RPG Maker MZ

RPG Maker MZ

Chat-GPT Plugin.
13 Comments
Colluplino 9 Sep @ 12:17am 
Exactly! I wanted to suggest / request that, but after how we responded, I was not sure if the creator would still want to work on AI for this game engine.

I made this forum thread :
If the OP is still reading these comments, let them know that I'm ready to beg for them to agree to participate.
Calubob 8 Sep @ 11:29pm 
not gonna bash you. this is interesting but you need a local natural langue ai model to integrate instead connecting through an api. have it hold memory, set parameters for what each npc should know etc.. is it possible in rpgmaker mz? no idea.
Colluplino 9 Jul @ 6:09pm 
Wait, a second, we need third party to implement this? I didn't notice Gamer Tool Studio. What is this for?
Mh... I don't think it's worth all the trouble. Make a tiny prototype game with a tiny game AI with chat GPT free version would be free, and just as simple. So...
Colluplino 9 Jul @ 6:04pm 
If experimenting with that wouldn't cost money for using the GPT API, it could be interesting.

Not to make and sell a game: too many ethical problems especially for EU players who could sue you if you don't provide explicit CGU.

But just to see if I can get gpt to situate its avatar in a room, locate other interactive items there, be "aware" of its avatar apprarance, stats, equipment beside of the player'progress.

However... that would take to make a huge prompt and change the prompt very often,
and unfortunately, GPT are not the best model to stick to rules and make sense of them all.
beardalaxy 8 Jul @ 4:01am 
I can see this being kind of interesting to use for a specific NPC or something, like an all-knowing super computer or a fourth wall breaking character in a horror game. However, if the servers ever go offline or something that renders your NPC completely useless. The only good way to implement AI into your project is through a local method.

The most interesting part about this is that the AI can interpret what the player types directly instead of there being a list of commands the player can either select from or type in (like an old text adventure game). It is an interesting novelty, but I don't think it is useful for 99% of scenarios. You would REALLY have to design your game around this concept instead of simply using it as a shortcut to do things games have already been doing since ADVENT.
Hex: Yui's Grippers 7 Jul @ 8:03am 
this sucks
Cosmik 5 Jul @ 11:38pm 
yikes...
Plat V Frotter (boosted) 5 Jul @ 9:00am 
I can't think of any possible reason to include this, even setting aside it being unethical and impractical.

Game NPC dialogue is ultimately either instructional or tone-setting. They tell you where to go, or they flesh out the world. For the first, ChatGPT can't generate instructional text - i;e, "go here and use this key on this door" - unless it knows there's a key, and that there's a door, and that it's the right point at which to use the door - too many things for it to get muddled on, compared to the designer who /knows/ it's there. For the second, again, you don't want ChatGPT bullshitting about a secret key in a flower pot if there's no key in that flower pot.

And like Colluplino pointed out, there are too many practical/legal concerns to risk putting this in the game instead of writing two sentences ourselves.

Pointless plugin.
Sailor Asia 2 Jul @ 9:03am 
Gross.
Colluplino 2 Jul @ 1:41am 
With this,
- we are under LEGAL OBLIGATION to tell our players that their IP adress and spech pattern are being collected each time they start our game
- we need a way to monetize the game so that the token consumption doesn't ruin us
- our players need a fast internet connexion to play a pixelated desktop game
So I'm not sure if using a commercial AI like GPT is a good idea.

Something that I'd pay for, as a software or as official DLC would be
a setup and packaging of a tiny offline chatbot with its own offline dictionary,
so this doesn't need an internet connexion.

There are very small models now, les than 900 Mo both the model and the dictionary,
and that players can download bundled with the game...

And instead of the user typing, the IA could generate dialogue options so we only have to click.

If you ever do a solution like that, I'd buy right away,
actually, I'd pay more than for the RMMZ engine.
CHERUB'S DAYDREAM CORNER 29 Jun @ 3:38pm 
Dumbest shit ever. Why do you need Chat GPT in a MAKER engine??? You can't write simple npc dialogue?? Never cook again:steamthumbsdown::steamthumbsdown::steamthumbsdown::steamthumbsdown:
JesusGames 18 Jun @ 10:29am 
Fake
Super Jelly 17 Jun @ 10:44pm 
You showed your API keys in the vid