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Looking foward for 5.3 though and will have a look in it
I liked the way you approach the lights in Verion 5 with the view you had, when you are in bumber view.
It's now back to a really straight light edge (don't know how to pronounce it)
is there a plan to get the look of version 5 back? really loved it
Thanks for getting back and helping to sort this out, not many modders have the decency to reply.
This mod enhances every aspect of the game.
Thanks for your feedback as well. Keep up the work
I get what you're saying but for me they are way too bright, especially when I'm playing at night. I'm fine with the standard SCS one for now.
I will definitely try your mod again.
If you could somehow tone down all of those at once, keeping the range just a bit wider and longer than vanilla this would be a perfect addon for better gameplay.
So they are a bad match. Thanks for a great mod btw
good for night driving
As for narrowing up the high beams, that was easy to do in the first release, not so easy in the second release. If you get outside of the truck and look at the headlamps when the high beams are on, it looks like the low beams are also on. That is a completely separate function in the game. For the actual beams, the game actually only turns on the low beams or high beams, not both at the same time. When my code switches to high beams, it is actually simulating the low beams to make them look like they are also on. It has to have the same angle as the low beams. I've been able to reduce the appearance of the high beam angle which you can see as the brighter area, but not as much as maybe you would like.
The good thing about this is that development hasn't stopped. I will continue finding ways to refine these headlights.
A set of headlights with a low cutoff line would only be realistic in regions or countries where it is mandatory. It is there to help protect from excess glare to oncoming drivers. The car I'm driving right now in real life doesn't have a cutoff line and it also lights up the entrance to my driveway nicely when I turn into it late at night.
If I add a distinctive cutoff line across the top, it will ruin the whole affect of these headlights. It actually does have a cutoff line, it's just not as noticeable. You can see it if you get next to another truck. It runs from one side and goes up in a gradual arc and over to the other side. What would happen if I flatten the top of the arc is that it will then create a bad dark area to the left or right when turning. Due to how the internal game code works, it does a lot of spreading and curling of the light beams in certain areas. This makes it very difficult to get the beams how you want them to be. I could make another headlight mod with a lower cutoff line, but then it wouldn't be much different than most of the other headlight mods.
There is still more work to do. It is a real compromise trying to make the headlight beams look good on all types of pavement, from dark, black asphalt to white concrete. I'm not real happy with the white concrete as it causes the light to project too far. But, if I reduce it, then the black asphalt isn't lit up enough. But, I think I know a way to reduce the lighting on the white concrete without hurting the dark asphalt and various shades of gray asphalt. If successful, it will come in a future update. Meanwhile, we just have to put up with a little too much lighting distance projected on the white concrete.