RimWorld

RimWorld

SoS2 Bioship
181 Comments
longshrimp 19 Oct @ 3:07pm 
even, I'm just worried they'll take down SOS2 so all the people playing it have to go to Odyssey.
Evenstaar 19 Oct @ 11:56am 
lol why are people still talking about Odyssey? Odyssey clearly has far less content (I fail to see how a ship battle system and the ability to have multiple ships is "bloat") than SoS2. I don't care if Odyssey has more terrestrial ruins and "Unique Weapons", because I use Ancient Urban Ruins and "Customize Weapon" (weird name but who am I to judge) respectively. Also, Odyssey was like 20 bucks and I'm still seriously regretting my purchase. I paid more for less :(

Also, I'm sick of corporations taking an idea, making it worse, and monetizing it.

Was that a completely unnecessary rant? Yes. Am I still sour about not getting my money's worth with Odyssey? Also yes. Was I right? Probably? (feeling non-committal today srry)

SoS2 4ever tho <3
longshrimp 18 Oct @ 3:00pm 
sorry to comment spam but I forgot to add- can you add cryptosleep casket scaffolds?
longshrimp 17 Oct @ 6:18pm 
fat deposit, not deposite. (for the desc)
alexanderelliott121  [author] 17 Oct @ 9:36am 
Pushed fix to large bioship engine.
masterchiefbud1 3 Oct @ 6:25pm 
and do the ships make there own o2
Shootnik 28 Sep @ 11:07am 
Love biopunk! Awesome mod! Would add rignt now, if it was based on Odyssey and not SOS :(
masterchiefbud1 27 Sep @ 8:43pm 
ok thank you
alexanderelliott121  [author] 27 Sep @ 4:26pm 
Its a random quest event, so it can happen early or late. You can trigger it manually with the debug mode if you like.
If you don't want to wait, there is a start that has you begin with one.
masterchiefbud1 25 Sep @ 4:34pm 
when does the bio ship fall
alexanderelliott121  [author] 22 Sep @ 7:37am 
@Redstonereaper That's going to take considerably longer.
Redstonereaper 22 Sep @ 6:02am 
Could you make an odyssey version?
Church 20 Sep @ 12:36pm 
Thanks for the update.
alexanderelliott121  [author] 20 Sep @ 7:43am 
Update to 1.6 pushed. Please report any bugs.
longshrimp 31 Aug @ 7:39pm 
oh coolio
Admiralthrawnbar 31 Aug @ 5:04pm 
It has been updated to 1.6 as-of last week
longshrimp 31 Aug @ 3:54pm 
cubile I don't think SOS is on 1.6
Cubile Oddity 30 Aug @ 5:14am 
1.6 any chance ?
Shizuka Na Ikaku 26 Jul @ 5:54pm 
What do you refuel the engines with? Waiting for it to refuel with resources for the maws or where ever it's taking it take FOREVER.
Cubile Oddity 25 Jun @ 3:26am 
You should add a Anomaly DLC building for the bioship that you can craft with like 3 fleshmass nucleus to make something that constently produce nutriant for the ship but that add the possibility to make spawn flesh beastfrom pods, or the walls and stuff
Evenstaar 24 Jun @ 10:20pm 
Yay, flying meat!
Cubile Oddity 23 Jun @ 4:20pm 
also when you destroy the heart of the ship the withered wall you can shoot throught them but you can't pass throught them
Cubile Oddity 23 Jun @ 3:29pm 
hey can you make so that the nutriant pipe system is compatible with the bioships, even at a lowered efficiency ?
Saltz 17 Jun @ 1:08pm 
Will enemy bio ships appear in a regular SOS2 playthrough? I like to start with the derelict ship playthrough and have yet to encounter one
Shalashalska 14 Jun @ 6:18pm 
Could you add Chloroplasts as a solar panel equivalent? From a biology standpoint they should produce nutrients, but that would probably be too overpowered, so just having them produce electricity would be good as an expensive up front but less resource intensive long term, and less consistent, power source.
fruitnoodle_ 7 Jun @ 6:39pm 
you should add general flesh houses, i know this is made for sos2 but being able to grow a tumor and making your colonists live in it would be pretty peak
The Don 27 May @ 8:19am 
Ohhh tank you for the anwser :D I was afraid I accidentally "killed" it. Its such a cool mod and gross in all the right ways
alexanderelliott121  [author] 27 May @ 5:24am 
@The Don If you need to jumpstart a starved ship you can use the nutrient injector.
@darsabre I'll look into the corners.
The Don 22 May @ 3:20pm 
Is it dead when its called withered? Since i cant seem to feed it anymore
darsabre 22 May @ 1:57pm 
Love it a lot. really encourages raiding in a way I hadn't ever felt the need to in normal SoS2. always excited to find a mod that is centered around a new theme and playstyle that actually also has rules that encourage playing to that theme. and the way meat-hoarding and self-healing ships give an alternative to "how many coolant tanks do you have" ship design is fun. is this a one and done, or is there anything coming further down the pipeline? thank you so much for the work you already did.
Birdan 20 May @ 11:01am 
Wow thanks this is profoundly awful. I cant wait to try it :)
Shizuka Na Ikaku 17 May @ 1:14am 
This is cool. But the corner parts seems to have all kinds of problems for me. When they got built normal hull floor appeared under neath them and when they got damaged they turned into purple normal corners. Also id it's not too much trouble would be cool if you could make corner pieces up to 1x5.
Nopseudo 15 May @ 12:56pm 
Hey, This mod is really cool and i've been constructing a ship for some in game years but when I tried launching, the report screen said the ship has no internal power sources even if I have installed some mitochondrias and biocapacitors. I checked if the grid was connected to the heart and it is. I don't know why
alexanderelliott121  [author] 14 May @ 10:39am 
Bug. Never tried launching a ship with engine shields. I'll look into it.
Deimos 14 May @ 3:58am 
question. I don't know if it's a bug or not. I implanted a gene that turns shields into engines. But even though the shields now have fuel, launching the ship is impossible because fuel is not taken into account
alexanderelliott121  [author] 10 May @ 7:23am 
Pushed a fix to the starting scenario.
longshrimp 28 Apr @ 6:25pm 
I meant having a nutrient paste dispenser made of flesh
shadowstalker1857 26 Apr @ 12:46pm 
The meat goes in the mouth, no paste JUST the juicy meat. :captainclown:
Forsaken 26 Apr @ 6:36am 
Sometimes adding meat doesn't increase fat content. This needs to be addressed by loading. Is this a bug?
alexanderelliott121  [author] 24 Apr @ 2:57pm 
@longshrimp anything that would let you get away from shoveling meat and corpses into maws is a no go on my end. Not gonna say that someone else can't create their own compatibility mod, but that's an essential element of this for me.
M1911A1 Oversize® 23 Apr @ 9:17am 
@catreplicators hide is kind of skin just use that
longshrimp 19 Apr @ 9:20am 
can you add a nutrient paste dispenser that connects directly to the ship?
Skylocke 17 Apr @ 11:15am 
@alexanderelliott121 sorry for the late response, that would be totally fine by me personally
hefgonburg 15 Apr @ 8:01pm 
I think the standalone version could be really awesome
alexanderelliott121  [author] 14 Apr @ 8:12pm 
@Adonis 1.5 only.
@catreplicators its a giant mutant meat coral/jellyfish thing.
catreplicators 10 Apr @ 4:22pm 
why no skin?
Adonis 10 Apr @ 9:51am 
can i use this mod in 1.4? it says is only for 1.5
alexanderelliott121  [author] 4 Apr @ 9:50pm 
@longshrimp Non-meat protein rendering doesn't really fit my vision for Bioship.
@Skylocke Its not off the table. It would just be heart, walls, maws, and fat stores.
Skylocke 1 Apr @ 2:07am 
any chance for a none SOS2 version of this? I've had an idea for a flesh horror faction play through for a while and it'd be almost dead on with something like this for building the base with
longshrimp 30 Mar @ 6:30pm 
does it have to be meat for protein rendering, and if so, can you make a setting for it to not need to be (I landed in a gelatinous superorganism in my game thinking it was a rainforest)