Garry's Mod

Garry's Mod

[VJ] Half-Life: Extended Workforce SNPCs
399 Comments
average friendly 28 Oct @ 11:35pm 
amazing mod, it would be very cool if you made an extended xen and HECU, i just need some bad guys to fight these npcs:bms_headcrab:
CMB Benefactor 21 Oct @ 7:32pm 
Other than that, there are no LUA errors which is good
CMB Benefactor 21 Oct @ 7:31pm 
@Bikos77 i forgot to ping mb, also sorry for the late ping
CMB Benefactor 21 Oct @ 7:29pm 
There are some errors I notice when spawning Tactical Response NPCs or Heavy NPCs.

On the Heavy NPC's some of their textures on their sides seems transparent, I can see through it.

Another bug for both of the Tactical and Heavy NPCs are that sometimes when they are in a fight sometimes they don't do the equip gun animation which causes their gun model to disappear The gun can fire perfectly fine but the gun model disappears. I can fix it by adding it back by going to their bodygroup and selecting it back but it's a pain to do it.
Unisss FreeGuy 16 Oct @ 1:02am 
This is Half-Life Bottle Opener. Copy and paste. Why not⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
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F*CK THİS SERVER 5 Oct @ 1:16pm 
YOU CAN MAKE HALF-LİFE: WRONG DOOR SNPC PACK???
Bobert 5 Oct @ 9:02am 
may you please fix the issue of the heavy security guard (the fat ones) being transparent? you can see through them please fix this issue! thank you!! :3
Predador 1 Oct @ 8:57am 
hey can you do like a turret like for the security to use?
Chickenman7754 12 Sep @ 6:39pm 
Feels so boring without this mod i just like having Friends (:
Bikos77  [author] 12 Sep @ 6:01pm 
Sounds to be the gib models are broken, if anyone else is having this issue please let me know, if that's the case I'll try to look into a fix when I'm not busy, thank you for the report.
forgetlegend 12 Sep @ 1:46pm 
Hey! so i experience a bug that when the npc-s explode they leave a bunch of "Error" signs. it isnt something to do with the mod because it does it with all mods and also its not related to them being dead due to the fact that when you shoot them they normally die. I have installed the required addons installed
tiggerpuss2000 9 Sep @ 5:14am 
ok. amazing mod btw.
Bikos77  [author] 8 Sep @ 1:03pm 
Their own spawn menu, separate from the Half-Life: Resurgence goldsource tab.
tiggerpuss2000 8 Sep @ 6:26am 
do the new scientists and security guards have their own spawn boxes or do they randomly spawn in when you spawn the normal half-life resurgence ones?
Bikos77  [author] 6 Sep @ 4:00am 
They are, you need VJ Base and Half-Life Resurgence in order for them to work.
tower 6 Sep @ 12:53am 
are they spawnable cus if they are i cant spawn then and if they arent make them spawnable
PixelTheCollie ΘΔ 5 Sep @ 2:21am 
i did have it installed, i delted and re got both and now it seems to work
Bikos77  [author] 4 Sep @ 1:52pm 
@wings Thank you for the bug report, this error seemed to only appear recently and only seemed to happen on the workshop upload of the addon, I should've hopefully fixed this issue in a hotfix I've released right now.

@Cherrie_The_Shifter Judging by the error you've given it seems like you don't have Half-Life Resurgence (A required addon), please make sure you've installed Half-Life Resurgence BEFORE installing this addon for the best results.

As for more content updates, don't expect much for awhile now, I have a lot of other projects I wish to work on, and if anything more HL1 SNPCs I'm working on will be in new packs, this one is pretty much complete for now, thank you all again for all the kind words and support!
PixelTheCollie ΘΔ 4 Sep @ 4:59am 
[[VJ] Half-Life: Extended Workforce SNPCs] Couldn't include file 'entities\npc_vj_hlr1_scientist\init.lua' - File not found or is empty (@lua/entities/npc_vj_hlew_keller/init.lua (line 1))
1. unknown - lua/entities/npc_vj_hlew_keller/init.lua:1
Toby from HR 1 Sep @ 9:48am 
update pls :[
wings 26 Aug @ 6:52pm 
[VJ Base] lua/vj_base/funcs.lua:347: bad argument #1 to 'SelectWeightedSequence' (invalid act)
1. SelectWeightedSequence - [C]:-1
2. AnimExists - lua/vj_base/funcs.lua:347
3. PlayAnim - lua/vj_base/ai/core.lua:703
4. OnAlert - lua/entities/npc_vj_hlew_scientist_fat/init.lua:306
5. DoEnemyAlert - lua/vj_base/ai/core.lua:1906
6. ForceSetEnemy - lua/vj_base/ai/core.lua:1881
7. Allies_CallHelp - lua/vj_base/ai/core.lua:2282
8. unknown - lua/entities/npc_vj_human_base/init.lua:2846

does this when they spot a hostile enemy
update when
PILOT 28 Jul @ 11:18am 
THIS IS GOOD MAN THANKS MAN FOR THIS MOD
KirkRonanCrusader 26 Jul @ 7:23am 
HECU and Xen creatures will be in SEPARATE ADDONS. READ THE ADDON DESCRIPTION
Terracan SKINS 25 Jul @ 8:51am 
could you add hecu or monster from xen it would be amazing
Bikos77  [author] 23 Jul @ 1:58pm 
As long as you credit this workshop addon AND the voice actor, Niko, stated in the description. Good luck with your mod!
Gameplayerexpert166 23 Jul @ 10:12am 
can I use the office worker voices for a half life 1 mod with your credits?
shraderzz 21 Jul @ 12:17pm 
can you please make Gordon, Gina Cross and Colette Green half life 1 NPC?
barney calhoun 6 Jul @ 10:12pm 
magaizine gets removed when reloading 11/10
KirkRonanCrusader 28 Jun @ 5:12pm 
The hecu will be in a different. Addon.
iammuli 26 Jun @ 4:14pm 
and create a human grunt with opposing force sniper rifle and with rpg one
iammuli 26 Jun @ 4:06pm 
nice job bro i love half lifes old snpcs and you create this mod nice bro thank you very much
Zack 16 Jun @ 11:14am 
headcrab takeover support?
waccysack 28 May @ 2:18pm 
is that steven hawking
Копатыч 25 May @ 8:42am 
The mod itself is flawless! 10/10 but really add HECU soldiers and creatures from the world of Xen and maybe even something of your own):steamthumbsup:
KirkRonanCrusader 25 May @ 7:57am 
The hecu will be in their own addon in the future
Ferrj223 24 May @ 7:09pm 
Will there be HECU? good addon.
Bikos77  [author] 21 May @ 1:34pm 
There are no Zombies in this pack, you must be using a different addon of mine or someone else's.
Zack 21 May @ 9:49am 
add crossover with headcrab takeover
KirkRonanCrusader 20 May @ 10:59am 
bring me Paynamia's Rosenberg and my life is yours !!
Gameplayerexpert166 18 May @ 9:59am 
survivor slick doesn't play pistol sounds when he shoots
Liam 17 May @ 10:02am 
and can you make the half life extneded pm to be half life extneded npcs
Liam 17 May @ 9:36am 
can you add a gordon freeman npc to the [VJ] half-life: extneded work force with skins please
andЯow 13 May @ 4:40pm 
Thank you for getting back to me. I also appreciate you for creating such a great SNPC pack for the community. I'm eagerly looking forward to your future projects.
Bikos77  [author] 13 May @ 1:06pm 
There are a handful SNPCs I work on/plan to work on that are from other game series. (though I doubt any Half-Life Fan would be interested in those ones) As for Abiotic Factor SNPCs, don't bet on them, I've only played a small portion of the game personally, and would like to get back to it when I get a good chance, but when I do get further in the game it'd be A LOT of porting that I'm not sure if I'm ready to do yet, so sorry.
andЯow 13 May @ 8:12am 
Do you have any plans to create NPCs for other games? For example, Abiotic Factor would make a great NPC pack.
The Booty Destroyer 12 May @ 7:13pm 
has this been fixed for the Resurgence update?
Bikos77  [author] 12 May @ 2:55pm 
As stated in the DESCRIPTION, I would like to do more extended packs. Just note these packs take a lot of time and I do them purely on my free time and I don't wish to be working on them ALL the time.
adriankuqo09 12 May @ 2:43pm 
is it possible that you'd add more extended packs when the entire mod releases?
Bikos77  [author] 12 May @ 12:59pm 
I only speak english, so I sadly can't do any localization, sorry!