Wildfrost

Wildfrost

Don't Frostbite
10 Comments
Siber panda 29 Aug @ 1:58pm 
Crash with The shark boss + Fire pit i had stacks of frozen and when i played it the game crashed also super cool mod looking forward to see if its remade
Duodecimus 29 Aug @ 1:53am 
When Wortox kills a monster and it drops a soul, the food item that is also dropped doesn't have Noomlin, and thus takes a turn to play.
Duodecimus 17 Aug @ 2:53am 
Playing a rabbit trap during the bee fight crashed my game.

NullReferenceException
StatusIcon.Destroy () (at <501619ff825341128b8eaca07c5419c0>:0)
ActionChangePhaseExt+<Change>d__7.MoveNext () (at E:/Code/GameModding/DSTMod_WildFrost/DSTMod_WildFrost/CustomStatusEffects/CustomExt/ActionChangePhaseExt.cs:77)
CoroutineManager+State+<CallWrapper>d__17.MoveNext () (at <501619ff825341128b8eaca07c5419c0>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <684fd32169ff40798327c75e99cfb4f0>:0)
ICantEatThis 10 Aug @ 5:35pm 
my game crashed when I placed a science machine :(
oOTGEOo  [author] 18 Jun @ 4:59pm 
I'm currently remaking this mod because a lot of bug and design proplems
ya boi 17 Jun @ 3:53pm 
found a bug where playing the crock pot caused my game to crash, i don't really remember what happened but when i went to craft the crock pot it gave me an error message and the game stopped working
涩雪寂寒 8 May @ 8:04am 
Thank you for your answer! I rethought it again. The blueprint is quite good. There's no problem!
oOTGEOo  [author] 8 May @ 7:16am 
@涩雪寂寒

Thanks for playing the mod

Could you explain more about the blueprint effect that you're talking?

As for hoarding food, i currently making the Ice Box building which does that

Resources i made with no hoarding in mind but i'll think about that
涩雪寂寒 5 May @ 8:13pm 
Wow! This is really a very unique module! It has changed the logic for players to fight!

However, I feel that there are some parts that are a bit out of place. Could I offer some suggestions?
For instance, if the blueprints are very awkward to handle, could you add an effect where you draw another one after drawing them? And no matter what kind of food it is, it expires at once. And can I keep them after the battle, like hoarding food? In addition, wood, stone and technology also have the problem of not being able to be hoarded. For example, after completing the technology, give the player a corresponding card in the backpack instead of a blueprint? And it seems that the pet "kittykit" doesn't give players gold coins?

Finally, thank you for your efforts! This is a wonderful module!

(And my English proficiency is not very good. I can only rely on machine translation. Please forgive me if there is anything wrong with what I said.)
hueybluey 17 Feb @ 8:00am 
who that guy playing wildfrost