Darkest Dungeon®

Darkest Dungeon®

Limit Healing per Combat
11 kommentarer
Bog 3. feb. kl. 16:45 
DD 2 mod lol
Swingletree 3. feb. kl. 11:22 
Well, the mod is called "Limit Healing per Combat" so it's essentially an increased difficulty option, yes.

It was partially my idea, so I'll be testing it out. (My original idea was to try to limit uses per rest/camp, but that's tough to do).

I'm thinking this is actually going to be a pretty fun run, but I expect it to get really rough once I get to the boss fights.. I can imagine e.g. combining it with other mods for some sort of rebalanced gameplay with stronger - yet limited - healing. (After all, there are plenty of mods that make the game easier.)
MacRust419  [ophavsmand] 3. feb. kl. 7:21 
@Klave this mod is a personal request, i didnt intent to create anything groundbreaking.

@ManOfGod413, thats such an elegant approach to it, thanks for letting me know.
ManOfGod413 3. feb. kl. 5:56 
@Klave, Cooldown is a thing. Someone discovered it a while ago. You assign a skill an effect like Daze at 0% chance, hide it, then apply a hidden debuff that disables skills with Daze for X number of turns. Several mods use this technique, including a couple of my own.
Klave 3. feb. kl. 5:39 
DD1's equivalent to cooldown is f.e. on Flagellant -% healing done / healing received for 3 rounds, so doubtable to achieve an actual cooldown, especially considering how active the modding community is and noone has done something like that yet.
Imo this mod is more a nerf then actually delivering something unique, unlike f.e. Mr.Pepper's Jester rework changing several things AND implementing a limitation to Inspiring Tunes with slightly buffed values, so maybe you should consider making those limited charges more rewarding to make the mod overall more attractive.
MacRust419  [ophavsmand] 3. feb. kl. 3:59 
Klave , i see, interesting idea. Ability cooldown is not baked in for DD1 (as in no skill in game behaves that way iirc) though so it would be rather difficult to implement.
Klave 3. feb. kl. 3:34 
While the goal of this mod is to reduce stalling for shorter combats, batyr below me would prefer cooldowns for restorative actions like in DD2 to be forced to switch up actions and not spam the same action on any healbot.
Kan'Tarr 10 3. feb. kl. 1:18 
Em, not.
MacRust419  [ophavsmand] 3. feb. kl. 0:56 
batyr.alyanov what seem to be the problem?
Kan'Tarr 10 2. feb. kl. 23:03 
Cooldown is not actually?
MacRust419  [ophavsmand] 2. feb. kl. 21:19 
if you have some small changes you would like to see in a mod, feel free to ask, i will see what i can do.