Stellaris

Stellaris

No Clustered Starts for Hydra's More Galaxy Shapes
6 Comments
Demognomicon 8 Oct @ 9:55am 
@Taw Why thank you! Much appreciated!
Taw  [author] 8 Oct @ 9:49am 
@Demognomicon I wasn't going to update it since Hydra's More Galaxy Shapes has a lot more files now, updating the values in 275 places and then testing each shape and size would be pretty tedious.

But since you're cool groovy, I compromised. Instead of handcrafted values for each shape and size uses the same values for everything, just like the main mod did when Stellaris first released. This should work but means it could perform poorly on some restrictive shapes with too many empires (for example, Ring galaxies used to be an issue). I'm not actually sure how spawns small galaxies would look like.

Hopefully this works for you!

I did a search/replace-in-files in VS Code:
https://i.imgur.com/nkz5RZi.png
https://i.imgur.com/CNP4rQ0.png
Demognomicon 8 Oct @ 6:18am 
@Taw Hydra's More Galaxy Shapes was just updated. Can this be updated to match? Thank you.
Harry the Hutt 5 Jul @ 2:33am 
looks like this mod breaks, when you use galaxies larger than 1000 stars.
i only tested it three times with 2000 stars, because it takes a while to load the map, but there was an update to more galaxy shapes on the first of july
Taw  [author] 18 Feb @ 7:23pm 
Glad to hear it!
Demognomicon 18 Feb @ 7:42am 
Seems to be working great!