Half-Life 2

Half-Life 2

UPDATE! (V2!) Combine Assassins Restored
53 Comments
Noperison 24 Aug @ 9:03am 
Combine Ass
MRcedaguy 25 Jul @ 4:07pm 
I hope you added them more in both episode
SPACE CORE GAMING 14 Jul @ 12:25pm 
it softlocked me
SPACE CORE GAMING 14 Jul @ 12:25pm 
one of your restoring mods added an invisible wall to the nova prospect vent and when i deleted the mods it says "bad input number 98" and crashes any save
kaitbw 26 Apr @ 2:59pm 
I tried to play Episode 2 with this mod enabled but it caused everyone to go mute
NovaProsepekty 16 Apr @ 11:13am 
BRO:headcrab::headcrab::headcrab:
man holding a zombie 5 Apr @ 7:16pm 
anyone having problem with combine Assassins? because I haven't found one has I'm playing half-life.
21 4 Mar @ 8:44am 
is this still coming to additions?, ive seen from your beta content mod that this npc seems finished
Barney 1 Mar @ 3:07pm 
CUSTOM NPCS ARE POSSIBLE!?!?
chigrepic 27 Feb @ 6:05pm 
Why are people so down bad for pixels on a screen wtf (good mod btw)
Laboratory 18 Feb @ 5:33pm 
The mod seems to remove the... fisherman's lines...?
Dead Man Walking 15 Feb @ 11:39am 
Is there a way for them to become invisible and have two pistols in their hands, or is it difficult to do all that?
Theplayerthatexists 13 Feb @ 3:12pm 
What mod are you using for the map textures?
Kris Deltarune (Real) 12 Feb @ 1:40pm 
I'm bout to blow - Gordon Freeman's first words upon seeing those cheeks
Chatalang 12 Feb @ 2:39am 
they're intended to have dual pistols, not ar2s, they look really goofy shooting at you one handed
the placements for them aren't very great either, hl1's assassins were in big open areas due to their speedy nature, having them in tight, closed spaces, really does not work for them, the ambush sections in d2_prison_05 & d3_c17_07 are where they work best imo
Metrocop  [author] 11 Feb @ 11:24pm 
yes
LλMBDA Huge SCP / Gmod Fan 11 Feb @ 9:19pm 
GooAnnoying
Trog 11 Feb @ 3:44pm 
No pistols?
JAWS 11 Feb @ 12:39pm 
Is the cremators restoration mod is compatible with this?
JohnsonCereal986 11 Feb @ 5:51am 
EYE OF RAH
𓂀
Zoluro 11 Feb @ 3:38am 
Breack Ep 1 voice line
Peekies1 10 Feb @ 8:08am 
CLANG CLANG CLANG
Firefenix 9 Feb @ 12:38pm 
desactiva las voces del episodio 1 :steamfacepalm:
BioHaZard 9 Feb @ 10:06am 
the voice lines in episode 1 don't work when this is enabled
Justplayer 9 Feb @ 6:31am 
She such a bad bitch though
Level-Headed Gamer 9 Feb @ 2:27am 
MOMMY
SJTHEGAMER 9 Feb @ 12:07am 
smash next question
kolyagolanchev 8 Feb @ 12:42pm 
из за мода главные герои перестают говорить
Metrocop  [author] 7 Feb @ 11:27pm 
the cremators restoration mod is compatible with this
Ruskah 7 Feb @ 10:33pm 
is this and the cremators restoration compatible or does the restoration method make them incompatible
eidonabramm 7 Feb @ 5:02pm 
Oh my God! its christmans!
meeqah 7 Feb @ 4:50pm 
@Kurono
most smartest half-life fan:
VeRsus 7 Feb @ 3:00pm 
can you do these for Cinematic mod and upload it to MODDB? just asking.
Zyph3r 🍀 7 Feb @ 2:02pm 
Yes!
gpskeleton 7 Feb @ 1:33pm 
@R3D144 this is in the campaign lol
R3D154 7 Feb @ 12:19pm 
wait so this doesnt go in any of the campains?
Deapog 7 Feb @ 9:16am 
here before the weird comments
meeqah 7 Feb @ 8:03am 
@giorgibob152
It acts as it's own NPC
giorgibob152 7 Feb @ 7:45am 
dose it replace or add as a real unit?
Liftÿ§$hiftÿ 6 Feb @ 3:24pm 
All the voice lines from Episode 1 and 2 don't play when this is enabled
sharko gaiming 6 Feb @ 2:35pm 
they should have dual pistols but that aside this mod slaps:steamthumbsup::steamthumbsup:
Blueprint_Guy 6 Feb @ 11:00am 
I kinda wonder why combine assassins are in the prison instead in the citadel
Jay0Jantern 6 Feb @ 8:37am 
why do you think it would 😭
Kurono 6 Feb @ 7:43am 
doest appear on hl2 model showcase but nvm awesome job dude :steamthumbsup:
Metrocop  [author] 6 Feb @ 4:29am 
it'll be a separate mod so be on the lookout
dripbine 6 Feb @ 4:06am 
oh, yeah the merge is probably a good/better idea, ill be honest i know nothing about this kinda modding, so i kinda have no clue how this actually works
Metrocop  [author] 6 Feb @ 4:01am 
cause i can. also by that i mean merging his mod with mine meanwhile keeping the assassins in the same locations but i could also do that
dripbine 6 Feb @ 4:00am 
one, how did you reply so fast?, and two, i kinda meant your npcs placed in other locations , but do whatever you think is best. (i could just be reading your message wrong)
Metrocop  [author] 6 Feb @ 3:58am 
definitely. i'll reach out to Jay0Jantern sometime soon and ask for permission if i could use his mod