Arma 3
JCA - MCRP Expansion 2035
10 Comments
Grave  [author] 24 Jul @ 2:24pm 
@GTG | Anoreth i like to be snappy, but yeah because i didnt want to force people to use one or the other I made it a soft compat.
GTG | Anoreth 24 Jul @ 2:19pm 
ah fair enough. Sorry for the disturbance btw. I also didn't expect an answer so soon either. Thank you.
Grave  [author] 24 Jul @ 2:14pm 
@GTG | Anoreth they are soft dependencies. you can either use MCRP, or the all-in-one gear mod JCA - IE, making one or the other a hard dependency means you would be forced to use either the standalone, or all in one. the mods are linked in the description at the very top.
GTG | Anoreth 24 Jul @ 1:53pm 
add the dependencies on your mods if you can
Grave  [author] 9 Jul @ 3:32am 
@CHASKOH what? I'm not psychic
CHASKOH 8 Jul @ 8:16pm 
AA-12?
Grave  [author] 17 Feb @ 5:24am 
@Stolt considering that this mod was just created to specifically separate these assets from the main one, no. MCRP as a standalone has been reworked to act as a dependency mod so if people wish to use the new vests for their units with the name-tag and patch function they aren't stacked with 15 different vest variants they did not want. The expansions exist now as a platform that people can use optionally if they want and are no longer forced to have them.
Stolt 17 Feb @ 4:47am 
Any plans to combine this with the other MCRP mod? Or the modular carrier remake mod?
Komodo 30 Jan @ 10:39am 
hell yeah
Dacia51 30 Jan @ 8:25am 
Sick