RimWorld

RimWorld

Free Ammo
82 Comments
Soul_Raptor 23 Oct @ 1:36am 
100% agree with Naru here, is it possible to add reloads but still keep the shell switching?

Cheers
Naru-Naru 18 Oct @ 10:40am 
Would it be possible to have the ammo actually be spent but you have infinite amount of it so that you can utilize the reload mechanic?. While I like having the micromanagement of ammo logistics removed for me, ammo not going down as you shoot them means that some single-shot anti-materiel rifle type overpowered as hell because you're not reloading them so it keeps firing the one infinite round you chambered in it.

I see that someone has proposed the idea of it because while base CE does offer the option to play without ammo, you lose out on the ability to switch ammo. This mod helps with alleviating the micromanagement of ammo logistics but it takes away reloading as a tactical consideration.

Once again, thank you for the work
我永远喜欢维内托 28 Sep @ 11:42am 
1.6pls
Captain SuperEarth 26 Sep @ 9:30am 
1.6?
Mengya  [author] 16 Sep @ 4:06am 
@NinjaBeest All the rocket launchers are single-use.
NinjaBeest 15 Sep @ 9:14pm 
Could we get a mod like this without the Combat Extended dependency? Would be super awesome as I cannot find a vanilla infinite ammo mod for triple rocket launchers for example or any of the limited ammo things anywhere else. Thanks
Nes-AliTheAvali [GUC] 6 Sep @ 1:41am 
While I cant saw its bug free (i havent bothered to test anything) it still works in 1.6 without any major issues. make sure to use the CE dev branch
Oozy 6 Aug @ 3:02am 
Just so you know author, I'm waiting with bated breath for this along with CE itself:steamthumbsup:
Barteg 2 Jun @ 12:00pm 
@Star I know that I can just disable the ammo system, however I lose the ability to switch ammo types which is a bit painful, though thanks for suggesting generic ammo experience
DK 31 May @ 9:10am 
当时在贴吧发帖子还和某些极端ce粉丝吵起来了,给我气坏了
DK 31 May @ 9:08am 
我日太棒了,我很久很久以前就想要一个这样的mod了
Star 15 May @ 12:53pm 
@Barteg Good news! You don't need a mod for that. If you disable the ammo system in CE's config reloading still persists as a mechanic. You cannot switch ammo types, however. If you would like to I recommend the Generic Ammo Experience instead to make ammunition management easier.
Barteg 10 May @ 11:23am 
Okay, thanks for answering
Mengya  [author] 8 May @ 5:46pm 
@Barteg There may be a mod with an ammo bag containing unlimited ammo that can meet your requirements. This mod cannot do it.
Barteg 8 May @ 1:33pm 
I already asked this but didn't get an answer, is it possible to make weapons use bullets but just give pawn an infinite supply of them ?
Mengya  [author] 6 May @ 4:08am 
@Captain SuperEarth 已拆分
Captain SuperEarth 6 May @ 3:24am 
什么时候能更新不需要载具也能正常打开控制台的mod呢
Zer0wl 24 Apr @ 2:38pm 
即使彈藥無限,您能否提供仍允許重新裝填機制的選項?至少對於殖民者的武器來說是這樣。
Mengya  [author] 18 Apr @ 6:19pm 
@nocalled 回退了:sunglassesDoge:
nocalled 18 Apr @ 4:57am 
佬,昨天更新之后发现有炮塔载具例如边雷和失能的坦克的UI消失了,包括拆除发动之类的选项全都不见了,开发者生成这些载具会爆两行红字,:cattiva:
Mengya  [author] 17 Apr @ 8:08am 
@EdwinAI 更新了,不过没时间进行详细测试。你说的控制台打不开是因为没有载具mod,导致无法注册。
EdwinAI 17 Apr @ 5:22am 
大佬,该mod疑似向控制台添加了一个新按钮导致开发者模式找不到该项目而报错无法打开,在移除该mod后测试正常,开发者功能正常使用。麻烦修正,以方便使用开发者模式测试新加入mod时不需要反复开关
Barteg 29 Mar @ 5:11pm 
So is there any chance of making it more like this

Weapons consume ammo, but a pawn has an infinite amount of it, so you can just reload indefinietly, just asking because I'd like weapon reloading to be properly functional and mag sizes to matter
Mengya  [author] 28 Mar @ 9:35pm 
@酒精杀手 的确有这个问题 下次有空更新
酒精杀手 28 Mar @ 1:41pm 
大大,发现如果没有给机械体设置携带弹药数量的话,每过一会机械体身上自己会生成一个弹匣数量的子弹带在身上,因为我改了负重,所以不知道上限会是多少,我看到我的女士带了1W多发子弹
布丁蛋糕 23 Mar @ 1:43am 
太需要这个了!造子弹太麻烦了,用了ce后,我回到了冷兵器时代
dfdffish 12 Mar @ 10:29pm 
这是好的!( ̄▽ ̄)
Mengya  [author] 11 Mar @ 11:42pm 
@dfdffish 已修改。不过飞行类载具未测试。
dfdffish 11 Mar @ 9:54pm 
切换弹药会导致载具货物第一栏物品的数量被刷新成装填的弹药数(。_。)
骡子。 10 Mar @ 11:28pm 
@Mengya 完美!
Mengya  [author] 10 Mar @ 10:49pm 
@dfdffish 已修复
Mengya  [author] 10 Mar @ 10:34pm 
@dfdffish 路霸坦克是吧
dfdffish 10 Mar @ 9:18pm 
貌似还能用卸载弹药的方式刷炮弹。。
dfdffish 10 Mar @ 9:16pm 
@Mengya 非常感谢( ̄▽ ̄),不过有点小bug,如果车辆货物里没有对应弹药的话,手动射击后炮塔图标会显示没有弹药无法点击,需要手动重新装填来刷新。
Mengya  [author] 10 Mar @ 7:37pm 
上班摸鱼改的 没经过全面测试 简单测试了下:sunglassesDoge:
Mengya  [author] 10 Mar @ 7:35pm 
@骡子。 又支持载具了 看看现在怎么样了 有没有bug:Dogeface:
Mengya  [author] 10 Mar @ 5:33pm 
@Dusk&Kievev 可以在mod设置里设置,默认不会
骡子。 10 Mar @ 9:14am 
@Mengya OK :steamthumbsup:
Dusk&Kievev 10 Mar @ 8:43am 
请问一下,这个mod会让入侵的敌人也有无限弹药吗?
Mengya  [author] 10 Mar @ 7:54am 
@骡子。 先移除了对载具mod的支持,容我研究
骡子。 10 Mar @ 5:54am 
好像更新了载具无限子弹 坦克不能手动标记目标了 只能自动索敌 关了载具无限也不行
Mengya  [author] 10 Mar @ 1:09am 
本身编译代码的时候引用了载具mod,但如果在游戏加载中没有载具mod,可能会导致红字(开了开发者模式肯定会),实际没有影响。
When compiling my codes, Vehicles mod was referenced, but if there is no Vehicles mod in your mod list, it may result in red error (which will definitely happen if developer mode is turned on), but it has no actual impact.
Mengya  [author] 9 Mar @ 9:07pm 
@dfdffish 已添加对载具mod支持
dfdffish 8 Mar @ 7:26am 
是否能支持一下Vehicle Framework相关的载具(。_。)
Нубас 5 Mar @ 7:22am 
Would be nice to have this but with reloading (so a pawn will always have the amount of ammo required to fully reload a gun in his inventory) so you can use different ammo types without fucking around with actually crafting it, which is just so tedious and annoying, especially in early game
骡子。 4 Mar @ 9:17pm 
谢谢大大 🤭
Mengya  [author] 4 Mar @ 9:15pm 
@骡子。 修复红字
骡子。 4 Mar @ 7:23pm 
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LongEventHandler.RunEventFromAnotherThread_Patch0 (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
更新后开新档会出这个红字
骡子。 4 Mar @ 12:56pm 
大大 有没有坦克的 嘿嘿🤭
Mengya  [author] 4 Mar @ 6:49am 
@Intruden Уже добавлено в настройки.
Added to the settings.