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Have fun potheads! Actively working on making the models all look right, and compiling True Smoking compatibility :)
Cheers, looking forward to seeing compatibility!
I’ve also posted about the conflict on the True Smoking mod page to let that author know, and reminded them of your recent comment. Since both sides seem interested, hopefully some direct coordination can speed things up and give us full integration instead of temporary half-fixes.
Really appreciate the work you’re putting in — a lot of us in the community are looking forward to seeing Green Fire and True Smoking complement each other smoothly.
Conflict functions:
OnEat_Tobacco(food, character) (Green Fire)
Smokable:update() → self.callback(self) (True Smoking)
Root cause:
Green Fire’s OnEat_Tobacco expects (food, player) and uses character:HasTrait().
True Smoking assigns OnEat_Tobacco as a per-tick callback, but only passes self (a Smokable object). This makes character = nil and causes the error attempted index: HasTrait of non-table: null.
Would it be possible to make these two mods compatible (e.g. align callback parameters or isolate the functions)?
These things ARE being worked on and are aware of in house
HOWEVER DRUNKENESS IS RENDERED NONEXISTENT THIS IS A MAJOR BUG BEING WORKED ON ACTIVELY but otherwise have fun !
I already use these three mods:
- N&C's Narcotics
- HGO Expansion (B42)
- Reefer Madness (B42)
Can I add yours too? Would it conflict or be redundant?
Thanks in advance
The mod IS functional though and i use it in my standard saves