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that is issue, it will protect all your realm. it cover more and more population as you expanding your realm
effect trigger_event = { on_action = bpc_yearly_global_pulse_at_once }
and please tell me if you computer frozen for seconds, then the purge killed thousands of people
as it work in initial run, I think it's not a bug, but wrong parameter setting by user side.
or there are some other stuff I forget? if so, please list them out, I'll check it later
Is there anything I can change in the mod files that would increase the rate at which the population is culled? My current game has a population of 31k so I'd like to speed up the culling if that's at all possible.
Or is this Dynasty Lasting Multiplier applied not by the numerical value, for example strictly 6 level * multiplier is not correct? Roughly speaking "Noteworthy" it's low level, and there will be a formula 1 (because low lvl) * 6? That is, in fact, the multiplier is multiplied not by the digital value of the dynasty level, right? That is, for example, for a dynasty with the "Glorious" level it will be 3(Although in order of levels it is 9) * multiplier? Sorry, I'm just a little confused
2. cuz it will do its work in a year (to prevent a short but intensive lag) after the first year since game start.