Timberborn

Timberborn

[For Map Creators] The Architect's Toolkit [U6 + U7 ✅]
27 Comments
Hammamama 22 Aug @ 7:19am 
Luke ✞ Jesus Saves ✞  [author] 14 Aug @ 1:56pm 
Yes. Nothing in the start screen matter for the player. They can use my mod Edit Save Difficulty to change it. Unfortunately nothing can change the faction.
Hammamama 14 Aug @ 6:59am 
does this also include difficulty settings?
Luke ✞ Jesus Saves ✞  [author] 14 Aug @ 1:54am 
Glad you like it! Be aware: the starting screen does NOT work, whatever the player choose won't matter, they have to play the map with YOUR setting (when you created the save), including faction.
Hammamama 14 Aug @ 12:23am 
A small teaser in Form of The Project Names of These 3 maps i got in my head:
-drought emergancy
-save The Queen!
-bot reclamation project
Hammamama 14 Aug @ 12:23am 
-once Ur ingame Open dev Mode. If i didnt overlook anything U can do everything u could do in map Editor also Here, but Here U have also All Player building Options, a lot of Special commands U can fill storages in one click.... Best way to actually build Ur scenario freely

-when Ur done Just safe The map with top left Corner Button "save AS". This will transform The ingame map to an Editor map
-open The map with The map Editor, Just to Safe IT. Now that u saved The map in The map Editor, when someone Starts tge map He can freely choose which faction to Play and difficult Option should Work.

If i did i mistake or overlooked something in my steps pls comment IT.

Sadly i dont have AS much time AS Hype and scenario ideas at The Moment, but i plan to make and Release at least 3 scenario Maps in The next few days and weeks which will be unique challenges, i Just wonder why there arent already more crazy scenario Maps in The Workshop.
Hammamama 14 Aug @ 12:22am 
OK, after looking an hours into The Matter yesterday, i have to add a few Things:

1. Thank u Luke, Like i already Said Ur Tool is more than awesome, works super fine once u understand It and opens Up so much Potential for scenario Maps making, that in my mind If more creative people use IT We would get Like a whole new Game worth of content in scenarios.

2. They best and easiest way to use IT in my mind:
-make a map in map Editor or use a already Made map(i recommend only using map Editor for Generation Just Set Up a starting Point after it and Go on with The next step)
- start The map normally, i recommend using The greedy builders faction Mod, since IT gives u more Options to build AS map creator, every Other Option doesnt Matter
Luke ✞ Jesus Saves ✞  [author] 13 Aug @ 5:05am 
It should be fine if you use other mods but if you add stuff from those mods, the players may need them too or they won't have those content. It's hard to say which will work and which will not. That feature basically makes a save to become a map (because you cannot upload a save to Steam Workshop, only map).
Hammamama 13 Aug @ 4:08am 
Sounds Like a Game breaking tool to build scenario Maps, what a great Work.
Will Look into IT later that day.

Just one question:
Shall i disable every Other Mod when i make my map ingame, which wanna save?

Because if i understood IT right u still need to "Play" The map a Bit to fill storages . How far i know thats impossible in Vanilla dev Mode. So some Other mods might Help me save time. But will The map i make be buggesd for Others If i "Play" with mods and save IT AS map?
Luke ✞ Jesus Saves ✞  [author] 8 Jun @ 1:51pm 
No please use the Map Resizer mod for it.
Crowfooted 8 Jun @ 10:10am 
Can this mod increase the height limit as well?
Luke ✞ Jesus Saves ✞  [author] 20 May @ 6:48pm 
Oops, thank you so much! I missed that one. I recently added a feature that needs that new TimberUI dependency and forgot to add it. Thanks for telling me.
ShiroShitoro 20 May @ 5:39pm 
@makamoroso3

You need another mod installed:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3430626620&searchtext=Timber+Ui


@Luke ✞ Jesus Saves ✞
You might want to add that mod btw to your required items list as it's also a required mod for it.
makamoroso3 20 May @ 1:50pm 
i cant even pLAY THE GAME WIUTH THE MOD INSTALLED opps caps lock
makamoroso3 20 May @ 1:49pm 
i have bpoth mods this mod needs to work and this mod installed and thats all my mods but everytime i lkaunch the game with this mod it crashes
Luke ✞ Jesus Saves ✞  [author] 4 May @ 12:19pm 
Yes they are the same. Someone on Discord told me W & D are actually the same (X) so I changed for this one :P I will change it for the Map Resizer later if I ever need to update it (read: probably never, hopefully)
Akinare 4 May @ 8:05am 
@Luke ✞ Jesus Saves ✞ Understood. Cause I notice that Map Resizer used Width & Depth, so I thought it's different from Width & Breadth. Are they the same?
Luke ✞ Jesus Saves ✞  [author] 4 May @ 6:27am 
Hi, I added a screenshot to explain it, does it make it clearer? Width and Breadth are to define the dimension of the "original" map, i.e. the one to mirror and copy from into the whole current map.
Akinare 3 May @ 11:02am 
Could you explain Copy Object feature in more detail? I'm confused about the meanings of Width and Breath.
BTW, I can't create new map with Map Resizer, the game crashed : (
Luke ✞ Jesus Saves ✞  [author] 27 Apr @ 10:54pm 
v7.1.0: Added Copy Object feature (U7 only).
Dr. Luxy 15 Apr @ 6:44am 
RCE would disagree with using this!
walkerlewiseaston 22 Mar @ 7:45pm 
THE ENGINEER IS ARCHITECT SPY
Luke ✞ Jesus Saves ✞  [author] 23 Feb @ 11:33am 
No that would require the users to have the mod installed too. I made a separate mod for it but in U7 it's quite restrictive I think I will go back to it later. Beaver's Ascent
BlackhawkFlop 22 Feb @ 9:06pm 
Does this give infinite height when mapmaking?
Luke ✞ Jesus Saves ✞  [author] 19 Feb @ 3:43am 
Hey glad the mod is helpful for you. About what you described, yes you can still save it to a map and open in the Map Editor IF you do not have any buildings or game-only objects (like Beavers). The Map Editor doesn't know how to handle those things.
f4y3 19 Feb @ 3:28am 
Thanks for that very useful mod. I can however confirm that it's actually possible to open a map saved via "Save Game as Map" in the Map Editor and then save it normally therefore making it usable for all factions. At least under the conditions I tested. I'm on Update 7 and besides your mod I also had Harmony and Mod Settings activated (though I think these are irrelevant) and on the map I tested I removed all ordinary buildings and beavers using devmode only leaving natural overhangs and terrain on the map and I also placed a spawn point (though I don't think having it placed should be relevant to load the map in Map Editor).
Slartibarti 13 Feb @ 3:54pm 
Hi, thanks for the awesome mod! I have a new found love for map making and this has really pushed that. I've made my first Scenario, if you'd like a peek : ) https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3426761488