicine overhauls, new drugs and so on, but it also expands on some of those features. You can make a placeable healing pod that's better than a bed and avoids needing to spend meds on those minor injuries that are giving you OCD. You can make a stasis diving suit that might preserve your life if you go into critical condition out in the open ocean.

Most importantly, most afflictions can be treated with either casual options (like applying medicine in the health panel) or extreme options (like surgery). Casual options improve the accessibility of the mod, as you just need to figure out which meds treat what affliction, which isn't all too hard as it's spelled out for you.

Be warned: if you use Lua, fall damage is enabled. (You won't die from falling down the stairs, however. It just makes really tall maps more interesting.)

This mod also adds a number of *fun* extra features such as implanting bombs in your fellow crew and detonating them remotely.

Will work fine if added to an existing save. Probably won't break too much if removed either.

Doesn't override human.xml so it should be compatible with both mods. Don't expect it to work with Neurotrauma content though.

Please consider supporting my ability to continue modding: https://www.patreon.com/oasis0460
138 Comments
Operator Sam 14 hours ago 
Works great with ai, like you said it's just surgery they won't do. I've also noticed that the ai won't heal themselves fully from what I can tell. But aslong as they can stop themselves from bleeding out from a small pinch I'm glad
Operator Sam 6 Sep @ 3:24pm 
Sounds great! Will test tomorrow
Onyx  [author] 6 Sep @ 11:06am 
Should work with bots, as long as they don't have to do surgery
Operator Sam 6 Sep @ 5:47am 
I'm curious does this mod work with bots or is it still too much for them? as someone who prefers playing SP i'd love a better medical mod, without babysitting my crew that is lol
Onyx  [author] 27 Aug @ 12:06pm 
fixed syringes not working in syringe guns
Gotve 27 Aug @ 1:25am 
What's updated?
Onyx  [author] 21 Aug @ 6:55pm 
Neurolite no longer overrides human.xml so it should be perfectly okay to use it with mods like hungry europans
Why are we still here 21 Aug @ 3:05pm 
I love this, because neurotrauma is just way too autistic (tho I'm sure it's fun with a full crew, but solo/2 player is just way too much)
But I'd love to know if you have an idea about which (if any) NT patches with the other big mods are required to get them to play along nicely with neurolite?
I know of hungry europan, because without the HE NT patch then beds cannot be slept in, but I also don't know if it's going to break a bunch of other things
Onyx  [author] 17 Aug @ 10:33am 
unfortunately not possible with the tools at my disposal
yeah
can't you just make the leg invisible and have the same effect as broken leg