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Also, Trout, yes! You can use sinners like gooners with a ritual I added recently
I lowered the percentage of ctd "swapping bug", removing the "modprio" command
I tried in every dimension map and with many mods other than Succubus, and it works now almost every time.
I suggest for now to using this mod without too many other mods in the same time.
I usually play with Large map and it happens 1 on 3 times.
Maybe is something that happens during the creation of big maps, something that is connected to this "swapping" thing.
I asked on the discussions topic what is to the devs, but I think they don't saw the post yet.
Anyway I really appreciate your help, please report me every other thing that you think can be useful
I lowered the percentage simply activating less mod together with succubus. Try that while I try to solve this.
If I can know what swapping is I'm sure I could solve this is a few minutes.
take a look also to the ctd "swapping" bug at the world creation. I've lowered the percentage to this happen, but I want to eradicate it totally
I'll try to report more bugs as I go.
Blasphemous birth crashing the game did happen multiple times tho. I think its when there are too many gooners on one tile and/or there are multiple succubi on the same tile. Will test again in this update.
definitely resolved ctd at world creation (swapping problem)
rebalanced succubus Attacks
re-added succubus whip (thanks Volcanic)
added a ritual to build a new succubus mansion on old ruin castle (for you Assassin <3)
Assassin I will add something that you will like in the next update :)
rangedweapon50s <dmg> "weapon"
Equips the monster with a range+skip weapon that has 50% chance of being used in melee (100% at range). When used the next weapon will be skipped.
rangedweapon50x <dmg> "weapon"
Equips the monster with a range+skip weapon that has 50% chance of being used in melee or range. When used the next weapon will be skipped.
meleeweapon 1 "Succubus Whip"
rangedweapon50s 1 "Succubus Drainken"
rangedweaponbonus 1 "Succubus Kiss"
this makes Drainken 100% chance to be used at range
and 50% in melee to use either Drainken or Kiss
Also the weapon "Succubus Whip" does not appear in-game, and I can't find mention of it in the code, causing Succubus Outsider to only have 3 attacks, Drainken, Kiss and Dream Seduction.
One other thing I noticed was that the ritual "Ritual of Succubus Mastery"
(the level 4 ritual for learning rituals)
is marked as free within the code, but I was only able to acquire it though "Ritual of Mastery"
(the level 2 ritual for learning)
Thank you for the great mod, I am just curious if these are bugs or intended mod behavior.
the game crashes whenever I try to cast blasphemous birth with a succubus that I did not start with
or an expensive ritual to create another succubus mansion
(Honestly I could deal with a couple of failed world creations, any way to get the previous version 0_0?)
Don't worry you made nothing wrong. I had to remove the "capitolium event" because it makes the game ctd during world making.
When I'll figure out how to make that event working I will re-add it in the game. :)
Great update!
(give me more feedback on future bugs or if you encounter some other problems)
definitely resolved ctd at world creation
revamped corrupted princess ritual (now the castle can became a ruin if the Succubus are too hungry!)
added a ritual to turn Sinners in Gooners (Let's ride Inferno!!!)
Capitolium ruins can be evolved to louscius ruins too
two bugs:
a. had to restart and reinstall mod several times until it didnt ctd at world gen.
b. lost magic items when transforming hero (farewwell wonderful sword with decay).
But the most annoying bug remains the "swapping" one that make the world creation crash sometimes, if someone know how to fix that I will be really happy!
@kpiozero
Actually there is a little issue only during the first creation of the world.
sometime, during the "swapping" screen in the first world creation, the game crash. I havent actually find a way to resolve that.
But is enough to simply restart the game and it will works as well
@kelloth
birth skill with over 1200 gooners ?!?!? O______o you're a wizard
also, cool way to use baron too!!! :)
Also there is a bit of a silly way to abuse a baron faction. If you charm a baron you can make hamlets into mottes it'll a motte will turn back into a hamlet before turning to ruins, giving more uses for getting goons out of a city.
As for those asking how to get hundreds if not thousands of goons, make lavicious ruins. They pop out more goons out every turn.
removed crash bug (swapping windows. Basically I discovered that "eerie farm" are kind of portals that can't be added as a new terrain to your modded class. I replaced them with ghost farm <3)