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本mod已经可以彻底取代原版相邻加成系统,并且可以让更多环数内的地形、地貌、资源、改良、区域作为相邻来源,而不仅仅只是相邻一环(BFS广度优先搜索法)
修复了绝大部分卡顿,实测36*96条相邻加成:优化前:1分18秒过回合,优化后:11秒过回合
新增繁体中文文本,为同胞们特别制作!
适当削弱了部分相邻加成,现在ai不会只出商业和娱乐了
You can try Sukritact's Simple UI Adjustments mod. I'm currently preparing a major update, so it might take a bit longer before I can help you check this issue.
Sukritact's Simple UI Adjustments 모드를 한번 사용해 보세요. 저는 지금 대규모 업데이트를 준비 중이라, 이 문제를 확인해 드리는 데 조금 시간이 걸릴 수 있습니다.
https://ibb.co/zWQWW3RF
可以,下次更新顺带更新文本
过回合卡顿程度由玩家数量和地图上的区域数量决定,但是之前有人反馈在联机下似乎卡顿被放大了好几倍,这个我大概找到原因了,下个版本一起修复
此外,下个版本是超大更新!
此此外,我的理念是:只增不改,意思是我不会进行很大程度的修改导致不兼容,新版本一定兼容老版本
和而不同2由新的制作组结社制作中,制作成员也是神龙见首不见尾(
还在测试中,如果想玩可以加和而不同官方群获取内测版,然后订阅工坊里和而不同2的配套合集
和而不同2和1完全是两个不同的游戏
我刚刚试了是没问题的,请问你是多少回合发生闪退的?
加了点东西给和而不同2用,最近在准备考试,所以先上传了,很久之前就做好了
我好像之前就把原版相邻提示加回来了,我版本更新比较快,你要不更新一下试试?
是的,核心和正式版两个一起开
然后全新相邻加成那个是旧版,是整合在一块的
The example is given in my other mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3429105930
Like:
INSERT INTO Ruivo_New_Adjacency (ID, DistrictType, YieldType, YieldChange, AdjacencyType, DistrictModifiers, TraitType, ProvideType, ModifierOwner, WhoIsTheOwner, FreeCompose) VALUES
('RUIVO_DISTRICT_DAM_YIELD_FOOD_FROM_RIVER_CROSSING', 'DISTRICT_DAM', 'YIELD_FOOD', 1.0, 'FROM_RIVER_CROSSING', 1, NULL, 'SelfBonus', 'DistrictModifiers', NULL, 0);
But the effect from buildings ,beliefs and other owner is developing now.
UI部分已完成,目前为修改原版滤镜,可显示“相邻”加成,之后会和其他大佬一起制作更好的显示版本
是的,显示部分还在制作中,因为出于游戏环境和联机之类的考虑,统计模块要单独在显示部分调用一次,有一位大佬正在帮我制作中
The example mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3429105930
The adjacency bonuses in Civilization VI still hold great potential. I am grateful to all the modders for their help. Together, we will create a new era for Civilization VI!
This mod implements pseudo-adjacency bonuses through SQL and Lua, and provides an interface that allows users to directly add adjacency bonuses to districts by filling in tables via SQL.