RimWorld

RimWorld

Det's Xenotypes - Brawnum
125 kommentarer
Katana Sado 27. juli kl. 18:55 
Hate to ask but any chance of a Shoulder Fur variant that isn't covered by Armor?
I know it doesn't make much sense logically but I hate seeing it disappear just because they put on a flak vest or whatever.
toetruckthetrain 25. juli kl. 19:28 
pelvis breaking game mechanic is truly peak rimworld modding
Turambar 25. juli kl. 2:39 
Why does the hay sunhat not have an "Isolation - heat" stat but instead directly apply an offset to the max comfortable temperature?
Deebs 20. juli kl. 23:46 
Thank you for updating them! Good to see them in my colonies again :)
Belzebu 19. juli kl. 18:57 
Thank you for the update <3
DetVisor  [ophavsmand] 19. juli kl. 8:14 
I didn't specify well, the icon was edited.
OctoberOddity 19. juli kl. 8:01 
Thank you! only found these a few days ago and been looking forward to trying these
DetVisor  [ophavsmand] 19. juli kl. 7:49 
Updated to 1.6.
- Edited "Slow hitter" gene
Deebs 16. juli kl. 19:11 
I miss these guys! I know it'll take time to update, but these guys are one of my favorite xenotypes to use, and I'm looking forward to seeing them in 1.6
daft punk 16. juli kl. 5:09 
lol
ThatBartGuy 15. juli kl. 17:54 
How do you expect the mod to work without the code in EBSG? Like, do you think the dependency is there to farm subscriptions for it or something?
DetVisor  [ophavsmand] 15. juli kl. 13:08 
No, it's necessary for their shoulder fur and the rough lovin' gene as well.
PremierVader 15. juli kl. 9:56 
When updating can you kindly remove the EBSG Framework requirement please.
dr650cp 14. juli kl. 18:34 
1.6 pls
Aratfal 14. juli kl. 6:29 
The creator said he will update all his mods, check the comments under his other mods.
FRENKI 12. juli kl. 11:58 
Please update to 1.6
Iirly 12. juli kl. 9:20 
Really hope this gets updated for 1.6 cause I adore these guys so much.
OkikoFiffu 11. juli kl. 1:42 
Hi is it updated for 1.6 ?
tiagocc0 8. juli kl. 8:09 
love this mod! exceptional graphics that are unique, very simple genes without superpowers and no faction or overpowered items
Pixel Typhoon 17. juni kl. 23:40 
Death by Snu Snu.
DetVisor  [ophavsmand] 2. juni kl. 1:50 
Unfortunately company policy doesn't allow creativity on the workplace.
Chimbo 1. juni kl. 20:50 
Would consider downloading but I require my pawns be able to rotate a realistic 3D apple in their minds. :\
GravitWry 25. maj kl. 1:44 
Ah I see, she was just unlucky (or lucky depending on how you see it) that it happened so frequently, I've kept an eye on her and she's doing relatively fine in the past few in-game days. It was just concerning since she's currently my only farmer and plant cutter in my colony so I needed her in tip top shape.

Is there a way to lower this draining effect? I've looked through the GeneDefs file and can't find anything sleep related around 'Rough Lovin' ThoughtDef and GeneDef, assuming this isn't a framework thing which I have no idea how to navigate or how it even works.
DetVisor  [ophavsmand] 25. maj kl. 0:56 
Well it's somewhat intended in the way that it did happen during testing and all, but I don't know if I've had pawns consistently do lovin' once a night or even more than once a night, so I guess wait until their honeymoon is over. Or give them separate beds. Either way, she should be really happy even if she's tired.
GravitWry 24. maj kl. 20:56 
I was wondering why one of my colonists kept getting tired all the time, I followed her for an entire day and through out the night and just when she gets a bit of sleep, her Brawnum partner rough lovin'd her, this repeats 1-2 times per night of him just draining her sleep bar and I don't think she's ever had a full night's rest ever since they got together...

TL;DR: Snu snu'd the whole night, not a lot of sleep, poor lady.

(This is intended, right? Like the 'Rough Play' gene would drain the sleep of their partner without the 'Rough Play' gene of their own due to how.. well... 'rough' they're doing it, because this isn't mentioned anywhere else in the mod)
DetVisor  [ophavsmand] 18. maj kl. 11:09 
You get a lot of errors. Not sure why you wouldn't want to use it.
PremierVader 17. maj kl. 9:29 
Hello what happens if I dont use ESBG Framework?
Беккит 13. maj kl. 11:05 
Great mod. It would be better if there was an option that shows/hides the fur on top of the armor.
Ano 11. maj kl. 15:15 
may I suggest a rat/skaven xenotype
Sergot 8. maj kl. 12:04 
Are those tusks handles for mating?
Nalmighty 5. maj kl. 5:39 
How have i only just come across your mods, 10/10 would sub again.
B flat 17. apr. kl. 11:33 
That Slow Hitter gene art though lmaoo
B.A.N 14. apr. kl. 20:35 
If you do, i'd be immensily happy.

Your mods always have some very nice body parts, and the bonebeards and shoulder fur are just chef's kiss.
Klao15831 14. apr. kl. 11:56 
Using this mod just for the bonebeards, thanks. Good job as always, Det
DetVisor  [ophavsmand] 12. apr. kl. 17:10 
I made it hide because I myself didn't enjoy how it showed up above armor and shirts, but I could make an external patch maybe.
B.A.N 12. apr. kl. 17:08 
Could there be a way to make it so the shoulder fur is always visible?

It's such a beautiful and nice feature.
Blurp 11. apr. kl. 17:12 
Jebediah Grassmeister goes hard
Dietzee 10. apr. kl. 8:21 
As far as cultural names maybe Amish would do, they have similarities in both agrarian principles and work ethic
DetVisor  [ophavsmand] 9. apr. kl. 5:13 
Don't we all?
Bara CoMiGo 8. apr. kl. 22:43 
That's disgusting! :nopened_eye::LewdLips::nopened_eye:
I need at least 5 of them in my colony.
DetVisor  [ophavsmand] 5. apr. kl. 11:55 
Thanks chief.
B flat 5. apr. kl. 11:07 
Love your xenotype mods man. You don't go overboard, only add interesting genes, and it's all high quality.
jcb_ 26. mar. kl. 18:07 
These guys are honestly so lovely
Zairya 17. mar. kl. 1:40 
I got a quest which rewards a pawn. An Argonian with Brawnum xenotype. As I recall, Argonian of the Blackmarsh have only "baseliner" as xenotype and don't restrict additional genes or xenotypes.
But is that intended for you mod? As you said in the Q&A they're humans.
(´・ω・`) 15. mar. kl. 5:14 
I don't believe Yttakin or the Impids as another example have an equivalent Earth culture either, but that's fair if you don't wanna bother with it. Fun mod either way
DetVisor  [ophavsmand] 15. mar. kl. 1:49 
Not sure what their custom names would be, their cultural style isn't based on some historic period and civilization like the Shattered Empire or my Keshig, the closest thing is like, american truckers.
(´・ω・`) 14. mar. kl. 10:07 
Do they use Yttakin names? I feel like it'd be more fun if they had their own
DetVisor  [ophavsmand] 14. mar. kl. 6:06 
@Kalel, the idea is fun but it's a little too small of a detail I think. Plus they might be genetically used to it or something.
DetVisor  [ophavsmand] 14. mar. kl. 6:03 
They spawn amongst outlanders.
Autumn 14. mar. kl. 1:38 
Do they spawn with any factions, or are they starting pawns only?