Space Engineers

Space Engineers

AceTech Endgame Expansion v1.2 for Industrial Overhaul
28 Comments
Space Ace  [author] 11 Sep @ 7:52pm 
Just a PSA, the new errors in the log can be ignored. The way modded wheel mountpoints work is odd. The mod is working fine, and the errors can be ignored
Space Ace  [author] 8 Sep @ 12:18pm 
Updated today to v1.2. See the steam changelog for details
Vladimir Bergholtz 31 Aug @ 9:43am 
Awesome, thanks for your work keep it up
Space Ace  [author] 31 Aug @ 9:23am 
@Vladimir Bergholtz Its caused by a lack of computer component, so the block cant determine an owner. Fixed in the next update
Vladimir Bergholtz 30 Aug @ 7:35pm 
The advanced production buildings arent being recognized by Isys Inventory Manager. Any idea as to why that might be?
not422 21 Aug @ 11:57am 
Thank you. This fixed the crashing. It is now running properly. :)
The load order confuses me. Load in the middle... :D
Space Ace  [author] 21 Aug @ 11:02am 
@not422 Yep. That one is modular and can be added at any time
not422 21 Aug @ 9:59am 
@Space Ace, thanks for the fast responds! I will gladly add the fix.
Can I add your new Laser Upgrade mid playthrough?
Space Ace  [author] 20 Aug @ 1:43pm 
@not422 Yeah its a known issue thats fixed in the next update. Im waiting on keen to release their update and a massive patch for this mod is dropping same day that includes that fix officially. If you join the discord I can send you the files to manually fix the issue if you'd like!
not422 20 Aug @ 12:57pm 
To have a reason to go to all the planets is so awesome.
I somehow crash when trying to process something with the Heavy Refinery (not chemical Refinery that works fine).
Any Ideas what could cause this?
I'm using your complete collection.
ghostlyvirous89 19 Aug @ 6:56pm 
How do I remove the massive list of collect artefacts from showing in the top left of the screen>?
Space Ace  [author] 4 Aug @ 3:31pm 
The AceTech Endgame Energy Weapons addon is now available in beta!
AgitatedAlice 30 Jul @ 4:20am 
Gregtech for the gregtech of Space Engineers? Controversial and intriguing!
Space Ace  [author] 29 Jun @ 11:42am 
Updated today to v1.1. See the steam changelog for details
Wolfe 18 Jun @ 12:51pm 
Looks like it might be an issue with my machine connecting to a network game. Moved the save to local and all is fine. More investigation to perform.
Space Ace  [author] 10 Jun @ 7:39am 
@Wolfe is it preventing you from joining the server? Mods with planet changes love to throw fake cloudlayer errors. If you are still able to join, that error can be completely ignored
Wolfe 10 Jun @ 6:37am 
Getting an error with the mod when trying to connect to a server.

2025-06-10 14:09:27.266 - Thread: 9 -> Error while loading texture: Z:\var\mnt\GamesNVMe\Steam\steamapps\workshop\content\244850\3427845884\textures\models\environment\sky\landsky_texture_cm.dds, exception: System.NullReferenceException: Object reference not set to an instance of an object


The file in question keeps downloading as a 140 byte file which seems out of proportion with the other 10MiB or larger DDS files in this directory. I've tried un subbing and re-downloading everything again but still keep ending up with the 140 byte file.
Mionikoi 26 May @ 8:38pm 
I appreciate just being acknowledged. I hope your vacation goes splendidly and thank you for your time!
Space Ace  [author] 26 May @ 10:41am 
@Mionikoi I'm not sure but it may be doable. I wasn't even aware that mod existed until you just brought it up. I can look into it once I'm back from vacation, but I cant promise anything on that
Mionikoi 26 May @ 10:32am 
Is there a way to make this compatible with 'Better Stones'?
Space Ace  [author] 20 May @ 6:41am 
@SilentReaper. You have to reach space and mine it from asteroids for your first bits. It isnt realistic, but it is intentional.
SilentReaper 19 May @ 11:46pm 
So what's the deal with Lithium? Can't make decent batteries until you get to Mars? Was that intentional?
Space Ace  [author] 17 May @ 1:16pm 
@Krampusz123 my original concept had them with a sort of teal color, but I found them to be very similar to the ion flames, whether they were teal or blue. Perhaps I could add a bit more of a blue tinge to the existing color to make them a bit more realistic.

The idea is that the nanobots interact with the combustion, and as a result, bits of them are burned up in the process resulting in the unusual color, and since the nanobots can self-heal it doesn't damage the system at all.
Krampusz123 17 May @ 12:22pm 
very interesting addition to IO catalogue. Just suggestion for Nano Rockets, making their flame blue would visualize they have hotter flame, therefore more efficient and greater thrust
scnock 9 May @ 12:48pm 
OIL
NorthyPark 1 Apr @ 4:21am 
Oh, I just noticed that! Nice!
Space Ace  [author] 31 Mar @ 4:18pm 
@NorthyPark Thanks! Funny enough that's how the modpack originally started out back in the day. I've played a handful of curated modpacks in other games and I was surprised SE doesn't have one of it's own so I just made it myself. Some might say I spend a bit too much time working on it XD, but I do it for the community!

P.S. Your Remington mod is in there too :)
NorthyPark 31 Mar @ 3:41pm 
This looks pretty cool!
Finding this mod led me to your Extreme Survival Pack, which looks incredibly interesting! It reminds me a lot of a private pack I used for a long-running save back in 2021, but yours seems much more fleshed out. I’ll definitely be using it for my next big playthrough!