Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Worthy Drukhari
35 Comments
gizmo 24 Oct @ 9:48pm 
Thank you! :) I've sent you invite on discord right now
Vaeki  [author] 24 Oct @ 9:38pm 
Gizmo- sorry about that! To setup a "static" mods state, copy all your mods from this directory (the Workshop Directory):

...\Program Files (x86)\Steam\steamapps\workshop\content\489630\
and paste them here (the Local Directory):
...\Documents\Proxy Studios\Gladius\Mods\

Once copied, just disable the Workshop mod versions, and nothing will break your saves from any update. Later, to change back to the latest versions, just delete the Local versions and re-enable the Workshop mods. Its techy, but pretty simple :steamthumbsup:

To resurrect the save I broke with the update, set up the static state as described previously. Then, I send you the files for the previous mod state via Discord. I'm pretty easy to find (Vaeki#5407). Then replace the Worthy Faction mod in:
...\Documents\Proxy Studios\Gladius\Mods\
with the mod file I send you via Discord.

Again, it sounds techy but I'm sure you could do it!
gizmo 24 Oct @ 7:50pm 
Hello. Thank you for the patch! I'd like to finish my existing game. Can you please share what to do?
Vaeki  [author] 24 Oct @ 10:41am 
October Update
---------------------
Save breaking patch uploaded. Please let me know if you'd like to continue a pre-existing save, I'd be happy to share the file and instructions.
Vaeki  [author] 19 Oct @ 10:51pm 
October Note
------------------
Heads up - more Save-Breaking changes are in the pipe for 5 factions, including this one. The new XML version had a hidden but important flaw in my method. I plan to release the patches next weekend b/t Friday and Sunday.
Go ahead and either set up a static mod state (see below) or finish your game this week.
The patches will accompany the release of the next XML faction for the Worthy- the Sisters of Battle.
jeff.s.wiggins 19 Oct @ 12:23pm 
Unfortunately I've already started a new game, but I will remember that for the future.
Vaeki  [author] 19 Oct @ 12:37am 
jeff.s.wiggins- (continued) If you want to resurrect the save I broke with the update, set up the static state as described previously. Then, I send you the files for the previous mod state via Discord. I'm pretty easy to find (Vaeki#5407). Then replace the Worthy Faction mod in:
...\Documents\Proxy Studios\Gladius\Mods\
with the mod file I send you via Discord.

Again, it sounds techy but I'm sure you could do it!
Vaeki  [author] 19 Oct @ 12:36am 
jeff.s.wiggins- I'm sorry! :steamsad: I didn't think the small Druk change would break anything. Do you know how to set up a non-updating mod configuration?


To setup a "static" mods state, copy all your mods from this directory (the Workshop Directory):

...\Program Files (x86)\Steam\steamapps\workshop\content\489630\
and paste them here (the Local Directory):
...\Documents\Proxy Studios\Gladius\Mods\

Once copied, just disable the Workshop mod versions, and nothing will break your saves from any update. Later, to change back to the latest versions, just delete the Local versions and re-enable the Workshop mods. Its techy, but pretty simple :steamthumbsup:
jeff.s.wiggins 19 Oct @ 12:15am 
Love all the work you put into these mods. *in my best Chuck Larabee voice* But updating a mod in the middle of an achievement hunting save? Not cool
Vaeki  [author] 8 Sep @ 2:32pm 
NightReaver43321- I am, I am. :steamfacepalm: I has the shame that I am late on them. In the new format, I found new things I can do to improve the mod. But it also slows me down.
Best case it'll be 2/day.

But the Druks & Chaos are good to go!
NightReaver43321 8 Sep @ 11:47am 
Hey there, are you updating the other mods too? Just checking before starting a new save, thanks!
Vaeki  [author] 8 Sep @ 1:19am 
The XML Update
----------
The clean unit ability version is now live for DRUKHARI.
This update represents a major overhaul for the Worthy. The adjustment to AI action use will be more reliable and much neater.

The mod now uses XML instead of EXT format. This means reduced compatibility with other mods, specifically with mods which completely replace the base-game units or faction. Completely compatible with many of the most popular mods, including Toffster's Too Many Voices, Devian's Heroes of Legend, and Malaikat's Reinforcements.

Enjoy! :steamhappy:
Grotzel 2 Sep @ 10:13am 
A truly worthy cause! :)
(And being a worthy player yourself IS what drives your worthy cause forward, so don't apologize for it!)
Vaeki  [author] 2 Sep @ 8:13am 
NOTICE - Late on the Update
Worthy Players- I spent far too much time playing Gladius and not enough time completing the debug on the update. My bad! :steamsad:
I am almost done, but certain requisition-using factions are resisting the new cooldown method. As such, I will delay the update until Sunday. Sorry!

In one week, I will be breaking all the saved Worthy games.
Grotzel 15 Aug @ 11:19am 
Sounds great! :)
Vaeki  [author] 15 Aug @ 9:03am 
AUGUST NOTE
Great news! I have developed a clearer, lower impact method for putting Ai abilities on cooldown.
Terrible news! When I put the update out it will _definitely_ cause crashes for pre-existing save games.
My plan is to release the update for all the Worthy Ai mods on Sept. 1st.
So, your options are:
1. Wrap up your match by Sept. 1st.
2. Save off a copy of the mod in its current state, use that to finish your match.
3. Lose your saved game.
Thanks for playing the Worthy!:steamhappy:
Vaeki  [author] 5 Jul @ 7:58pm 
JULY NOTE
A July 2nd update turned out not to be backwards compatible. If you have post-July 2nd save with the DRUKHARI and want to finish the match, let me know and I will revert the save. This offer is only good until July 13th, at which point I am moving all the Worthy mods forward.
I apologize for the inconvenience, that's on me! :steamthumbsup:
Grotzel 3 Jun @ 4:33pm 
In any case, I reeeally have to try your mods soon. :)
Grotzel 3 Jun @ 4:32pm 
Ah ... I assume you read the description? The author gave a rough overview of how the mod makes it work in Zephon but, again, I did not exactly have a large amount of hope - after all, the Zephon engine appears to be heavily modified.

Oh well, it would have been really cool :steamsad: But ... as it has been written often enough: Forget the promise of hope and understanding! Alas ... this appears to be the grim dark reality we life in. ;)
Vaeki  [author] 3 Jun @ 4:04pm 
Grotzel- that's awesome! If there is a way to do this with Gladius, I don't know it! :steamsalty:
Grotzel 2 Jun @ 11:56am 
Probably merely a curious tidbit, but apparently a Zephon modder managed to make the AI use transports -although he or she doubts that this can be used for Gladius.

https://gtm.steamproxy.vip/workshop/filedetails/?id=3481666263

They might very well be absolutely right - no idea how much they looked into this. I've always considered it a bit of a shame that neither Zephon's official development nor its mod community appear to be a source for improvements for Gladius despite them having similar engines. (Ok, there is probably some overlap between the mod communities).
Vaeki  [author] 1 Jun @ 9:05pm 
Herrick - thanks for trying my mod! The tricky part of writing the mod is giving the Ai engagement tactics! :steammocking: Thank you for noticing! :steamhappy:

I don't know how to modify the Ai's unit pathing... ie, i can't make the Ai chooses where to send its units, and the Ai indeed does tend to miss good outposts. :steamfacepalm:

Know that, if Ai is an ally you can choose where to send them by marking the tile (cntrl-click). They make much more useful allies that way!
Herrick 1 Jun @ 2:03am 
Ive seen an improvement of unit quality and how the AI engages battle.

Is there a way for the AI to take control of strategic tiles (the ones that give you economy bonuses) ? Because the map always feels empty if I dont take control of these areas.
Vaeki  [author] 21 May @ 5:49pm 
Update incoming this Saturday (5/24) to improve a couple Ai behaviours. The Haemonculus Ai will no longer target unclaimed webway gates with Malediction, and units will make better use of haywire grenades.

Updates to my mods involve changing actions, which may crash old saves. So, unless you are willing to lose your modded save... either finish any game you have with the Worthy Drukhari or back-up the current mod files for your own use!
Hammon 26 Mar @ 4:32pm 
Cheers for the response. I am looking into things right now as I was always interested in making AI better for games.
Vaeki  [author] 24 Mar @ 7:29pm 
Hammon - some of the Ai's behaviours is easy to mod, some aren't! If you're interested in my approach, I have pathways you can explore:

1. take a look through my mod files.
2. check out Proxy's Discord channel gladius-modding

Looking through my files is pretty easy with Notepad++ (free) and the files are available on your harddrive. Seriously, take a look! Maybe start by looking through some of my Data/World/Upgrades files.

But also, join the modding channel and do some searches for things you're interested in. There you can search pretty much the sum-total of all Gladius-modding knowledge. It's a polite, friendly community if you feel like asking questions there.

And, as an added bonus, I have shared the scripts I use to set a faction's strategies. I'm sure they are tough to figure out, I'm an analyst not a front-end dev. And, since you would be on the Discord anyway, you can ask me more details there!

:steamhappy:
Hammon 23 Mar @ 3:37am 
Hi Vaeki,
Great stuff, thank you for your work.
Would you be able to give me a link to have a general overview of what can be done to influence the AI? I feel, it is a very poor design decision not to have editable AI profiles and build orders.
Vaeki  [author] 11 Mar @ 11:01am 
Zanmore - yw bro, enjoy
Zanmore 8 Mar @ 3:59pm 
Love the mods bro thanks for your contribution to the game.
Vaeki  [author] 4 Mar @ 5:03pm 
For my part, I think it is neat that they made modding so integrated, both in the game and sharing via Steam. Certainly been a fun creative outlet for me! But I agree the Ai has some disappointing omissions. :steamsalty:
Oh well, I make the improvements I know how, because all-in-all it's a very fun game! :steamhappy:
[CT] Forced Jaketh 4 Mar @ 2:20pm 
Cheers for the reply.
I wanted to try their other game but if its coded like this im not that keen really, the fact the AI doesnt use transports or teleport etc is a big let down on the harder difficulties. On release I can kinda get it but after 150 dollars of DLC it is kinda bad, especially giving modders only limited access
Vaeki  [author] 4 Mar @ 8:14am 
[CT] Forced Jaketh - nope, that would involve pathing, which isn't an aspect of the game that is part of Proxy's integrated moddable things.
[CT] Forced Jaketh 3 Mar @ 10:30pm 
So does the AI finally put units in their transports?
Vaeki  [author] 28 Feb @ 10:17pm 
Hi Pharcyde! Thanks for trying my mods! I do add actions and traits which help direct the Ai, so you'll need to start a new game. Hope that helps! :steamhappy:
Pharcyde 26 Feb @ 2:52pm 
Really enjoying checking these out. Thanks!

Do you happen to know if I can use these on an existing save or is starting a new game the way to go?