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The name of the planet in the top text changing would be a little annoying to fix, but I can definitely add a new "no planet selected" message for clarity - brilliant idea.
Ahhh nice investigating! That makes perfect sense. What you're describing about the UI actually is how it all works for Stellaris. Whatever you're "targetting" is the current scope, and the UI panels can only retrieve data about that thing. It's just that, unlike the vanilla planet view, my custom GUI doesn't auto-close when you click away.
So anyway, while making the mod I used the console (or my planet view mod) to open the custom UI, both of which are instant and don't have that annoying clear time of 1 day in which I could end up closing the panel. I never thought about players doing that!
Two, provide some kind of UI feedback to the player differentiating between 'no planet selected' and 'no continents to explore on target planet'.
It also probably would be a good idea, if possible, to see about making that text label showing which planet is being displayed dynamic, so it can be in sync with what the window is actually showing. If there isn't a clean / easy way to go about that within the event text, maybe having a text label within the body of the panel (like you have for the individual unexplored continents) would be a prudent option instead.
Given that, if you're willing, I can make two possible recommendations--either one could be a worthwhile route:
It's not really a compatibility issue, it's a workflow / feedback issue. I was able to replicate it with and without UI Overhauls active. When clearing the 'explore' blocker on a planet with unexplored features, the exploration window will only populate with the information for a planet that has its detail panel open simultaneously. In fact, changing which planet is selected by clicking through the outliner while the event is open will change which features are shown as available for exploration.
This is neat functionality, from a UI perspective! The part that was introducing confusion is that the message for having no planet selected in the background was exactly the same as selecting a planet with no unexplored features.
Does it happen with JUST "mysterious worlds" installed?
Does the planet you're trying to explore actually have "unexplored continent" deposits on it?
Is it your homeworld? Because that's already explored.
Is it earth or a relic world? Because those aren't explorable.
Basically, go into observer mode and look around the galaxy to see if you have any planets with actually "unexplored" deposits on them!