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The good news is that I do have a bit of knowledge of Java, so if the mod architecture eventually moves out of .txt files and into something Java oriented I can still probably figure it out.
Also, on my quick test, I wasn't able to apply it to an existing save anymore. i.e., I started a game without the mod, then enabled it, and food continued to expire. I don't know why that is yet. But it works on a fresh game when enabled. I'll keep doing a little testing but at least for now it works on new saves.
The solution to fixing that is LUA-based -- you just execute the same process that this mod does, but you do it at the end of the mod load order so that any new foods added also lose their fresh and rotten parameters. But since I don't know how to script in LUA, that isn't a fix that I've been able to implement.
Everything’s working now! No more spoiled food on the menu! I really appreciate it!
If you ever manage to make it compatible with Sapph's Cooking [B42+], it would be perfect!
Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3409143790
Version 4.11 really broke the mod. We're eagerly waiting for your update.
Thanks for the great work! I usually play in "isolated in the forest" mode, and your mod really helps me avoid losing my fish and hunted meat.
ERROR: General f:0, t:1742860550380> ExceptionLogger.logException> Exception thrown
java.lang.Exception: Item not found: Base.PumpkinSmashed at OutputMapper.getItem(OutputMapper.java:127).
By the way on my new world I started, tested out the mod and I love it. I downloaded and wanted this because my game is bugging out. I put my sandbox settings at very slow decay and no decay in refrigerators and with in 10 days all my food is stale in a frigde! So this mod is a God send! lol Thanks
Continue to let me know if you find any other items that are still spoiling.