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WARNING!
1. You must have all the add-ons
2. Not for POTATO PC
3. This not Lore-frendly
4. Some units OP. Some Hero OP. Some Races OP
5. There may be bugs. Please report them.
6. Install all mods from top to bottom Sequentially
7. The total weight of all mods is more than 80 GB
Legendary Characters
Agemouk's TOMB KINGS: Extended
OvN Lost Factions: Dread King Legion
Waiting for updates or you can try disabling them and everything related to them
I ask everyone:
1. In order to write about game crashes, there is a discussion section
2. I will not understand what the problem is if you do not take screenshots
Thank you for writing about the crash, but without details it is useless
So that I can find the reason - download the autosave and take a screenshot of the army that you attacked, which led to the game crash
Even with knowledge of all the mods in the assembly, nothing is clear from indirect data
1. Try re-subscribing to the modpack
2. I'm not sure what your problem might be since everything works for me with all mods on - but I recommend reading the descriptions and disabling some of the mods when playing for a particular campaign
In the Mod Manager it may say that 3 mods are missing - these are the mods that removed the limits on the purchase of unique units from DEER 24
I understand what you are talking about. There are overlaps of legendary heroes and sometimes lords from 3 mods: Legendary characters, Heroes of legends and Mixu's LL. They overlap with SCM Might of the Maw and Cataph Southern Realms.
Here it is fixed only from the user side inside MCT. There you can also disable Skulltaker as a hero and 2 Skill which is added with Legendary characters
Hi, there is no list of specific OP mods for units yet, I will compile it based on the comments - so far they have given feedback that Runic units are OP. There is a list of cheat mods in the description.
I will also later delete all mods that remove restrictions on ROR, as they really spoil the balance and the interest of hiring regular stacks.
I removed all the russian translation mods and the OP mods. i removed a handfull of mods I didn't want like the reject diplomacy mod. I don't want to clog up the comments with the mod manager export but if you add me on here I can message it to you.
I think my issue was I was ignoring the warning at the main menu about overlapping legendary lords. I chose one of the option to disable them and things seem to be working now.
Just checked it myself. Everything works for me both before and after 5. No crashes. Did you read the description?
I'm not sure I understand correctly what CTD is. Is it a game crash? I tried to find information on the Internet, but even GPT can't explain it.
I'm not sure if I put everything in the right order in Steam. I followed the logic that the most important mods should be at the end - which means they will be loaded last to fix holes in the modpack. Try sorting the mods as in the collection - if necessary, I will remove all Russian translations
Are you able to able to get the WHMM mod list shared? It would be greatly appreciated!!
If not then each mod would need to be manually ordered in this case!
In theory, yes. For example, MCT should be a priority for loading. But it works fine for me and in disarray. I would be happy to talk to someone who can give feedback on setting up the build inside Wh Mod Manager.
I generally use it to launch the game. But when trying to find conflicting mods, it throws out(
As for tank divisions, the Frodo's Dynamic disasters mod did the trick. It literally creates unforeseen circumstances within the company.
Here's an example:
The Greatest Crusade: Endgame is a complete disaster for Bretonnia. Bretonnia is going on a crusade against... everyone.
6. MOST IMPORTANT - you said you had a crash with the Cathayan units. If possible, I need screenshots before the crash. I know almost all the mods installed by heart, so I can pinpoint the mod that broke your game. This is a really critical issue that can lead to the mod being removed.
Alas, but if you want to see the balance, then there is only SFO. But, unfortunately, there is no way to install all the variety of mods, as in my assembly.
I can make a list of truly OP mods based on player feedback, so those who do not want to see strong stacks against themselves can remove them. But I see no point in removing them from the assembly, since they do not cause crashes.
4. Cheats do not work on AI. All except Artefacts of Legends / Tier Five Settlements For All Factions (Can this be considered cheating at all?)
In fact, my assembly has its own balance of the world and races. I am completely satisfied with it, since it is unique. I can only collect community feedback and make a list of mods to disable/remove
Hi. Thanks for the feedback.
1. I basically recommend re-subscribing to the entire modpack. (Many mods have been updated and are updated regularly, so I periodically reinstall EVERYTHING myself)
2. I agree that the Southern Countries and Skaven Clans mods are the heaviest and not optimized at all. Not in terms of balance, not in terms of playing with/against them. They slow down the game, and I often use them as fodder for my main races.
But the modpack would be incomplete without them, as would the game world - this is my subjective opinion. This is exactly the same as saying that they bring a healthy or unhealthy balance to the game.
The main thing for me is that there are no crashes with them, at least for me for sure.)
Perhaps there are submods that can improve
Southern Countries. Honestly, I wasn't looking