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Rapporter et oversættelsesproblem






Still going to be subscribed to this, even when he puts out a SAM for each main faction, as the snag still looks pretty cool yet ridiculous. I mean, that thing looks like a souped-up Sidewinder slapped onto a modified AA-Flak gun
Nerfed.
@Pipe Bomb
Now fixed.
以后……说不准。
Kestrel是这样的。
add those please
add those please
add those please
m114 maxxpro
iskander(mlrs)
scud(mlrs)
gvozdika(2s1)
TAM tank( Argentine)
Msta-s
2k11(krug)
2s5(giatstint)
2s7(pion)
bm-27(mlrs)
cougar(mrap)
typhoon-u(mrap)
rm-70
amx-30
asu-85
2k12(kub)
mgm-52
m50(honest jhon)
2s22 bohdana
bmp-23
tochka-u
btr-94
2s4(tyulpan)
2s31(vena)
ee-9
ot-64
type 63
fv101
stingray light tank
su-85/100
type-89
vec-m1
Air vehicles
Tu-128
yak-28
Lancet drone
Fpv drone
su-7
su-17/22
bayraktar(drone)
The sound effects when shooting are also too quiet I think.
Observation 1 : The main gun on the IFV one shots undamaged V+ IFVs (1400 HP) and APCs(1200 HP). So its definately doing more damage than that. (p.s. main gun on a MBT requires 2)
Observation 2 : I run with damage numbers mod and mods to increase infantry HP (I run with 200). I can see how much damage Infantry take from weapons and its consistent with damage to vehicles. I tested the main gun and it did 2000. This makes the damage explain observation 1.
Could there be a difference in the mods setup and how it performs in game?
In fact, the APC's weapon configuration is based on the BMP-3 infantry fighting vehicle, consisting of a 100mm main gun (2A70), a 30mm secondary gun (2A72), and a 7.62mm machine gun (PKT).
I may slightly adjust the relevant values of the weapon's damage and vehicle's health in the future, but I'm afraid it won't change the whole weapon configuration.