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from me
also i take back my platforming criticism i actually think the level design is fine, just the visuals lmao
its aesthetic is kind of just industrial with a slightly gloomier palette. there are some cool rooms that lean into the more fleshy-ness of the region, as well as some of the more denser mechanical sections. other than that the somewhat similar and basic room design makes the region for me feel kind of generic.
i think that leaning further into the characteristic flesh of the region (or whatever direction you wish to take with the region) can really make the region be more striking.
gameplay wise i do not have any significant concerns, i think the creature spawns are pretty effectively used, although alike to the visuals it could use something to differ it more. scavs could have a slightly large presence in the region to vary the pool of creatures you encounter, or have some more larger platforming segments to spice up downtime in gameplay.
Looks really cool! I'll let you know what I think of it once I finally get around to this exploring region after probably 10 months (at this rate).