RimWorld

RimWorld

RimWorld: Infinite Expansion - SCP, Sci-Fi, and Strategy Overhaul
43 Comments
skormslayer 27 May @ 3:59pm 
Issue with tech saying required facilities not had to research even though had a high tech research bench.
WariousGaming 18 May @ 1:22pm 
we will see if mods will work together or not :winter2019surprisedyul:
hackall360  [author] 18 May @ 11:51am 
Lots of breaking changes by the way!
hackall360  [author] 18 May @ 11:51am 
Updated! Sorry it took so long, life issues... Mod load orders will be updated soon.
ParrotR34 4 May @ 7:38am 
not worth the effort of downloading, its just a dumping ground of mods that don't work well together
Jesus de Vere 30 Apr @ 1:26am 
I had too many FPS problems and still having that isssue even after looking into it sadly. I think they can still save it but i dont know if they will.
WariousGaming 22 Apr @ 8:54am 
I think this collection is dead - what do you think? too many ppls have problems with it also.
Jesus de Vere 5 Apr @ 7:04am 
Currently also having problems with the pawn hud, most pawns just have a hud but some just dont sadly.
Ireanos™ 20 Mar @ 11:10am 
Currently having a problem where I cant draft anyone. the draft button isn't there and pressing r does nothing I don't see and of the normal options that show when you select a pawn or anything except rimhud
Potato0 28 Feb @ 5:54pm 
the most likely mods causing this are save our ship 2 or dual wield, these have been causes with other people having this pawn hud disappearing
Potato0 28 Feb @ 4:26pm 
I also have this problem with the hud bar going missing for a pawn, I dont have to draft them for it to happen it just happened randomly for me
Miserable Bastard 28 Feb @ 3:44am 
How do I unlock further tech research? I clicked on a campfire and "advanced" to spacer tech. I don't see any further research tech trees. I still don't have electricity.
Spectre 27 Feb @ 9:55am 
I have the same issue of pawns becoming non-responsive after being drafted. Either I can't undraft them or if I assign them to go do another task, their hud bar disappears. Reloading doesn't help either.
Deathking97 26 Feb @ 1:53pm 
One thing i will say, there are too many animal spawns, That with destroy fps. This needs sorting out. thanks!
Kadanz 24 Feb @ 1:02pm 
I've had issues with certain colonists becoming non-responsive and even their action bar disappears (the one were you can draft and undraft them). I can left click and select them, both on the map and in the mood bar above but I can't do anything with them. It happens to some colonists, not all of them. Saving and loading doesn't fix it neither does quitting out of the game and restarting.

It first happened on the forsakens playthrough I tried, I figured maybe that race was bugged so I did a baseliner run. Same thing.
Укус за попку 24 Feb @ 7:44am 
https://gist.github.com/HugsLibRecordKeeper/cc06aa2589a3274ade7b0399fa8f33ae
More than 10 load errors even with loadorder.xml imported with RimPy
Cheg Deez 24 Feb @ 12:06am 
Takes forever to load then you cant get past "Next" on the ideologies tab when making a colony
Deathking97 23 Feb @ 1:30pm 
Works fine for me, remember to use rimsort or rimpy and get the mod-list that the author had provided!
Укус за попку 23 Feb @ 10:46am 
Too many errors while loading, this modpack needs more polishing
khelainaulybina 22 Feb @ 12:19pm 
i have issue with start , after 2 min. of starting game stop respond
Intern Engineer 22 Feb @ 6:46am 
Third Try - Mod Load order is good enough to play casually for now, might need some bug/tweaks work, there is only one thing being a problem, one SCP mod is making some colonists uncontrolable for some reasons and also another mod or mods is making 1000+ repeating bug sometimes for no reasons.
hackall360  [author] 21 Feb @ 9:36pm 
I think that someone else was having the Pawn's HUD disappear, and I am not 100% sure if we figured out the mod causing it or not, but again, I am doing a play through and will note down what I find, as far as bugs.
hackall360  [author] 21 Feb @ 9:35pm 
Mod Load Orders where added to GitHub! You can now download which ever one works for you. There is the one from my game, and one directly exported from RimSort.

Links are in the description towards the top! If you have any errors, please feel free to comment, and me or one of the two others, should get onto it soon.

I am going to start my play through for testing again!
Miserable Bastard 21 Feb @ 6:37am 
I have an Issue where a Pawn's HUD disappears. It does not return when i load a previous save.
hackall360  [author] 21 Feb @ 2:10am 
A new update was released for the mod list. I’ll look into adding a proper load order, either packaged with the mod pack or in the description. In our testing, we didn’t have major issues using Rimpy, but I’ll check out Rimsort since it’s more actively maintained.

For reference, I’m on Ubuntu 24.04, while the other two devs are on Windows 11 (one standard, one custom).

I’ll also review the mod list for duplicate stack mods and outdated 1.4 mods if the other devs don’t get to it first. My focus has been testing game stability by generating worlds, playtesting Crashlanded runs, and checking logs for game-breaking errors.

As for Jecstools, I’ll look into the lite variant from the magic mod if it improves performance. Appreciate the feedback—I’ll post updates as I make progress!
Intern Engineer 20 Feb @ 6:24pm 
Second Try - So the modpack works when using Rimsort but it still need to be worked on, it needs much more stability, the game is shitting itself at any events or when it needs to load anything. MAKE A LOAD ORDER - it really needs that for more stability.
Steelhawk ^S^ 20 Feb @ 3:40am 
Just my two cents - Jecstools is a huge lag inducer, there is a small lite variant available through the magic mod that I cannot remember the name of that alleviates some of those issues, On a sidenote is there a reason for two mods altering stacks? And mods allowing things like child bearing that are 1.4 Mods that weren't updated for 1.5 and Anomaly or are obsolete generally?

Also I'd just like to mention that Rimsort recommended over Rimpy, Rimsort is basically Rimpy but not outdated, and not using out of date Database's for compat etc.
hackall360  [author] 19 Feb @ 7:57pm 
Update Released!
Alfonzo 19 Feb @ 7:37pm 
For me it works! -with Rimpy! I give it time when it's not responding on launch and it eventually comes to and plays fine. The only Issue I had was a crash before you optimised it, but seems fine now. I am playing the game on an old disk drive on a potato so this phat pack takes a little while to load but is definitely worth the wait.
Biggus Dickus 19 Feb @ 7:10pm 
Even after sorting through rimpy's sort, it'll just crash.
hackall360  [author] 19 Feb @ 6:00pm 
Intern Engineer
You need to use RimPy, that should be mentioned in the description. The load order is done through RimPy's Auto Sort feature.

FlawlessRuby
Yeah, there should be ONE error after the RimPy sort, and that should be Save Our Ship 2, it has a compatibility mod that RimPy does not notice.
If you mean the console after loading the game, yes there will be a few minor bugs, but it is mostly stable.

The mod pack SHOULD be about 90% stable, the mass majority of things work, and the bugs are being ironed out as 3 separate people work on this mod pack. In it's current state the only bug being noticed is the food table having some minor bugs, but the game is playable. If you are crashing, try uploading your logs, it will help us iron out any of the other bugs!
FlawlessRuby 19 Feb @ 5:14pm 
Heya, getting errors in console even after rimpy sort, is it stable this way?
Intern Engineer 19 Feb @ 5:04pm 
Update : You need to put out a load order, this modpack is so broken, that it will crash your game when starting or will be impossible to play once loaded.
pouletdroguet 19 Feb @ 4:49pm 
Cannot create a map
hackall360  [author] 19 Feb @ 3:21pm 
Mod pack was recently updated -- those having crashing issues, make sure you use Rimpy to sort the mod load order!

Custom Earth was removed.

This collection was tested across 4 different users, all with different hardware restrictions, and is working fine, as long as you sort the mods through Rimpy!
Intern Engineer 19 Feb @ 2:44pm 
Rimworld Crash on start
hackall360  [author] 19 Feb @ 2:14pm 
The custom earth may or may not work, I will update the description for using rimpy to sort the load order. Rimpy seems to do a fine job at sorting the load order, so my suggestion is to go with what rimpy does with the mod sorting.
𝕯𝓲𝓶𝓪෴ 19 Feb @ 10:55am 
had to take out custom earth for it to work. also took out the weird brony mod
g-fourteen 19 Feb @ 4:11am 
Use rimpy fellas it alread in the mods just download the window/linux manager
Darryl Diamond 19 Feb @ 3:16am 
it just freezes off loading screen
Crono 17 Feb @ 8:02am 
+1 for a load order for rimmpy :P
Rockstar 16 Feb @ 4:15pm 
Good lord, thats a lot of mods. Agree with Warious below, is there mod sorting to be done? Or rim py?
WariousGaming 16 Feb @ 1:11pm 
Hi, this collection seems very good! but I have a question, don't users need load order sorting to do? like in other collections which use RimPy to execute sorting of mods.