Project Zomboid

Project Zomboid

[42] Jigga's Green Fire
125 Comments
aburntChicken_  [author] 23 hours ago 
All table surface models have been adjusted to no longer clip through the floor, and the in hand smokeables are now visible a little wonky but NOW YOU CAN SEE THE BLUNT :D Enjoy :spiffo: :spiffo:
aburntChicken_  [author] 8 Oct @ 7:36pm 
I think its something TIS will probably address as they update build 42 but as of right now almost every crafting recipie is tied to the new crafting stations that is the "new build 42" feature to debut
Tazy McLoad 8 Oct @ 10:39am 
It's intentional? I mean I get drying it when you grow it but I genuinely thought it was a bug from cigarettes. Thank you for the info and the awesome mod :)
aburntChicken_  [author] 8 Oct @ 7:55am 
Model fixes coming today! :)
aburntChicken_  [author] 8 Oct @ 7:55am 
You get undried tobacco becuse the devs want you to build a drying rack its super simple to craft and is kinda just the direction build 42 is gonig... im sure they will adjust to compensate but this mod exclusively handles cannabis, with some tobacco compatability
Tazy McLoad 5 Oct @ 10:08am 
Small request - Could you add a recipe for breaking down cigarettes into tobacco that can be rolled? At present I add the Hemp & Tobacco mod just for this one recipe. Can't fathom why I get undried tobacco from breaking cigs in vanilla
aburntChicken_  [author] 4 Oct @ 1:27pm 
Im not sure what "high status" youre even talking of.. this seems like a really niche bug... For the record this is the Build 42.12 version... build 41 should use the original Jiggas Green Fire ... good luck man im gonna try and keep looking into on top of the compatability patching
Cohen 4 Oct @ 1:10am 
It is that "extra" smoking stress, this was happening to me since B41: I get high, I get the high status and also max stress, which then goes away after I smoke a cigarette. Its like the weed negates the tobacco somehow. I was using the Smoker mod in B41, now I use the Hemp&Tobacco for example... Im gonna try what you said, in any case, keep up the great work
aburntChicken_  [author] 3 Oct @ 10:01am 
@Cohen i'm not sure how to fix your problem as i cant seem to recreate it on my end, verifying the integrity of the game files and trying to rework your mods.. reach out in the HGO discord theres a lot of good hard working potheads in there lol
aburntChicken_  [author] 3 Oct @ 8:26am 
let me look into for you friend, its gotta be the new update, lets see if we can mellow your survivor out
Cohen 3 Oct @ 3:15am 
I just wish I could smoke one joint in this game without immediately going to max stress, no matter what mod or combo of mods I use, this is basically always the case
aburntChicken_  [author] 2 Oct @ 11:46pm 
If im not mistaken Spanish Translation has been added thanks to @Kasualidad , please let me know if its working! :)
aburntChicken_  [author] 2 Oct @ 11:09pm 
FYI The mod absolutely functionally works, just some visual bugs present as of this comment!
Have fun potheads! Actively working on making the models all look right, and compiling True Smoking compatibility :)
hope the move goes well! this is one of my old faves, hope I survive long enough to see if it's working fine!
aburntChicken_  [author] 29 Sep @ 10:09am 
Hey guys, currently working on moving irl so mod may expereince new errors due to 42.12 update .. stay tuned
aburntChicken_  [author] 28 Sep @ 6:53am 
content soon
:spiffo:
PURPLE RUNTZZZ 17 Sep @ 8:45am 
does this mod work with skylers drug mod?
Aesonne 16 Sep @ 2:04pm 
Wouldnt you be able to add compatibility with vanilla rolling papers with your own? I cant find vanilla ones, but only from your mod sir :(( Pretty please:spiffo:
kabbage man 9 Sep @ 9:49pm 
thank you appreciate the help ill keep looking
aburntChicken_  [author] 9 Sep @ 4:51pm 
funnily enough the JGF rolling papers are currently not connected to the crafting recipies, because TIS added Rolling papers themselves lol sorry survivor you gotta keep looking for now :(
kabbage man 9 Sep @ 3:01pm 
rolling papers don't seem to be letting me roll joints idk if its a conflict with another mod but any time i have rolling papers it doesn't count it as a usable item for the crafting recipe
aburntChicken_  [author] 5 Sep @ 9:53am 
:spiffo: :spiffo:
NonstickSQYD 5 Sep @ 8:13am 
weirdly there was no error it was just a mysterious object and i couldnt investigate idk
aburntChicken_  [author] 5 Sep @ 7:59am 
Nonstick are you able to provide an error code for this issue? as im unable to recreate it in game
NonstickSQYD 4 Sep @ 10:18am 
We love you mr jiggasgreenfire mod i literally cannot play zombler without this mod :deadrat:
aburntChicken_  [author] 4 Sep @ 9:35am 
Ill look into the code for mysterious object... models are still the major issue, but compatibility is next to finished (Irl gets in the way of passion projects unfortunately but were still ironing out!)
NonstickSQYD 4 Sep @ 9:17am 
it works but theres often times where the "mysterious object" just doesnt work and you cant investigate it
Ratamus 20 Aug @ 10:09pm 
@aburntChicken_ Hey guys, im more than happy to help get our mods working together, I've been fairly busy with work this year but I can always make some time during weekends or some evenings to make some code changes if need be. Feel free to reach out to me on discord if need be (im in the pz modding and community discords)

Cheers, looking forward to seeing compatibility!
Sur.Vival 20 Aug @ 8:05pm 
Hi @aburntChicken_ - thanks a lot for the update — really excited to hear you’re actively working on native True Smoking compatibility!

I’ve also posted about the conflict on the True Smoking mod page to let that author know, and reminded them of your recent comment. Since both sides seem interested, hopefully some direct coordination can speed things up and give us full integration instead of temporary half-fixes.

Really appreciate the work you’re putting in — a lot of us in the community are looking forward to seeing Green Fire and True Smoking complement each other smoothly.
aburntChicken_  [author] 20 Aug @ 7:55pm 
BTS we are ACTIVELY working on native True Smoking compatability, we got the code and permissions, just putting it all together! :)
Sur.Vival 20 Aug @ 5:58pm 
There seems to be a conflict between [42] Jiggas Green Fire and True Smoking.

Conflict functions:

OnEat_Tobacco(food, character) (Green Fire)

Smokable:update() → self.callback(self) (True Smoking)

Root cause:
Green Fire’s OnEat_Tobacco expects (food, player) and uses character:HasTrait().
True Smoking assigns OnEat_Tobacco as a per-tick callback, but only passes self (a Smokable object). This makes character = nil and causes the error attempted index: HasTrait of non-table: null.

Would it be possible to make these two mods compatible (e.g. align callback parameters or isolate the functions)?
HuckleR 18 Aug @ 10:47am 
YEAH!
aburntChicken_  [author] 16 Aug @ 1:16pm 
dRUNKENESS MOODLE FIXED!!!!
aburntChicken_  [author] 6 Aug @ 7:11am 
Theres still a couple bugs with the mod, gotta add rolling papers , the base disposable lighter and bbq lighter to the smokeable tab... again this mod had to be rebuilt from the entire ground up so its got a few kinks still in there... drunkeness is still busted as well but thank you all for the support
These things ARE being worked on and are aware of in house
Captain Underpants (real) 5 Aug @ 11:22am 
The rolling papers added from this mod are not usable instead only base version are roll-able, Do you plan on changing this as the official papers are far more rare that jigga's. Loving b42 with jiggas again keep up the good work.:steamthumbsup:
SOS 1 Aug @ 9:50pm 
Where can i find the items i haven't found any in any mod
aburntChicken_  [author] 29 Jul @ 7:42am 
Check for errors and try to ensure JGF is towards the bottom of your load order
Wierdersnow116 29 Jul @ 6:30am 
i had bongs and bags of weed on my tables and logged out when i came back it had all despawned
Le Poyê 29 Jul @ 5:12am 
high five ^^
TARTEX 24 Jul @ 6:57am 
INCREDIBLE B42
aburntChicken_  [author] 18 Jul @ 7:26am 
Further update coming soon, crafting recipes, bug fixes etc
aburntChicken_  [author] 15 Jul @ 9:47am 
HGO is included in official compatibility as they are actually collaborators on the project! :) I haven't myself tested N&C or Reefer Madness but it absolutely should be compatible as JGF is all set up with its own isolated loot tables and crafting recipies

HOWEVER DRUNKENESS IS RENDERED NONEXISTENT THIS IS A MAJOR BUG BEING WORKED ON ACTIVELY but otherwise have fun !
SIMBAproduz 14 Jul @ 7:21pm 
Can you answer my question ma friend @aburntChicken_?
I already use these three mods:

- N&C's Narcotics
- HGO Expansion (B42)
- Reefer Madness (B42)

Can I add yours too? Would it conflict or be redundant?
aburntChicken_  [author] 14 Jul @ 4:31pm 
Spawn rates have been adjusted to admittedly high levels, every home is now next to over 50% guaranteed to posses an item akin to JGF. HAVE FUN POTHEADS! Further updates will be coming sooner rather than later
Beer 6 Jul @ 6:04am 
Wonder this mod add joints and stuff to zombie loot table and bongs and stuff around the world? Not tucked away in a box somewhere just like on a corpse i can find a joint?
El Rey 5 Jul @ 7:50pm 
multiplayers works on pz v42?
TheSarj 4 Jul @ 5:06pm 
I have been playing with this mod enabled for a good 10 hours of real time playing, searching homes and businesses but yet found nothing at all related to this mod. Is there a specific building these spawn in? My only other thought than not looking in the wrong places is, maybe smokers delight is messing with the spawns and prioritising cigars (which are still really rare finds) over this mod. Maybe, also, I'm on B41, is this B42 only?
Thanks in advance
tazze 29 Jun @ 5:03am 
are you tested to drink alcohol with and without the mod activated ? do it and ur gonna see the bug
aburntChicken_  [author] 28 Jun @ 3:46pm 
Been a busy month IRL but the mod is not abandoned, just updates are a WIP thank you
The mod IS functional though and i use it in my standard saves
tazze 25 Jun @ 1:36pm 
the mod make the game bugged, i juste tested with and without him and when its activated there is no drunk effect and some animation hare desactivated and when i desactivate the mod all goes good so plz fix it if u can thanks