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something like this should have a "downside". What if you keep some of the errors (basically, fix any that cause issues such as lag, incompatibility, ect), but leave some errors (or, even add your own, such as some incorrectly made XMLs. Or code that mimics an error, like if you can output an "error" to the log that is red...(
If you use code to make fake errors in the log, maybe some of the reports from this mod will be put in the log along with actual errors... (wether or not it gets saved in the file and/ or uploaded by HugsLib is up to you)
However, when I check my OpenRouter API KEY activity monitoring, it shows no API usage
CopyOpenRimWorldAI (AI Chat request failed: )
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
OpenRimWorldAI.Log:Message (string)
OpenRimWorldAI.AI/<>c__DisplayClass14_1:<AIChatAsync>b__0 (UnityEngine.AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent ()
OpenRimWorldAI (Response Code: 200)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
OpenRimWorldAI.Log:Message (string)
OpenRimWorldAI.AI/<>c__DisplayClass14_1:<AIChatAsync>b__0 (UnityEngine.AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent ()
Does this error indicate that the mod is not working properly?
Large improvements compared to the prior version with some additional feature being added (See AI Settings to enable them)
You can use flash thinking, however it'll be contained within the response and currently it's not being filtered out. I can experiment with this, but I want to get the basic functionality working (e,g: The room perimeters need to be correctly defined by the AI)
Wouldnt 2.0 flash thinking be the best? It can 'think' about what its doing
Do you use the tools function built into the gemini api (if you can)
Are you uploading all the data need to a file then sending that file or putting it all in text?
I added new settings, "Create New Buildings" will be off by default until I can debug it further, but you should be able to turn it on and see some better results.
- It should be on by default. If you're having issues look for the little "Andoird" icon. There could be an issue with the "Shared Keys" having reached their limit. It's better to create your own even for using the free models.
This mod is currently still a Work-In-Progress. I recommend checking out the "AskAPawn" expansion.
Gemini 2.0 works best. I need to review some of the prompts and evaluate what the data is looking like. AI has shown some potential with it's capability to build walls, but sometimes it misses the mark and maybe that's how the prompt is being delivered or the data sets.
@mooreantonio042
Half this mod is the addition of more data->string classes for the AI to understand the current state of the game.
The other half are all prompt instructions.
Would it be possible to have its core mod use local ai models and have it attempt to use mod-built items based on descriptions or local files that understand what the items do?
They built a house.
slept outside.
got raided and all died.
10/10 will watch the ai fall over itself for the next week
RimDialogue - AI Powered Conversations
Go forth and walk off walls for our amusement.