Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
comment y/n and what you'd like to see
I normall don't do updates, BUT this should be a relatively simple fix
btw thanks for the fast answers.
hey, as you seem to be involved with the community: i have a plane in my workshop called "MinePlane" which is supposed to throw mines from high above, but somehow it always closes in to the enemy while engaging despite i have set the minimum hight to over 200. If you have time it would be great if you could take a look at it.
And now I have to make my "failing" destroyer designs, I am going though many types of designs of hulls mainly.
I have 2 more suggestion to make: please make a medium ranged ballistic missile thing, think scud so we can shoot over mountains, and create a huge plane where you can dock the launchers after you have driven them in the cargo area. ^^
Make it Vtol too.
There's also been a bit of an engine upgrade to compensate for the increased power demands (pesky ion thrusters).
Thanks for downloading and have fun!
Thanks to a few people (mainly Dilin, thanks bud), the BastionLRM is now back and better than ever. Here's a rough list of the most important changes:
1) -Engine Power is now sitting at a rather comfortable 60(hp?) with power to move the thing on land up most slopes.
2)-Cab has been reshaped slightly to add in the extra goodies. Get a buddy in the gunners's seat or man them yourself safe inside the cab!
3)-Ammo system has been revamped a bit, at the cost of explodability. Quite a few ammo barrels have been added negating the need for most of the ammo processors.
4)- Missiles and the launcher have been considerably reworked considering that is what's doing most of the work.
-Launcher: Now controlled by a single controller and missiles are now properly staggered.
-Missiles: Proudly featuring the 13-block Bastion IV missile, you can now confidently slam the farthest targets whether they be in the seas or skies.
1: Yeah, the idea was to be able to time the missiles at a staggered fire rate though i wasn't quite sure how the attatchments worked. it works but it can be made better, and for less resources. I also plan on switchng to a 360 turret so that it can shoot up a bit.
2: A good part of the engine power I believe is going to the ion thrusters, since wheels currently don't do anything the engine SHOULD be fine once the appropriate updates are in place.
3: To be fair i hadn't done a huge amount of testing with thing beyond spawning in some larger ships out in the distance, parking the LRMs on an island (harder than it sounds) and seeing if i can outrange them. The idea for the proximity fuse in the back was so that if it missed slightly, the missile would still detonate slightly beyond the armor and possibly hit some lighter armor on the deck.
Once land gets a purpose i intend to use these as mobile coastal batteries where they should out-range and overwhelm all but the toughest of enemies if they try and come over my land :)