DayZ
Boomlays Things Inventory Fix 1.27
65 Comments
Bloodshot_vp  [author] 7 hours ago 
Hi Kayam, it's not something I can look into for the moment. Have you tried loading only these mods to confirm the issue is not from another mod?
Kayama 16 hours ago 
Hey glad to see someone upholding the Boomlay mod, it's amazing. I'm just wondering if anyone else is having issues with the blueprints in this mod not being compatible with the Expansion basebuilding? What I mean by that is that when I try to place a blueprint of a crate, bed, stove, fridge, bench or literally whatever this mod supplies the blueprints just jumps around all over the place and they are really hard to place where you want them. This is only a problem when placing the blueprints on Expansion bases - when doing the same on a vanilla structure there are no such issues. Is this a known issue? Any hope that someone has the motivation to try and sort it out?
Vitryol 6 Oct @ 1:47pm 
m_TemperatureLiquidBoilThreshold means you're probably using a mod with outdated liquid variables.

The fridge's only function is to increase the food's lifetime by the factor in the .json. It doesn't manage the temperature; it doesn't need to ;)
Bloodshot_vp  [author] 6 Oct @ 1:42pm 
Yeah just do whatever you have to do. If you find the issue you can even drop me a message here or on discord and I can put in an ifdef or something if required. :steamthumbsup:
Fox. 6 Oct @ 1:33pm 
It could very well be a quirk with my server. Although it doesn't happen every time, a lot of the time it boots fine.
If you was getting no issues with expansion base building, possibly bed respawning mod is the main fault there.

But I'll hopefully your patch addresses this :D

If the crashing persists on my server, would it be fine for me to unpack your mod and attempt to fix it? as it very well might just be an isolated issue for my set up.
Buttttt hopefully this patch clears it up aha

Anyhow, thanks for the quick response, and even taking the time to look into it! wholesome
Bloodshot_vp  [author] 6 Oct @ 1:14pm 
Hello Fox. I have just pushed an update for coffee and stove items. But I cannot replicate the same crashlog with the fridge. I did also load Expansion base building. You could try this latest version again and see if you still have the problems.
Fox. 5 Oct @ 6:53am 
>>the conflicts with expansion are the base building
Fox. 5 Oct @ 6:51am 
I get a NULL pointer towards Edible_Base, when BL tries to access `m_TemperatureLiquidFreezeThreshold` or `m_TemperatureLiquidBoilThreshold` in `scripts/4_World/entities/moddedediblebase.c`
caused by "bl_fridge", it's causing some conflicts with Expansion and Bed-Respawning.

I assume fixing this should be just as simple as adding a null check in `moddedediblebase.c` before accessing `m_TemperatureLiquidFreezeThreshold` or `m_TemperatureLiquidBoilThreshold`.
(Hopefully)

Or just outright override the vanilla temperature logic itself?

Few questions, was this something you are aware of? or perhaps it's just my server set up causing this.

Can I use your mod to fix this issue if you don't want too?
Bloodshot_vp  [author] 28 Sep @ 3:38pm 
It does yeah.
Dani 28 Sep @ 7:08am 
Does this work with 1.28?
Bloodshot_vp  [author] 23 Sep @ 5:35am 
It is working just fine.
Lord Rizzington 21 Sep @ 7:36am 
This is completely broken
JoTee 11 Jul @ 7:02am 
oki, thank you so much for your time brother! Cheers!
Bloodshot_vp  [author] 10 Jul @ 2:02pm 
to have flag protection they need to have the same lifetime as vanilla territoryflag. Check out scalespeeder for good tutorials. :steamthumbsup:
JoTee 10 Jul @ 1:41pm 
and make their lifespan longer?
JoTee 10 Jul @ 1:40pm 
I am new into server owning thing. So I need to add every craftable Item into types.xml in order for flag to protect it?
Bloodshot_vp  [author] 10 Jul @ 1:33pm 
The flag only knows to do so if the correct values are added to the items within the types file.
JoTee 10 Jul @ 1:33pm 
I thought Flag Pole should protect it from despawning
Bloodshot_vp  [author] 10 Jul @ 1:28pm 
Item lifetimes are controlled by your types file. If things are disappearing, you need to make sure they are added into the file and have the correct lifetime applied. It is not handled by the mod itself. (Mine or the original):steamthumbsup:
JoTee 10 Jul @ 12:59pm 
Now even box,barrel and rest of it despawned. Not to mention where you cannot finish building up the fire stove. I am not sure if this mod works as it should anymore as I see that dev of doesn't reply to it's users. I mean about original mod
JoTee 10 Jul @ 9:20am 
I managed to make it work. Thank you but I have another question to bother you with :-) I placed the door barricade and they de-spawned after restart only box that I crafted stayed and sea chest. I placed a territory flag by the way
Bloodshot_vp  [author] 10 Jul @ 8:36am 
Hey JoTee. Yes, this is required on client side, and still requires the original mod to be loaded as well.
JoTee 10 Jul @ 5:58am 
hi bro...Is this server side or both needs to be added as @? thank you
Bloodshot_vp  [author] 26 Jun @ 3:27am 
Hi Bootsie, yes this is free. You do need to use the original mod, this one just applies a fix so that you can view the stored items and attachments now. :steamthumbsup:
Bootsieboo69 26 Jun @ 12:15am 
also bloddy love the boomlays crafting mood its made my day on so many servers i played ty
Bootsieboo69 26 Jun @ 12:14am 
hi there i am new to making my server, is this a free to use mod? and do i need the other boomlays mod aswell as this fix one ?
Bloodshot_vp  [author] 11 Jun @ 6:01am 
Hondaer, this works in 1.28
Hondaer 10 Jun @ 2:02am 
Please, fix 1.28!
Bloodshot_vp  [author] 6 Jun @ 8:46pm 
No problem.
Sarg_nz 6 Jun @ 7:47pm 
oh ok srry im new at mods and sht
Bloodshot_vp  [author] 5 Jun @ 9:36pm 
Sarg_nz, as I advised before, that is related to the types file of the server. Not this mod. The types file is what tells the server to store items, and for how long.
bedrocmobb 5 Jun @ 8:32pm 
everything in types?
Sarg_nz 5 Jun @ 4:33pm 
bedrocmobb oh ok well i know it doesn't work with the expansion stuff it keeps despairing after 300 mtr or log in and out
Bloodshot_vp  [author] 5 Jun @ 3:47pm 
Josebadecarglass, can you be more specific as to what is wrong? No one else has reported any issues.
bedrocmobb 5 Jun @ 2:35pm 
sarg hes saying take this mod out see if it work if u need it still add it back
JosebaDeCarglass 5 Jun @ 1:30am 
Hey man, the mod worked perfectly up until 1.28. Can you update it?
Sarg_nz 4 Jun @ 11:14pm 
huh what?
Bloodshot_vp  [author] 4 Jun @ 4:21pm 
Yeah, unless you try without and it works :steamhappy:
Mr.JMods 4 Jun @ 12:48pm 
Is this still needed since the 1.28 update?
Sarg_nz 24 Mar @ 11:54am 
oh ok
Bloodshot_vp  [author] 24 Mar @ 1:38am 
This mod does nothing to item lifetimes. That’s handled by the types file.
Sarg_nz 23 Mar @ 11:52am 
its on my mates server i even put a flag pole down its as soon as i go out of render or go back into the game after closing it all the way down but ill double check it
Bloodshot_vp  [author] 23 Mar @ 2:13am 
Fix your types file perhaps. Nothing to do with this mod.
Sarg_nz 22 Mar @ 11:44pm 
the storage boxes keep disappearing after leaving the area
Bloodshot_vp  [author] 18 Mar @ 1:00pm 
Hey Hammy. I am mainly focusing on my own mods right now. But if I get some spare time, I could look to add that in. :steamthumbsup:
hammyhamm! 17 Mar @ 10:52pm 
Thankyou for keeping BoomLay's alive Bloodshot!

I'll note that the Greenhouse doesn't accept Field Shovels as a valid digging tool currently - not sure if this is within your ability to correct via your fixes :)
Bloodshot_vp  [author] 16 Mar @ 4:11pm 
Kuzyn, this is all working. Join my discord if you want to troubleshoot. Perhaps you have a conflict of some kind.
The Eagle [911] 16 Mar @ 1:01pm 
They work for me. Something is wrong on your side.
Kuzyn 16 Mar @ 6:51am 
Sounds from opening/closing inventory, cargo slots for crafting table, cargo slots for trashcan - they are still missing even with this fix.
Bloodshot_vp  [author] 13 Mar @ 11:39am 
Needs to be on client as well as server.