Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you'd like a coding challenge to make some distinction between my shotgun and the one you already made, you could try to code in a "Fail to fire, try again" mechanic, where it has the 85% chance of going off like your current pipe weapon mod here, but if it fails then instead of trying again from start it JUST factors in the aiming time, not the firing delay cooldown? Since realistically you'd just need to aim and pull again if you somehow didnt slam it back hard enough to set the shell off the first time. Idk if you watched the Forgotten Weapons video on the loading and use of the mechanism, but if not I highly recommend ya do so it makes more sense! Not sure if that's even possible with Rimworld's mechanics, but it'd certainly be interesting!
I tried to draw some crossbows from Kenshi and I didn't really like how they turned out so I deleted them all in shame. I will try and draw them again, its just hard to get the crossbow limbs right in my mind.
https://i.imgur.com/5hJwkkN.png Here's the pipe shotgun I made for reference. Literally just pipe wrapped aggressively in paracord for grip texture with a nail inside to act as a firing pin.
I did find a really cool looking slamfire shotgun but im not sure how to make it into a mod, like since its a solo gun i probably should find some more before I release that.
And I love the crossbow idea, I wonder how hard it would be to draw one. I will need to find inspiration somehow. Having a big crossbow mod would be fun for all playthroughs I think, you could be medieval or industrial and still use them.
Ian from Forgotten Weapons did a video on a gunsmith who actually "professionally" made slamfire shotguns which saw military use as ambush weapons used by Philippine guerrillas against Japanese occupying forces, as a kind of "Liberator" type of gun where you get an ambush kill and loot a better gun from your target. That sounds exactly like what you're going for, cheaper entry level early guns you can arm with before you get better stuff either from looting trading or crafting, if I'm reading ya right.
These CAN be crafted as you follow the normal research path, so like machining, gunsmithing, blowback operation, etc.
Each weapon is very cheap to create. For example the pipe revolver is 15 steel and 1 component, which is half the crafting cost of the vanilla revolver.
My idea was that you would find these pipe guns early on in raids, and then research and craft better guns, like the vanilla pistols or the bolt action.
currently using vanilla expanded makeshift weapons but I find those too expensive for being low tier guns and was looking for an alternative
are these not craftable early on either?
I think this mod is in a finished state now, but I am down to take suggestions for future content. I mostly made this mod because I really wanted BAD weapons in my game so I had a reason to upgrade, so maybe it would be better if these improvised weapons worked like normal guns?
Also I like the glowing reference. I know at weapon buyback programs people build really crummy improvised firearms to get some money I might look at what those look like.
(not glowing, it's all done 100% legal and under safe circumstances lol)
sorry if I came off as rude when I asked why FO4's pipe weapons. The mod is still great and well made, I just thought FO4's pipe weapons were... well, not exactly the best fit for "pipe" weapons. (Bethesda's fault - they don't know how to make a good looking gun. Just look at the FO4 assault rifle :P)
As for pipe weapons you could prob add, things like the duplet, ashot, or the bastard (all from Metro) could fit pretty well. The hellsing (also from Metro, rotary crossbow thing) would be a cool addition. Rust is also a good candidate for pipe / scrap weapons (the SAR, AK, scrap pistol / revvy, double barrel, etc etc).
And for the funni - a potato cannon.
have not one, not two, but several great days. (and nights.)
Great mod m8, I'm a fan
Gerewoatle, thank you! In my mind, I like to create things and I thought that if it brings me joy, it will probably bring someone else joy, so I share the things I create with everyone, just in case someone will enjoy it alongside me!
don't get me wrong, this is a good mod, and it's going in my modlist... but of all pipe weapons, why FO4's?
(imma give you a few awards just because I don't want to be a total ass. sorry if I came off as rude btw.)
- It might be weird to use a translator, but I really like this mod.