Project Zomboid

Project Zomboid

More Variety Loot [B41/B42]
82 Comments
mohitmaximusroy 2 Oct @ 9:05pm 
oh yeah, i used it too cure zombie proximity sickness or the green module
Nomadic Steppe  [author] 2 Oct @ 7:02pm 
@motitmaximusroy Lemongrass doesn't cure zombification, it cures foodborne illnesses, but it would still be interesting to add it, since I have a list of items for a future update.
mohitmaximusroy 29 Sep @ 12:03pm 
hi, there is a item called lemon grass which stops zombification (i think), pls add it too
Nomadic Steppe  [author] 27 Sep @ 3:15pm 
@Jotazen Como? 15 cajas de munición? algo esta funcionando mal, la probabilidad en el loot normal de una caja de munición es de 0.2%, uno de cada 500 zombis y de las balas sueltas es una cada 50 zombis.
Jotazen 25 Sep @ 1:01pm 
Como ya han dicho, el loot de munición es demasiado alto, quizás lo dejaría en el 1% del actual. En 50 zombies cayeron 15 cajas de munición y como 100 balas, a toda vista excesivo. El resto lo veo bien. Probado en el modo 50%.
Nomadic Steppe  [author] 17 Aug @ 9:46pm 
@Axolotlism If possible, what would you like to add?
Axolotlism 15 Aug @ 6:47pm 
How can I add items to the loot table?
Is that possible?
Charming Dazz 11 Aug @ 2:38pm 
Ohhh. so the lowest you can go is 25%! Thank you.
Nomadic Steppe  [author] 11 Aug @ 11:49am 
@Charming Dazz 50% is half and 25% is 1/4 of normal loot.
Charming Dazz 10 Aug @ 8:36pm 
so, if I choose the 50%, that'll be the least amount of loot chance right?
Yautjess 20 Jul @ 8:26am 
In-game, in the mod-menu, it says: Reduced 'TO' 25 & 50% respectively -- but, here on the workshop, the description above, it says: 25 & 50% less (of 100%), which means subtracted of off 100(%)... What's the case now? Either or, I'ma choose times two anyway :steammocking:
Its Over 9000!!! 18 Jul @ 12:11am 
please add a hardcore mode where loot spawns one piece per hundred zombies and bullets one piece per thousand zombies
Nomadic Steppe  [author] 1 Jul @ 8:07am 
@12GaugeHysterectomy I haven't noticed any bugs in version 4.10. If you find anything specific, let me know.

@Sugod The bullet issue is tricky. They spawn more frequently because there are so many types. You might get a 9mm, a 38 Special, or a 44, etc., which creates the impression that a lot of bullets spawn, even if it's just a few.
12GaugeHysterectomy 1 Jul @ 1:20am 
Getting some CTD exceptions on B42 since the latest update. Am assuming the mod needs an update as well to match?
BaloneyBoy 9 Jun @ 2:38pm 
yeah, I agree. less ammo would be better
Sugod 6 Jun @ 6:06am 
mb i didnt mean that a lot of zombies drop ammo but rather that when a zombie drops something from this mod its almost always ammo for me.
Nomadic Steppe  [author] 5 Jun @ 5:42pm 
@Sugod strange, because the probability of a bullet coming out is quite low, 2%, 0.5% with 25% version, and they come out one by one, so they are not something to take into account.
Sugod 5 Jun @ 5:52am 
This is good in theory especially with the 25% version but i still find way too much ammo on zombies which doesn't even make sense. Why do so many zombies carry JUST ammo, not even a gun. Takes me out of the immersion :/
CRACKBONE 20 May @ 6:37pm 
Cheers
Nomadic Steppe  [author] 11 May @ 2:41am 
@Nesano There are firearms on the list, although they have very low odds.
Nesano 10 May @ 7:02pm 
Is this configurable? This might be the one-stop solution to the "no one was carrying a gun in '93 Kentucky to fight the zombies" this game has always had.
Adamwest693 1 May @ 10:39pm 
ill try yo mod looks really cool sounds cool and not game breaking :steamthumbsup:
ShereKhan 29 Apr @ 7:09pm 
Works in MP?
the penar snipper guy 16 Apr @ 9:38pm 
Safe to add to current playthrough?
Nomadic Steppe  [author] 14 Apr @ 5:17pm 
@Gootube
This was made for B42, and thought to be easy to use and balanced.
Gootube 10 Apr @ 7:22pm 
There is already a mod that adds more variety to zombie loot (and fully customizable).
What's the difference of this mod?
Nomadic Steppe  [author] 20 Mar @ 10:33pm 
@Meyar The mod has no problem with other mods that add loot to zombies, with the mods I tried, more things just come out.
Meyar 18 Mar @ 3:59pm 
How does this mod interact with other mods that play with zombie loot? The 'duh' answer me to says 'incompatible' but I don't fully understand how Zomboid does its modding patches.
BritzZz 11 Mar @ 2:01pm 
@Nomad Thank you this should spice up the zombies!!
Nomadic Steppe  [author] 11 Mar @ 1:00pm 
@BritzZz should work without problems.
BritzZz 11 Mar @ 9:04am 
Could I add this to a server with 8 friends midway? :albino_trait:
Æniso 6 Mar @ 7:06pm 
This mod is worth of a quick glaze rub ngl... :mineface:

must have
Coby 23 Feb @ 4:37am 
i touched myself to this mod
Flat 21 Feb @ 6:33pm 
I tested with Rain's Firearms and gun parts and it seems to work
Nomadic Steppe  [author] 21 Feb @ 4:12pm 
@CJ187 The mod only increases the possible items, it does not override or change the basic or default items of the game.

@Flat In theory it should be, I think nothing should happen, what mod are you using to test it?
Flat 21 Feb @ 2:48pm 
Is this mod compatible with mods that replace vanilla ammo types?
Viruana 21 Feb @ 12:49pm 
Ohhh this is awesome. I love the idea. Easy sub. Thank you!
Blkbeard 21 Feb @ 8:03am 
Wadda ya sellin?
Colonel Moldcock 21 Feb @ 6:11am 
Wadda ya bouyin?
CJ187 21 Feb @ 4:42am 
will this mod override other Loot mods?
eg i have money and credit cards in zombies.
and your list dosnt show money ect...
Nomadic Steppe  [author] 20 Feb @ 5:39pm 
@Racoon That would be an interesting mechanic.
Racoon 19 Feb @ 11:47pm 
I always double check when a splinter zombie dropped lol... thinking that it will worth than other normal zombies.... will there be a chance if splinter zombies have more worth looking loots?
Nomadic Steppe  [author] 19 Feb @ 4:00pm 
@waffle You can turn it on or off whenever you want, enjoy it.
miglup 19 Feb @ 2:59pm 
is it safe to add this mod into an existing save
ComradeWP 18 Feb @ 9:45pm 
I did a full 13 day run with the mod @nomadic Steppe and it was just fine, felt very vanilla
Nomadic Steppe  [author] 18 Feb @ 7:25pm 
@waco_79 Hi, I've been trying the mod in B41, but the same probability as in B42 gives many more items and I don't understand why, also, balancing a mod that depends on luck is a bit annoying.
ComradeWP 18 Feb @ 2:15pm 
I really like this, it makes sense for people to be carrying random bits and bobs, and found the current way it's done not satisfactory! Hopefully this mod will be good. I'll test it out on my new build 42 run today!
≫ Dasfer 18 Feb @ 10:48am 
great mod, now killing zombies is not completely irrelevant and more ways for stuff to be renewable, 10/10
Fire Whisperer 18 Feb @ 5:56am 
@waci_79 because b42 will be the newest version once its out of unstable. why make it for b41 when its gonna get outdated later on. also heard from other modders the code in b42 can be quit different so thats also why i think