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I made this forum thread :
If the OP is still reading these comments, let them know that I'm ready to beg for them to agree to participate.
Mh... I don't think it's worth all the trouble. Make a tiny prototype game with a tiny game AI with chat GPT free version would be free, and just as simple. So...
Not to make and sell a game: too many ethical problems especially for EU players who could sue you if you don't provide explicit CGU.
But just to see if I can get gpt to situate its avatar in a room, locate other interactive items there, be "aware" of its avatar apprarance, stats, equipment beside of the player'progress.
However... that would take to make a huge prompt and change the prompt very often,
and unfortunately, GPT are not the best model to stick to rules and make sense of them all.
The most interesting part about this is that the AI can interpret what the player types directly instead of there being a list of commands the player can either select from or type in (like an old text adventure game). It is an interesting novelty, but I don't think it is useful for 99% of scenarios. You would REALLY have to design your game around this concept instead of simply using it as a shortcut to do things games have already been doing since ADVENT.
Game NPC dialogue is ultimately either instructional or tone-setting. They tell you where to go, or they flesh out the world. For the first, ChatGPT can't generate instructional text - i;e, "go here and use this key on this door" - unless it knows there's a key, and that there's a door, and that it's the right point at which to use the door - too many things for it to get muddled on, compared to the designer who /knows/ it's there. For the second, again, you don't want ChatGPT bullshitting about a secret key in a flower pot if there's no key in that flower pot.
And like Colluplino pointed out, there are too many practical/legal concerns to risk putting this in the game instead of writing two sentences ourselves.
Pointless plugin.
- we are under LEGAL OBLIGATION to tell our players that their IP adress and spech pattern are being collected each time they start our game
- we need a way to monetize the game so that the token consumption doesn't ruin us
- our players need a fast internet connexion to play a pixelated desktop game
So I'm not sure if using a commercial AI like GPT is a good idea.
Something that I'd pay for, as a software or as official DLC would be
a setup and packaging of a tiny offline chatbot with its own offline dictionary,
so this doesn't need an internet connexion.
There are very small models now, les than 900 Mo both the model and the dictionary,
and that players can download bundled with the game...
And instead of the user typing, the IA could generate dialogue options so we only have to click.
If you ever do a solution like that, I'd buy right away,
actually, I'd pay more than for the RMMZ engine.