Total War: WARHAMMER III

Total War: WARHAMMER III

Waha Maximum Experience (WME)
74 Comments
Warvaka  [author] 5 Oct @ 8:12am 
@Astral I wrote at the top of the modpack description

WARNING!
1. You must have all the add-ons
2. Not for POTATO PC
3. This not Lore-frendly
4. Some units OP. Some Hero OP. Some Races OP
5. There may be bugs. Please report them.
6. Install all mods from top to bottom Sequentially
7. The total weight of all mods is more than 80 GB
Astral 4 Oct @ 7:00pm 
do you need all dlc to avoid crashes? mine crash every 3-4 turns
Warvaka  [author] 26 Sep @ 7:35am 
Everything works fine for me without Rotblood Tribe. But I'll add it.
MountainMan 26 Sep @ 5:43am 
List works if Rotblood Tribe - 6.3 gets added!
Warvaka  [author] 24 Sep @ 3:25pm 
Update - Nanu's mods aren't working yet, or rather, submods.
Warvaka  [author] 24 Sep @ 2:50pm 
It is necessary for everyone to check, if possible, how companies operate and whether they crash.
Warvaka  [author] 24 Sep @ 2:49pm 
It definitely works now. I updated all the mods. I removed the Tomb Kings mods and added new mods.
MountainMan 24 Sep @ 1:08pm 
Are you sure? Game crashes when trying to start the game, even though I've turned off Tomb Kings Extended and the Arkhan The Black submod.
Warvaka  [author] 22 Sep @ 7:02am 
Everything should work except Agemo's TOMB KINGS: Extended and related mods.
Warvaka  [author] 11 Sep @ 6:03am 
Many mods are broken at least:
Legendary Characters
Agemouk's TOMB KINGS: Extended
OvN Lost Factions: Dread King Legion

Waiting for updates or you can try disabling them and everything related to them
de_generate 6 Sep @ 4:59pm 
Thank you for the update
Warvaka  [author] 6 Sep @ 4:53pm 
Many Mods need update. Now nothing works
Potato0 29 Jul @ 6:57pm 
nvm, it was because i disabled some of the mods recommended for performance issues/improvement. I enabled all of them and it works fine
Potato0 29 Jul @ 6:25pm 
is my pc just shit or are others also CTD on startup of game?
Warvaka  [author] 6 Jul @ 10:57am 
Made a patch that was supposed to fix the tomb kings I added a mod
Warvaka  [author] 5 Jul @ 10:43am 
@gaby.cace Hello

I ask everyone:
1. In order to write about game crashes, there is a discussion section
2. I will not understand what the problem is if you do not take screenshots

Thank you for writing about the crash, but without details it is useless

So that I can find the reason - download the autosave and take a screenshot of the army that you attacked, which led to the game crash

Even with knowledge of all the mods in the assembly, nothing is clear from indirect data
gaby.cace 5 Jul @ 9:37am 
i am experiancing a crash playing as rataph figthing in cathay after a certain turn it crashes when i do manual battles
Warvaka  [author] 5 Jul @ 3:52am 
@HappyPurging I cleaned a lot of things. I can't tell you directly. I mainly cleaned and added mods regarding Warband. I didn't know there was a compilation there.
Warvaka  [author] 5 Jul @ 3:50am 
@nerfmyexistence There's a small chance this is related to the visual change to Katarina. Try removing it - it should be compatible with saves.
Warvaka  [author] 5 Jul @ 3:49am 
@SFH I haven't noticed any crashes lately.
SFH 5 Jul @ 1:24am 
@ Warvaka Does this modlist have crashes right now, after 6.2 Update?
nerfmyexistence 3 Jul @ 8:54pm 
@warkava im getting occasional end turn crashes on the ice courts turn. Its not everyturn. Over an 80 turn campaign so far ive had about 4 of them
nerfmyexistence 3 Jul @ 7:05pm 
@warkava thanks for the advice. Im starting another set of fresh campaigns ill let you know if i find anymore crashes. Also CTD means crash to desktop
HappyPurging 3 Jul @ 10:51am 
Which mods did you remove from the collection? That way I can remove from my list since I DLed before you did your cleaning!
Warvaka  [author] 3 Jul @ 5:04am 
@HappyPurging -
1. Try re-subscribing to the modpack
2. I'm not sure what your problem might be since everything works for me with all mods on - but I recommend reading the descriptions and disabling some of the mods when playing for a particular campaign
Warvaka  [author] 3 Jul @ 5:01am 
Cleaned the modpack from unnecessary mods. Removed mods that removed all limits on ROR units - because of which the AI ​​could spam them. The game experience should improve.

In the Mod Manager it may say that 3 mods are missing - these are the mods that removed the limits on the purchase of unique units from DEER 24
Warvaka  [author] 3 Jul @ 3:20am 
@Lucci

I understand what you are talking about. There are overlaps of legendary heroes and sometimes lords from 3 mods: Legendary characters, Heroes of legends and Mixu's LL. They overlap with SCM Might of the Maw and Cataph Southern Realms.
Here it is fixed only from the user side inside MCT. There you can also disable Skulltaker as a hero and 2 Skill which is added with Legendary characters
Warvaka  [author] 3 Jul @ 3:14am 
@clubbsfamily

Hi, there is no list of specific OP mods for units yet, I will compile it based on the comments - so far they have given feedback that Runic units are OP. There is a list of cheat mods in the description.

I will also later delete all mods that remove restrictions on ROR, as they really spoil the balance and the interest of hiring regular stacks.
Lucci 2 Jul @ 10:10pm 
@HappyPurging Honestly, I just hit subscribe to all lol. I am using the Prop Joe mod mod manager.

I removed all the russian translation mods and the OP mods. i removed a handfull of mods I didn't want like the reject diplomacy mod. I don't want to clog up the comments with the mod manager export but if you add me on here I can message it to you.
HappyPurging 2 Jul @ 8:53pm 
@Lucci how did you get your load order set up? did you use WH3 Mod Manager? I CTD everytime on load up!
Lucci 2 Jul @ 8:11pm 
Can confirm that the main menu pop-up about overlapping characters was the issue. I am now deep into my Lyonesse playthrough with no issues. Great collection! thanks for putting it together and responding to peoples issues!
HappyPurging 2 Jul @ 8:06pm 
not sure if you posted the WHMM modlist order, but if you could add it to your collection page or create a discussion with it, that would be great!
Lucci 2 Jul @ 5:31pm 
CTD = Crash To Desktop

I think my issue was I was ignoring the warning at the main menu about overlapping legendary lords. I chose one of the option to disable them and things seem to be working now.
clubbsfamily 2 Jul @ 4:44pm 
Do you have a list of specific mods to disable that you would consider OP as you mentioned?
Warvaka  [author] 2 Jul @ 3:47pm 
@Lucci

Just checked it myself. Everything works for me both before and after 5. No crashes. Did you read the description?
Warvaka  [author] 2 Jul @ 3:14pm 
@Lucci Hi!

I'm not sure I understand correctly what CTD is. Is it a game crash? I tried to find information on the Internet, but even GPT can't explain it.
Warvaka  [author] 2 Jul @ 3:10pm 
@HappyPurging Hi

I'm not sure if I put everything in the right order in Steam. I followed the logic that the most important mods should be at the end - which means they will be loaded last to fix holes in the modpack. Try sorting the mods as in the collection - if necessary, I will remove all Russian translations
Lucci 2 Jul @ 2:49pm 
Keep getting CTD within first 5 turns. First with Nagash Second with Lyonesse. Sometimes after battles but usually during the end turn.
HappyPurging 2 Jul @ 11:29am 
I see, when importing the collection into WHMM there is an option to order the imported collection in the order the collection is ordered on Steam. So if it’s ordered in reverse here, then that option can’t be used.

Are you able to able to get the WHMM mod list shared? It would be greatly appreciated!!

If not then each mod would need to be manually ordered in this case!
Warvaka  [author] 2 Jul @ 10:46am 
@HappyPurging Hi


In theory, yes. For example, MCT should be a priority for loading. But it works fine for me and in disarray. I would be happy to talk to someone who can give feedback on setting up the build inside Wh Mod Manager.

I generally use it to launch the game. But when trying to find conflicting mods, it throws out(
HappyPurging 2 Jul @ 10:19am 
So with respect to load order, it should be in the reverse of the collection? Meaning the last mod listed on the page should be at the top of the load order?
Warvaka  [author] 1 Jul @ 9:52am 
5. Actually - when the AI ​​is too selenium, it may well be due to the Hecleas AI Overhaul mod. It literally turns the AI ​​into a killing machine + add trade mods and you get Skarbrand with 10k income from trade alone and a huge doom stack. For me, it's a special pleasure to fight against other doom stacks

As for tank divisions, the Frodo's Dynamic disasters mod did the trick. It literally creates unforeseen circumstances within the company.

Here's an example:
The Greatest Crusade: Endgame is a complete disaster for Bretonnia. Bretonnia is going on a crusade against... everyone.

6. MOST IMPORTANT - you said you had a crash with the Cathayan units. If possible, I need screenshots before the crash. I know almost all the mods installed by heart, so I can pinpoint the mod that broke your game. This is a really critical issue that can lead to the mod being removed.
Warvaka  [author] 1 Jul @ 9:51am 
3. Regarding the balance of units - I initially said that there are real OP units and races, which, among other things, can be used by AI.

Alas, but if you want to see the balance, then there is only SFO. But, unfortunately, there is no way to install all the variety of mods, as in my assembly.

I can make a list of truly OP mods based on player feedback, so those who do not want to see strong stacks against themselves can remove them. But I see no point in removing them from the assembly, since they do not cause crashes.

4. Cheats do not work on AI. All except Artefacts of Legends / Tier Five Settlements For All Factions (Can this be considered cheating at all?)

In fact, my assembly has its own balance of the world and races. I am completely satisfied with it, since it is unique. I can only collect community feedback and make a list of mods to disable/remove
Warvaka  [author] 1 Jul @ 9:51am 
@nerfmyexistence

Hi. Thanks for the feedback.

1. I basically recommend re-subscribing to the entire modpack. (Many mods have been updated and are updated regularly, so I periodically reinstall EVERYTHING myself)

2. I agree that the Southern Countries and Skaven Clans mods are the heaviest and not optimized at all. Not in terms of balance, not in terms of playing with/against them. They slow down the game, and I often use them as fodder for my main races.

But the modpack would be incomplete without them, as would the game world - this is my subjective opinion. This is exactly the same as saying that they bring a healthy or unhealthy balance to the game.

The main thing for me is that there are no crashes with them, at least for me for sure.)

Perhaps there are submods that can improve
Southern Countries. Honestly, I wasn't looking
nerfmyexistence 1 Jul @ 6:45am 
Ive currently got every cathay mod disabled and playing as snikitch to see how far i can get without crashes
nerfmyexistence 1 Jul @ 6:45am 
3/3 I fought 3 stacks with 33 golems between the 3 as the ordo draconis and even with OP late game max ward save abborash with nearly infinite winds of magic and 500% battle healing cap i still lost. They also start recruiting the "low tier" runic golem around turn 30 and they usually pack 3 or 4 into a stack at a time which is the equivalent of skarbrand showinng up with like 6 blood thirsters on turn 30. Another balance thing is empire rebellions. Theres a chance for empire rebellions as karlfranz for them to spawn in with one of the end game tanks in the stack, and those things are SUPER broken. Its like taking a t-90 to fight cave men. Ive had multiple campaigns as karl ended by that. Kislev can do the same thing but as a regiment of renown, so if you back kislev into a corner theyll recruit that tank earlier then theyre supposed to and boom youve just become the npc in your own campaign.
nerfmyexistence 1 Jul @ 6:44am 
2/3 Disablng the southern realms did amazing for balance as well because without them disabled the beast men and skaven farm them for lots of levels. I had that one beastmen with 75% missle resistance show-up in my karl franz campaign at level 17 with a full stack centigors on turn 12 and full wipe my campaign. The reason is the southern realms are unnaffected by all cheat mods besides the 3 points per level. They also are unnafected by the additional settlement slots mods as well as climate adjustion mod. Also i recommend disabling the runic golems mod because the dwarves will regularly doom stack spam them late game.
nerfmyexistence 1 Jul @ 6:43am 
hey brother sorry about the long time since last reply. Ive been playing with the mods and have been eliminating some of the mods causing issue. Like you stated before the russian mods must be disabled or else there wil be tons of missing text. Also there seems to be a conflict with the skaven clans and esoterica mod causing missing text on some faction units. Also i havent figured out which but i learned that theres some modded cathay units that cause CTD when viewing them in enemy army. I learned that while playing snikitch and found an army that any time it battled in end turn or i clicked on it it caused CTD. I experienced alot of end turn crashes with enemy ally camera turned on with fast forward on or off. I got alot of them when i allied with reponse de lyon her battles with aribi and rakaph in particular were rough. Disabling additional mp did wonders and allowed me to play 30 turns straight as archaeon with no crash which was my longest streak so far.=
Warvaka  [author] 26 Jun @ 8:54am 
At the moment, the maximum. Everything else is either Chinese or breaks other mods. In general, I will make a proposal for discussion
Muleh 26 Jun @ 8:51am 
How have you made this even better today!? Love it dude - keep up the good work!