Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. for the fizzle animation, the portal gun shakes while in the original it shakes from left to right.
2. I expected to see like the original with a bit of style but meh as for the draw animation
3. even if it's a good start but it lacks a lot more animation like: holster, dryfire, idle_to_carrying and end_draw
for the compatibility of Portal 2 I really like it, different arms depending on the mode but the colors of the portal gun in coop are very little different than the original and it's not great because the "aperture" is not marked at the origin.
the PotatOS nothing added, just that I would have liked to have a finished version because for the moment it's all I had to write.
1) The animations are very lackluster and don't look good.
2) This thing absolute annihilates my FPS. Sure, that's slightly on me for still using an RX 580 in 2025, but my FPS really shouldn't be going down to the 20s in a Source game.