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The fridge's only function is to increase the food's lifetime by the factor in the .json. It doesn't manage the temperature; it doesn't need to ;)
If you was getting no issues with expansion base building, possibly bed respawning mod is the main fault there.
But I'll hopefully your patch addresses this :D
If the crashing persists on my server, would it be fine for me to unpack your mod and attempt to fix it? as it very well might just be an isolated issue for my set up.
Buttttt hopefully this patch clears it up aha
Anyhow, thanks for the quick response, and even taking the time to look into it! wholesome
caused by "bl_fridge", it's causing some conflicts with Expansion and Bed-Respawning.
I assume fixing this should be just as simple as adding a null check in `moddedediblebase.c` before accessing `m_TemperatureLiquidFreezeThreshold` or `m_TemperatureLiquidBoilThreshold`.
(Hopefully)
Or just outright override the vanilla temperature logic itself?
Few questions, was this something you are aware of? or perhaps it's just my server set up causing this.
Can I use your mod to fix this issue if you don't want too?
I'll note that the Greenhouse doesn't accept Field Shovels as a valid digging tool currently - not sure if this is within your ability to correct via your fixes :)