Necesse

Necesse

Deathrite (Not Finished)
24 Comments
fightWither  [author] 4 Sep @ 10:43pm 
I hope you have fun with the mod
fightWither  [author] 4 Sep @ 10:43pm 
Alright
Black_Malanka*OST 4 Sep @ 8:37pm 
game launched normally with updated version. if there will be bugs while playing - ill text here.
fightWither  [author] 4 Sep @ 6:28pm 
I think it's a Necesse problem, I reviewed my code thoroughly and I found nothing wrong with it.
fightWither  [author] 4 Sep @ 5:58pm 
I did not, for some reason it works when I run Necesse on Intellij but it doesn't when I run it through Steam
fightWither  [author] 4 Sep @ 5:56pm 
Okay, I think I fixed it
Black_Malanka*OST 4 Sep @ 10:31am 
got a lot of mods(70+). just run the game with your mod and got this.
disabled all mods exept this one - got error again when launcher the game app.
same case.
fightWither  [author] 4 Sep @ 10:08am 
Hey, how did you run into this error? It's hard to gauge what happened through a error code
Black_Malanka*OST 3 Sep @ 8:02pm 
Mods: Deathrite (v. 1.1)

java.lang.NoSuchMethodError: 'void necesse.level.gameObject.RockObject.<init>(java.lang.String, java.awt.Color, java.lang.String, int, int, int)'
at deathrite.Objects.Aether.AetherRock.<init>(AetherRock.java:8)
at deathrite.DeathriteMod.init(DeathriteMod.java:160)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
Black_Malanka*OST 3 Sep @ 8:02pm 
at {LINK REMOVED} Source)
at necesse.engine.modLoader.ModMethod.invoke(ModMethod.java:47)
at necesse.engine.modLoader.classes.EntryClass.init(EntryClass.java:62)
at necesse.engine.modLoader.LoadedMod.init(LoadedMod.java:189)
at necesse.engine.GlobalData.loadAll(GlobalData.java:302)
at necesse.engine.loading.ClientLoader.loadGame(ClientLoader.java:159)
at necesse.StartPlatformClient.start(StartPlatformClient.java:11)
at StartSteamClient.main(StartSteamClient.java:6)
fightWither  [author] 17 Jun @ 7:44am 
Alright, the error should be fixed
fightWither  [author] 17 Jun @ 5:55am 
It's probably because my mod doesn't have vinyls, I'll go and figure out how to get them in.
Yoru 16 Jun @ 8:40pm 
The below error occurs when an exotic merchant spawns apparently. I believe it has something to do with music vinyls? I only found this out from reading about several people having a similar error with the Vulpes Nova mod in the past.

After removing this mod from my modlist, exotic merchants spawned in perfectly fine and I had no more crashes, even in old saves where the merchants previously failed to spawn and caused crashes. I hope this helps!
fightWither  [author] 16 Jun @ 8:33am 
Could I get some more information on what you were doing that led to the error?
ACrazyD 15 Jun @ 7:32pm 
```
Exceptions:
java.lang.NullPointerException: SellingShopItem item cannot be null
at necesse.entity.mobs.friendly.human.humanShop.SellingShopItem.onRegistryClosed(SellingShopItem.java:70)
at necesse.entity.mobs.friendly.human.humanShop.ShopManager$SellingShopRegistry.onRegistryClose(ShopManager.java:39)
at necesse.engine.registries.GameRegistry.closeRegistry(GameRegistry.java:94)
at necesse.entity.mobs.friendly.human.humanShop.ShopManager.init(ShopManager.java:167)
at necesse.entity.mobs.friendly.human.humanShop.HumanShop.init(HumanShop.java:62)
at necesse.entity.manager.EntityList.addHidden(EntityList.java:195)
at necesse.entity.manager.EntityList.add(EntityList.java:156)
at
```

Crash with the newest version as of today - This is with atleast 20 other mods so it could be a conflict as well but not likely
fightWither  [author] 8 Jun @ 5:04pm 
If anyone wants to help with sprite work you can message me on discord
fightWither  [author] 7 Jun @ 9:05am 
Thank you, I'll try to keep this mod up to date since it's not hard to do. I may or may not update it fully though, it's a 50/50 chance I stop being lazy lol.
theFisher86 7 Jun @ 8:36am 
This looks amazing... would love to see this maintained and updated... but I don't know enough about java to do it myself
fightWither  [author] 7 Jun @ 6:40am 
This mod is still not finished, but if you want to finish it yourself, you can contact me through discord. My Discord is fightwither.
fightWither  [author] 3 Jun @ 10:20pm 
Deathrite isn't a direct port, I had to resize/remake a lot of the sprites and it got really overwhelming to remake and make new sprites for weapons that are naturally in Necesse. It's why some stuff is in the game but don't have sprites, it's easier to code weapons in than it is to make sprites for them.
dragonpunch 3 Jun @ 1:16am 
Interesting. I thought it'd be hard to port it over to Necesse as all the assets need to be adjusted for a different camera perspective but it seems to work just fine. It's sad that you may have lost motivation to work on it, but it's understandable. I hope this was at least a fun and interesting thing to do, to port the mod from one game to an entirely different game. For what it was worth, it was pretty cool to see. :steamthumbsup:
fightWither  [author] 31 May @ 3:54pm 
Here's the source code for anyone wanting to update it yourselves
https://github.com/BloodhoundStudios/DeathriteMod
fightWither  [author] 31 May @ 3:37pm 
I forgot to mention that this mod probably doesn't work since it was made for an older version, I haven't tested it
fightWither  [author] 31 May @ 3:34pm 
Hello Everyone, I've made this public because I might not finish it, I want everyone to see the work I was putting into this mod so it doesn't get forgotten. I may come back one day, I'm not sure.