Crusader Kings III

Crusader Kings III

AGOT: Ruins of Westeros
14 Comments
ross 28 May @ 10:25am 
thanks @shago, u the man
Shago  [author] 28 May @ 4:09am 
@capercaillie the only other building mod i tested with was COW-AGOT, but it should work fine since my mod doesnt touch any building files.
ross 27 May @ 3:38am 
does this work with the other more buildings mod for agot?
LMFAO 26 May @ 7:17pm 
tung tung suhar!
GodFear 4 May @ 9:52am 
thank you so much~
Shago  [author] 4 May @ 7:43am 
@GodFear done.
GodFear 3 May @ 11:05am 
plz update my hero~
Shago  [author] 3 Mar @ 6:51am 
@TheDoctorFat - The only reason i didnt turn spicetown and hightide into ruins, is because COW-AGOT mod has plans for those two.
TheDoctorFat 2 Mar @ 12:12pm 
I feel like after the Rogue Prince bookmark, Hightide should be a ruin
Shago  [author] 1 Mar @ 2:23pm 
@TibViking - I didnt mess with any of those files, so it should still be working.


@Strelok - Yes, it's the same system as the ruins in the base mod.
Strelok 26 Feb @ 4:56pm 
can re build all of these?>
ImperiumViking 26 Feb @ 2:25pm 
No Restore Ruins In Skane?
Shago  [author] 26 Feb @ 9:01am 
Yes, i made this with COW-AGOT in mind, so it works with it.

The code doesnt touch the buildings actually, as it turns the castles into ruins after the game is generated and not before. I did it this way with compatibility with other mods in mind.
Defiant 26 Feb @ 8:32am 
I haven't tried it myself, but would this still work with COW-AGOT since it touches buildings?