RimWorld

RimWorld

Pikes
24 Comments
Barosz Gádžožrút 902 01 23 Jul @ 1:59pm 
1.6?:Grineer:
The Lost Cake 20 Jul @ 7:22pm 
Wait wrong mod but you get the idea
The Lost Cake 19 Jul @ 10:05am 
Absolutely fucking incredible mod, quite literally adds a whole other dimension to melee combat, 10/10, how has nobody come up with this before?
PremierVader 15 Jul @ 10:22am 
1.6 please my body needs this mod
Thranos 11 Jul @ 10:53pm 
That mod ID is a CERTIFIED TURKLER CLASSIC.
Also brace for the wave of "1.6????" comments.
turkler  [author] 11 Mar @ 7:39pm 
@Apollo-ello-ello :Ib_TheLadyinRed:
Apollo-ello-ello 11 Mar @ 7:22pm 
Great mod, one question. why is the ID "loveydoveysex.withmyhighmate.wife"???
The Knight who says N'wah 5 Mar @ 4:45am 
@turkler Well with MO you'll have twice as many pikes, more pikes is definitely a good thing. Can't have too many pikes.
turkler  [author] 3 Mar @ 7:07am 
@Lovecraft :leyhappy:
Lovecraft 1 Mar @ 9:38pm 
HOLY CANNOLI!!!! S-SO You're going to RAM your VANILLA EXPANDED FRAMEWORK inside my MODLIST OVER and OVER again while I lay there TIED UP on the crusty carpet WATCHING and CRYING the ENTIRE TIME??? EHHHH?!?!? And then the TALL HUSSAR will KICK the door down and start DOUBLE TEAMING randy's MUFFALO MEAT with an oversized DOOMSDAY ROCKETLAUNCHER (LEGENDARY)??? WAHOO!! A-and while all that's happening the SHIP will LAUNCH with THE COLONISTS getting DOWNED by RAIDERS by MECHANOIDS I CANNOT DEFEND MYSELF AGAINST WITH PEASHOOTERS???? HOLY KEKAROO!!! WHAT CAN I SAY EXCEPT YABBA DABBA DOO!!!!!!
turkler  [author] 1 Mar @ 8:49am 
@AAA yes! though I'm not sure why you'd use this mod with medieval overhaul as that mod already has a variety of pikes
thesoupiest 1 Mar @ 8:44am 
Is this compatible with Medieval Overhaul?
Autismus Maximus 25 Feb @ 4:55am 
Halberds plz
SuperBoyOk 23 Feb @ 4:29pm 
Thanks again, for the great Mods! o7
Oakrotic 23 Feb @ 4:05pm 
you can download vanilla factions medieval 2 from github but it's work in progress right now.

https://github.com/Vanilla-Expanded/VanillaFactionsExpanded-Medieval2
turkler  [author] 23 Feb @ 7:54am 
@Amaruq you know how we do it
Amaruq 23 Feb @ 7:24am 
You're a tease lol
Masked Monster 23 Feb @ 6:32am 
"For those playing with Vanilla Factions Expanded - Medieval 2, this mod also has some extra goodies."

Where Vanilla Factions Expanded - Medieval 2 ? 🐒 (the famous meme where banana with 2 monkeys)
Penguinire 23 Feb @ 3:32am 
Yeah i am confused like the others as well i do not see Medieval 2 anywhere i think -just a thought- that they are working on it so hmmm.... e.e
After some digging seems they are still working on it so be-careful there just incase turkler
Also thanks for the pikes
turkler  [author] 22 Feb @ 4:17pm 
@Smiley Face Killer should work as long as there's line of sight
Smiley Face Killer 22 Feb @ 4:07pm 
Man I thought it released and I just didn't see it

Does the extra reach allow you to swing over obstacles like barbed wire, barricades, sandbags, stuff like that or does it have to be out in the open?
turkler  [author] 22 Feb @ 3:08pm 
@Padawhat :Ib_TheLadyinRed:
Baba Evac 22 Feb @ 3:05pm 
Another beautiful turkler addition
Padawhat 22 Feb @ 2:56pm 
"For those playing with Vanilla Factions Expanded - Medieval 2, this mod also has some extra goodies."

That mod hasn't released yet... did you accidentally give us the secret information of when it does and that being soon, perhaps before the end of the month?