Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Sans - Skeletal Judgement
138 Comments
EmperrorRoboto 12 Oct @ 8:23pm 
ulc vibes
bread 11 Oct @ 1:55pm 
this character so ass :steamfacepalm:
MrBakerson 11 Oct @ 1:11pm 
how do you un-dodge?
Senti 21 Sep @ 1:05pm 
My friend and I tried playing with and against and we both had no idea what the fuck was going on. Clearly there was a lot of thought and love put into this but...I don't think it works for a game like Hustle. Respect, but also, oof.
faust 14 Sep @ 6:15am 
there's not much you can really do with the character against regen or high healing type characters. he COULD be really good, but he's not.

also buns against big sword. (who'd guess? lol)
PlayerBit 13 Sep @ 12:29pm 
fun but very OP
Dr. Coconut 31 Aug @ 12:23am 
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Kazukii 18 Aug @ 7:04am 
ngl, i love the character but i cant use him at all TT
i think he could be broken if someone actually learned him, but i do like 0 dmg with him lmao
uhfumny 17 Aug @ 6:46am 
i love this because he actually dodges
faust 11 Aug @ 12:51pm 
just pick a regen character, lol
Пулемётчики 7 Aug @ 4:47pm 
Impossible to beat him
FluffyWolf 2 Aug @ 10:17am 
whoops
not search bar
FluffyWolf 2 Aug @ 10:17am 
rewrite
faust 26 Jul @ 3:32pm 
ketchup heals his stamina while it's being held.
Vitxx 25 Jul @ 5:17pm 
What does ketchup do????
JustSos3 24 Jul @ 11:26am 
guess its truly accurate to the easiest undertale fangame
folkmaster 21 Jul @ 6:13am 
truly a sans undertale
Furious 10 Jul @ 4:02pm 
@parrapa you must be insane if you think bonehead is balanced lmao
parrapa 10 Jul @ 10:05am 
never cook again this is so fucking ass, if anyone here wants a balanced sans character literally use bonehead
GAMING *mike screech* 9 Jul @ 7:26am 
good in concept, laggy and seizure inducing in execution
GAMING *mike screech* 9 Jul @ 7:14am 
is this fucking sans ulc??? wth man you dont just put sans ulc into any game
faust 9 Jul @ 5:25am 
*there's a few reasons, for starters, not a lot of people don't really know how to make sanses gimics work well, the only close one is The Comedian and he's top page right now.

*hardly no one really knows how to balance, you could say it's easy, but no one will really know unless someone really does translate him. not even undertale roblox games got his gimics right beside maybe his dodge at times.

*if you think you can make him true to how he should be, unlike Bonehead, i'd check it out too.

*so yeah.
levence 8 Jul @ 12:47pm 
Dude, why the fuck every Sans character on the page is always dogshit. How the fuck do people keep fucking up making a proper and functional character based on this guy... It shouldn't be this fucking hard.
Watdahec 3 Jul @ 2:13pm 
Character so abysmal that even the PUBBERS (who usually don't know a LICK of balance) are telling you to never cook again.
In fact, I'll even TELL you literally everything that is wrong with this dude.

- His teleport is frame 5.
- DI now MOVES HIM for some reason??
- Multiple moves are below frame 10.
- He has a universal counter I'm pretty sure. (on top of his dodging)
- Phase 3 makes him a complete spam character. (example of which being blaster barrage, which could probably just straight up crash someone's computer)
- You are literally unable to combo him cause of his dodging mechanic.
- Ketchup. (do I need to explain why it's so broken)
- Even without ketchup, he has free regeneration.

All at the cost of his damage being awful, and being unable to combo you because his grab is complete garbage and has no moves that actually properly HIT the opponent and deal damage.
faust 30 Jun @ 10:41am 
*dude can't learn if he doesn't try, lol
Hazmat 29 Jun @ 9:13pm 
Don't decide to make another character until you learn how to balance
Twilight 29 Jun @ 9:13pm 
Never cook again.
faust 27 Jun @ 1:02pm 
*defense through blocking: mix up the opponent with grabs and guard breaks, pressure is built through lots of bone zones and blasters, best for endurance if the opponent doesn't pressure you much, his damage builds up a lot if they can't regen.

*defense through running/ regen (a mix of DEF and ATK): rush them down, be hyper agressive, take them out before they can regen through too much of your DPS, if you lack and feed into their regen ability, it's over.

*normal/caster or offensive players: easier to bait into traps or put them in large damaging zones if played well, you don't really need to conserve stamina that much, but you're allowed to more then vs a regen character, HOWEVER, if the player is excessively agressive, use your moves defensively, this is where he shines the best, given it's not a regen Chara. (if it's a regen chara, and they hit you a lot, say goodbye to wining- lol)
faust 27 Jun @ 12:54pm 
*if you find yourself up against a defensive blocking opponent, grabs (hopefully) and the guard break on "Second Phase" will be your friend, just make sure you cover the opponent's attack options if you close the distance.

*any form of pressure you get against anyone regening can fall appart if you don't pressure them, you HAVE to engage.

*in normal situations, where a heal is rare or is a small amount through hustle, should be fine if you play him like how he should.
faust 27 Jun @ 12:50pm 
*basically, his gimmic rn is that he can act much quicker then most other characters, being able to use KR and tick damage as a big form of damage.

*being able to act first and snowball off the damage you get through a lot of attacks, even though that's a strength, the MAJOR downside is that a LOT of the damage is negated through blocking and/or avoiding attacks, while it makes sense with avoiding or blocking the attacks, if you don't pressure the opponent with grabs or guard breaks (which is VITAL to the character) or if their just good at out-healing or out-running the attacks, that's where the character falls apart.

*advice here is: pace your fights, extend your stamina as much as you can while pressuring the opponent as much as you can, once you get an upper hand (like landing excessive damage) get more agressive and keep at a moderate distance since he's range based and has basically no melee.
bradvaughnshaw 24 Jun @ 8:08pm 
Hey Faust, can you explain to me how to play this character? What my plan of action should be? I feel like sometimes I just press an attack and then dodge while it auto-wails on them and I'm not sure I'm doing it right
faust 21 Jun @ 7:28pm 
*jeez, what made you that mad?
faust 5 Jun @ 2:37am 
*of course, i could just be wrong, but i like trying to brainstorm to help balance this dude.
faust 5 Jun @ 2:36am 
*for it too work, when KR starts to ramp up, it needs to do more then 1 damage per tick.

*of course, SOME moves might need to be taken into account for that, but i'm sure it will be worth it in the long run, especially if it's some of the later moves, it might help him against regen characters, and balance normal characters fighting.
faust 5 Jun @ 2:34am 
*the idea to the thing below is, he can have high burst damage, and is able to keep up with regen if KARMA is ABLE to rip through HP, so it means cranking up his DPS through KARMA's potential damage output.

*his normal damage output is already good, it's the KR that should be a fall back when regen or higher health characters try to fight him.

*since the previous KARMA was just based on health cap instead of HP cap, he might've lost some damage to use against regen characters- leading in a garenteed loss.

*and if the opponent is nearly done for, it CAN have the same effect if their max HP cap is lessened.

*so even more drain.
faust 5 Jun @ 2:26am 
*i think i found a way to make his KR more balanced.

*but it should be tested.

*here's the premise: KR (KARMA) has a set amount of HP that can currently be effected, and scales on how quick it can drain by that set amount.

*lets say the max is 35% HP, while it reached it's maximum effective amount, KR drains at double it's rate until it fully ticks down, any additional attacks made will only increase the drain and deal normal damage.

*even at double it's drain rate, it still keeps into account how much the drain scales with effected HP.

*1-5% = slow

*6-10-15% ramping up, moderately quick drain rate.

*16-20-25-30% increasingly quickened drain rate.

*31-34% near max, close to dangerous damage tick levels.

*35% drain rate doubles until all KR is drained- decreasing ticks follow the same drain pattern, but doubled.
faust 28 May @ 6:19pm 
notice: regen is excessively strong against this character, spesifically a stronger portion of regen other characters either through any other form of healing or straight regen.

KR damage and normal damage usually can't keep up with the consistency of characters that have a decently strong regen or an out-right strong regen
Pandapolarpolice 18 May @ 6:26pm 
found a issue. tried fighting someone with this and their HP Never depleted. at all, i am not sure if this was just a issue between chosen fighter V chosen fighter. but i could not deal any damage. he was full-hp with 100% karma
jekdi 17 May @ 1:10pm 
IM RICH
jekdi 17 May @ 1:09pm 
THIS CHARACTER SUCKS BOOTY CACA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
faust 9 May @ 2:03pm 
here's my suggestion: if you go the route of lessening the amount of attacks and making it more dangerous and still need a way to avoid the attacks, here's an idea.

i don't know if this will work, but here it is: inspired by The Disgraced Chef's domain, what if instead of being able to block his attacks, the attacks have a gimic rule you need to follow.

hustling or dodging gives a set amount of i frames, longer in later phases of the fight, but then goes on cooldown after a while, blocking only reduces chip damage done, but the KR still fully effects people that's blocking the attacks. Attacking Sans will remove some attacks on the screen as he has the ability to have a longer dodge, or a time anchor to move to a different area, reseting the opponent's position too. In the second phase, he can set up some bone projectiles while he dodges, in RETRIBUTION, he can send some gaster blasters or set up blue bone projectiles that's NOT protected against the I frame gimic.
faust 9 May @ 1:51pm 
i much prefer they try to find ways to make a ULC style work, but i know that gotta be hard.
but your suggestions for the ULC inspired gimmick fighter suggestion sounds good.

we already have a YOMI styled sans called BONEHEAD, and i don't really find it as fun as the character here, at least in theory.

so i think the ULC style can make him more fun on that note.

what do you think Author- if you're there?
faust 9 May @ 1:47pm 
yo, i really like this character too, i do hope they can find a way to make it really work like how you say Goops.
chaze 8 May @ 3:51am 
love this character, specially fun to use (i play offline)

but if you dont like this character, you can always unsub to not fight this character, personally, when my friends use sans, its fun to use aminsoity or what ever its called, not the hard to kill him if your smart enough to avoid blaster spam (hit him and it cancels new gaster blasters)
GoopsLoops 5 May @ 8:26pm 
YAP SESH OVER!
GoopsLoops 5 May @ 8:26pm 
As is though, I do not believe this deserves the hate it gets. It is clearly experimental, a passion project based on a roblox game you love, and for that I have to respect the effort you put in to your own enjoyment. Ignore the people throwing fits because you tried something new, I personally enjoyed seeing how you interpreted a pre-existing rendition of Sans from another game thats so different. You made this for yourself Im guessing, and as long as you find joy in your work you already satisfied 100% of your target audience
GoopsLoops 5 May @ 8:26pm 
In the end, the character's gameplay doesnt fit YOMI or ULC as it ends up just being you charging through a lag machine that would make the old ULC Hardmode Sans blush to try and hit Sans little by little. The question is if you even WANT to change that hectic race against the clock and if so... what gameplay wiould you go for?

You can lower attack amounts, balance them to be more avoidable in the 2D plane, in exchange for adding a sense of danger that makes you actually have to dodge in order to make a ULC inspired gimmick fighter

Or you can make the character fall more in line with YOMI's style, make it work in an engine that isnt just combo heavy but is BUILT around making optimized combos and plays
GoopsLoops 5 May @ 8:19pm 
2. The character's actual gameplay doesnt match ULC. In ULC you are meant to fear Sans's attacks, to look for an opening and strike. Here though you cant really do that. Sans's attacks are too numerous for this new 2D plane. Things which could be avoided in ULC are basically impossible here. Your bone wave line blocks a huge section of the floor for an extended period of time, each blaster basically cuts the world in half since you cant go around it like in ULC, and the blaster spam just cant be dodged. Added to the damage being a non-issue and the gameplay devolves into just running through Sans's attacks instead of waiting for an opening in a race against the clock
GoopsLoops 5 May @ 8:16pm 
1. Yomi as a whole isnt really designed with this kind of gameplay in mind. It has multi-hitting moves. Meter. Things which are designed with comboing an opponent in mind which just cant happen here. This means that trying to make ULC Sans function in this environment is a challenge as you AND your opponent have to play a different game, one they werent meant for
GoopsLoops 5 May @ 8:15pm 
Clearly, this is Undertale: Last Corridor Sans from Roblox. You have the calcium crash move, the bone wave, the force rush, basically everything is taken from that character. Because of this, the character at its core is BASED around ULC's gameplay... at least it is trying to be (btw need to break this comment down)

ULC is all about stalking around Sans, waiting for an opening while applying pressure through various means. Clearly, this is trying to replicate that. You cant combo Sans due to him dodging away after every blow, just like in ULC, but as a cost everything Sans does takes from his stamina making it a war of attrition. However there are two main problems with this