RimWorld

RimWorld

[EXS] Rim Exosuit Battalion
25 Comments
HYDRA 7 Sep @ 6:09pm 
just dm me and Ill get them to you
HYDRA 7 Sep @ 6:02pm 
I have artwork made for 4 or 5 TSFs that I am no longer using that you can have to add to this if you'd like
Kiyoshi Senpai 27 Aug @ 8:25am 
Discord? Send me a friend request and ill help sort it out
nanakud  [author] 26 Aug @ 4:50pm 
@Kiyoshi Senpai
That's wonderful. If you have a 3D model, I can easily create the three-view textures and implement them into the mod.
Kiyoshi Senpai 26 Aug @ 12:06pm 
I can help with that. I have a lot of original TSF resources as I have been working on my own Muv Luv game
nanakud  [author] 26 Aug @ 11:48am 
@Kiyoshi Senpai
If I could get my hands on the TSF's 3D model, I could probably make it. (Because I don't know the back or the details of the TSF.)
Kiyoshi Senpai 26 Aug @ 10:58am 
Excellent, are we getting more TSFs?
nanakud  [author] 26 Aug @ 10:54am 
@Kiyoshi Senpai
With the Royalty DLC, you can craft exosuit attachment that function as equivalent to jump packs.
Kiyoshi Senpai 26 Aug @ 10:25am 
Wait can they use jump units?
Kiyoshi Senpai 26 Aug @ 10:24am 
FINALLY TSFS

NOW MAKE MORE
Vagineer1 7 Aug @ 4:49am 
I may not be able to read Japanese but I recognise the F-4 Phantom from MuvLuv instantly.
nanakud  [author] 6 Aug @ 10:01am 
@Nah(?)
I think I was able to fix it.
Nah(?) 5 Aug @ 9:01am 
I'm having an issue where a pawn (or in my case, luckily, a mechanoid) will get stuck doing repair work at the gantry forever whenever I load this frame/weapon onto a gantry. They just stand there repairing it indefinitely, and go back to it immediately after or are replaced with another pawn if I force them to stop by drafting or something.
Euph4eki 4 Aug @ 6:41pm 
I thought this was from "I'm the Evil Lord of an Intergalactic Empire!"
nanakud  [author] 2 Aug @ 5:47pm 
@Fireball
Hmm, I don't get that error, and I don't even load that texture in the first place...
I'm not familiar with RimWorld mods, so I'll take a look at the contents of the exosuit addition mod created by another author.
Fireball 2 Aug @ 8:15am 
(RimWorld.Apparel,RimWorld.BodyTypeDef,bool,Verse.Pawn,RimWorld.ApparelGraphicRecord&)
FemaleApparelVariants.PawnRenderNode_Apparel_GraphicsFor_Patch/<GetGraphicsForWithFemaleVariant>d__2__0:MoveNext ()
Verse.PawnRenderNode:EnsureInitialized (Verse.PawnRenderFlags)
Verse.PawnRenderNode:EnsureInitialized (Verse.PawnRenderFlags)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.EnsureInitialized_Patch1 (Verse.PawnRenderTree,Verse.PawnRenderFlags)
Exosuit.Building_MaintenanceBay:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,bool)
Verse.Thing:DynamicDrawPhase (Verse.DrawPhase)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (Verse.DynamicDrawManager)
Verse.Map:MapUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
Fireball 2 Aug @ 8:15am 
I got a problem i dont get the textures only the error
Failed to find any textures at Things/Exosuit_TSF_F4/EXS_TSF_F4_Male while constructing Multi(initPath=Things/Exosuit_TSF_F4/EXS_TSF_F4_Male, color=RGBA(0.471, 0.706, 0.902, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color)
FemaleApparelVariants.PawnRenderNode_Apparel_GraphicsFor_Patch:TryGetGraphicApparelWithFemaleVariant
nanakud  [author] 1 Aug @ 7:30pm 
@Latex Santa
Thank you for telling me that.
Latex Santa 1 Aug @ 5:09am 
@nanakud
Exosuit Framework has been updated to 1.6 on July 31st.
Kotonoha-Enka 11 Apr @ 4:32am 
おや?戦術機? 素晴らしい作品ありがとう~
ちなみに“某作品に登場する兵器を追加”ね ( ̄m ̄〃)
nanakud  [author] 19 Mar @ 9:16pm 
@Der Freischütz
No problem.
Der Freischütz 19 Mar @ 2:49am 
I'm going to ask for permission to make a Schwarzesmarken submod, if entirely possible.
tide{S}haper industries 7 Mar @ 3:38am 
Would you mind checking your About.xml - you're currently missing the

<steamWorkshopUrl>https://gtm.steamproxy.vip/workshop/filedetails/?id=3352894993</steamWorkshopUrl>

for the modDependency.

This not only breaks features in certain mod-managers, it also throws an (harmless, but also unnecessary) error at startup for people. And the ingame log only shows 200 log-messages - so with everyone other mod having those incomplete About.xmls, this is causing people's logs being spammed unnecessarily and it is making troubleshooting actual issues harder than it has to be.
Bakelit 3 Feb @ 8:34am 
I do anything for a F-22
BrutalButtSlap 31 Jan @ 11:36pm 
damn I wasn't expecting to see F4 Phantom