Killing Floor 2

Killing Floor 2

DROW - Dreadcom Random Onslaught Weapons V3 [Loot Beams Update]
39 kommentarer
朱雀院椿 22. aug. kl. 1:21 
I support you. Your weapon is very interesting, but there are indeed some T5 weapons that need to be strengthened in terms of damage, such as increasing the damage of upgraded weapons.
Jasper  [ophavsmand] 22. aug. kl. 1:10 
i actually updated the mod and then forgot about what i changed lmao :crunchymonitor:
uhh yea, ill bump a damage sum time later
朱雀院椿 22. aug. kl. 1:08 
Speaking of which, my favorite Redshell is damage reduction. After the update, when I hit Fleshpound, it only dealt over 600 damage, compared to 1000 damage before. Dual AA12 exp also needs to increase damage points, including AA12 exp. After Nukem's upgrade, the damage may be enhanced to one Fleshpound per round, which is most suitable
Jasper  [ophavsmand] 22. juli kl. 5:32 
usual kf2 goof, this game comes personalized for everyone loool, by that i mean le random le issues :crunchymonitor:
CorruptedFile 22. juli kl. 4:02 
you are correct, I just redownloaded your other mod with nades and because I added the nades to the ini a while ago, I thought only the two nades worked since I readded those to the weapons list, and the rest didnt. idk if that makes sense.
Thanks
Jasper  [ophavsmand] 22. juli kl. 3:53 
right nades go under [ZedternalReborn.Config_WeaponGrenade]
Jasper  [ophavsmand] 22. juli kl. 3:50 
they should, unless i typed commands incorrectly lol be sure to set Weapon_bUseCustomWeaponList=True
Kawasaki Ninja 250R 23. maj kl. 12:10 
thx Jasper!
Jasper  [ophavsmand] 23. maj kl. 12:06 
unsubscribe, then head to
YOURDrive:\Steam\steamapps\workshop\content\232090\3433020997
delete thy folder (it should auto delete after unsub) with funny number

then same here
YOURDrive:\Users\USER\Documents\My Games\KillingFloor2\KFGame\Cache\3433020997
Kawasaki Ninja 250R 23. maj kl. 11:30 
and how I can delete this mod can u tell me?
Kawasaki Ninja 250R 23. maj kl. 11:28 
I see thx
Jasper  [ophavsmand] 23. maj kl. 10:15 
SplinterFoundry needs its wwise installed manually as for soundcue, those can fail for some or like play on max volume (i think i found solution for this)

so in general i can do nothing but cry loudly at night knowing i can't fix certain things lol :bms_crowbar::bms_headcrab:

kf 2 veri epik geme 94 out of 10
Kawasaki Ninja 250R 23. maj kl. 9:39 
very nice but some guns don't have sound was broken
Jasper  [ophavsmand] 4. apr. kl. 5:10 
YOOO I FINNA UPDATED FOR ONCE WOOOOOOOOOOOOOOOOOOOOO :crunchymonitor:
KoLbI 11. mar. kl. 3:53 
ok thanks for info
Jasper  [ophavsmand] 10. mar. kl. 10:03 
as for medic, i have few ideas but nothing has been done yet
Jasper  [ophavsmand] 10. mar. kl. 10:02 
for the next update i have made so far: 2 pistols, 2 shotguns 1 assault rifle (and some other unfinished weapons),
few weapons have a theme going on, but i yet to test anything online, textures code etc...

so yea, it's kinda taking damn long time :crunchymonitor:
KoLbI 10. mar. kl. 7:28 
Any weapons for medic and gunslinger in the future?
Jasper  [ophavsmand] 3. mar. kl. 23:15 
nope and nope, the in-game master volume and sound fx slider i guess

also some soundcues like to blow up and play full volume, i probably should put that in description

but all and all, its designed for zedternal, so prices are rather big, you can absolutely abuse those guns if you're lucky with your build, but then they will drop off at one point
Anal Gamer Labubu 3. mar. kl. 10:25 
is there a way to reduce the volume of some of the weapons or replace the sounds?
also, is there a way to set the price of the weapons?
Jasper  [ophavsmand] 2. mar. kl. 3:51 
no shit :crunchymonitor:
Tristy 2. mar. kl. 3:18 
Thank you pootfoonder
Bez 2. mar. kl. 2:53 
Poothfoonder brought me here
Jasper  [ophavsmand] 2. mar. kl. 1:18 
i made few unique weapons already, just have to test them online, before i ship anything to this mod here :crunchymonitor:
BODINGUS 1. mar. kl. 16:19 
love the borderlands weapons, would love to see more! Great mod, one of the better ones in a while.
Jasper  [ophavsmand] 1. mar. kl. 9:53 
i could... i could :crunchymonitor:
cOOKie MoN$TeR 1. mar. kl. 7:24 
Working on a Thunderball Fist and Super Heat dual wielding mod? It would be cool.
Cookie 28. feb. kl. 13:04 
@Demani I'll keep that in mind when I play single player because the weapons in this mod are really cool
Demani 28. feb. kl. 7:44 
@Cookie. Sadly both SoundCue and Wwise sound systems are both busted in some ways, making modders unable to get things working properly, one "fix" with the SoundCue (the thing that gives the guns their custom sound working but loud AF) is to set all your in-game volume slider's knob to the middle and reduce your game volume in the windows volume mixer.
Jasper  [ophavsmand] 28. feb. kl. 7:35 
like i said:
Wwise with CMD upload does NOT upload those wwise sounds (very sad)
and like i said, i'm using Soundcue system that is BUSTED to SOME users
Cookie 28. feb. kl. 4:36 
the important section tells me how to fix the missing audio for myself not for anyone that joins my server.

I did try the missing audio fix for my server and it doesn't fix the missing audio for the people who join the server and I look around other weapon mods in the workshop with no results for a fix.
(if anyone that is reading this and found a fix for it please tell me.)

also the sounds being too loud for the weapons that do have sounds, is a problem I only had with this mod, so I just assumed that some of the gun sounds weren't tied to any of the sliders.

but seeing how all these weapon mods in the workshop have no fix for a server
means that I should just stick with the normal kf2 weapons because telling each and every person to do the same thing that I did to fix the missing audio issue is tedious as all hell, especially because I was planning on using multiple weapon mods. :steamsad: :steamsad:
Jasper  [ophavsmand] 28. feb. kl. 0:01 
and yea... when i uploaded this with cmd, it would't automatically move the Wwise folder, which is a huge huge bummer :crunchymonitor:
Jasper  [ophavsmand] 27. feb. kl. 23:57 
idk maybe read "Important" section of the mod description

and i can do jack shit because i'm using SoundCue system for some guns, one of the drawbacks is that some people audio just goes bonkers and i repeat again, i can do jack shit about it
(just don't play with super low audio i guess)

so ultimately i might just switch ALL custom sounds to Wwise at some point :crunchymonitor:
Cookie 27. feb. kl. 13:45 
also the guns that do have sounds aren't connected to the audio sliders which causes the sounds to be too loud and can't be turned down
Cookie 27. feb. kl. 13:22 
how do i get the sounds to work for the players that join the server?
Jasper  [ophavsmand] 27. feb. kl. 2:06 
almost all weapons has some gimmick yup.

if you look closely, its just bl2 weapons lmao wtf, now i did few unique weapons like Encore but damn if these bl2 weapons aren't great i would't be remaking them :crunchymonitor:
Reisen Inaba 26. feb. kl. 23:23 
The F is this, a super high-quality weapon mod with great gimmicks for each weapon!?? Thank you for this, it brightens my day after the disappointment of Killing Floor 3
Jasper  [ophavsmand] 24. feb. kl. 23:10 
gun shoot big boom :crunchymonitor:
Nico Nico...PẰNG! PẰNG! OwO 24. feb. kl. 17:36 
awesome thank you so much XDDDD