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Only thing that influences the info section that i have is Bigger Character Avatars
It should go without saying that changing sandbox settings in-game does not apply those changes until you at least quit to menu and reload the save. This means when I loaded in with the Body Hair Growth setting already at 0, and I swapped it to 20, it was not going to start using the 20 setting straight away - I'd need to quit to main menu and load back in first.
But there appears to be another step to consider: shave off the body hair so that it can grow back 1 more time with the incorrect behavior, shave it again, and then the new settings should take complete and full effect.
Because I'm trying to have 20 days between body hair growth events, and I'm on 2 hour days, I won't be able to be confirm the growth event happening when its supposed to for a while. For now, though, I think the too-fast behavior has been fixed.
Yesterday I set Body Hair Growth to 0 as a temporary measure after reporting the issue, and in some very short testing it seemed to work as expected and disable growth. But now body hair just grows within 2 in-game hours regardless.
I unsubbed and resubbed before playing today to make sure I was on the newest version.
I'm still playing the game normally to see if the head stubble prompt appears after the (alleged) 3 days its set to. It didn't appear in 3 hours so it might be behaving.
On that note, is the sandbox setting supposed to still say (Days) despite it being configured for hours now?
Guess I have to multiply 24 by 20 and use Sandbox Options to change the settings in my save...
Thank you for the great mod.
The 42.12 update completely ruined the mod, sadly.
______________________________________________________________________________
Callframe at: setWornItem
function: applyVisual -- file: BodyDetailAvatar.lua line # 69 | MOD: Spongie's Character Customisation
function: applyVisual -- file: BodyDetailMenuPanel.lua line # 398 | MOD: Spongie's Character Customisation
function: applyVisual -- file: CharacterCustomisationPanel.lua line # 333 | MOD: Spongie's Character Customisation
______________________________________________________________________________
Of course, there's way more than that, but it spits out literally hundreds of errors regarding your mod at launch, and then a couple of hundred more when trying to do anything.
Hope it was any kind of help, and once again thank you for bringing vanilla friendly detail to the world of PZ.
I'm also getting this error when enable this mod. Running on macbook pro M1 Sequoia
attempted index: derive of non-table: null
function: CharacterCustomisationPanel_INGAME.lua -- file: CharacterCustomisationPanel_INGAME.lua line # 10 | MOD: Spongie's Character Customisation
java.lang.RuntimeException: attempted index: derive of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:502)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1623)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:639)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:582)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:568)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:427)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:318)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:480)
at zombie.GameWindow.init(GameWindow.java:1386)
at zombie.GameWindow.mainThreadInit(GameWindow.java:756)
at zombie.GameWindow.mainThreadStart(GameWindow.java:598)
at zombie.MainThread.mainLoop(MainThread.java:64)
at java.base/java.lang.Thread.run(Unknown Source)
`
`attempted index: derive of non-table: null
function: CharacterCustomisationPanel_INGAME.lua -- file: CharacterCustomisationPanel_INGAME.lua line # 10 | MOD: Spongie's Character Customisation
java.lang.RuntimeException: attempted index: derive of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:502)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1623)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)