Children of a Dead Earth

Children of a Dead Earth

Status Jumper Orion 1976
12 Comments
Surveyor 20 hours ago 
Too bad... But at least can work as a demo of sorts.
kOiGuhn  [author] 13 Oct @ 9:49am 
As long as the pusher plate is just unable to actually push, it's just gonna remain that way.
Surveyor 13 Oct @ 2:21am 
Apparently it does, but if I bring another allied vessel alongside, it gets pretty much fully destroyed before I gain any meaningful relative velocity — the chances are it also gets pushed in the opposite direction, so the actual velocity gain is even lower. That's not quite what I expected from a Project Orion realization...
Surveyor 13 Oct @ 2:11am 
Does this still work? Sure, it's impossible to employ the drive in combat, since the nukes get fried while still leaving the tube, but even outside of combat the only effect I'm getting is "armor damage" and no noticeable change in my velocity.
Alpharius3568 3 Oct @ 11:44am 
yep, i`ll get limits mod
kOiGuhn  [author] 20 Sep @ 10:51am 
Did you get the limits mod? This cannot really function without it.
Alpharius3568 20 Sep @ 3:33am 
I'm don't understand how it will work, because on my CoaDE it's don't work.
kOiGuhn  [author] 19 Sep @ 10:58am 
Hm? What happened with the design?
Alpharius3568 19 Sep @ 10:20am 
So, its will not work now?
Sad
Mrt. C 25 Feb @ 2:30pm 
very good
kOiGuhn  [author] 17 Feb @ 5:48pm 
If you tried hard enough with optimizing the payloads, you can maybe get half a meter per pulse.
Friendly Sven 17 Feb @ 4:56pm 
Genius! I tried using deployable bombs as Orion pulse units but this is far better. How many pulses does it take to produce a noticeable change in trajectory?