Half-Life 2

Half-Life 2

(V4 UPCOMING!!) Cremators Restored
222 Comments
Omar Perez 29 Sep @ 1:13pm 
i don't know if this is supossed to work like this, but cremators don't move, attack, or do anything, if i kill one it dissapears leaving his respiration behind
VoidlessWorks 18 Sep @ 5:25pm 
I got it to work! my computer needed a update!
VoidlessWorks 18 Sep @ 3:53pm 
eh I dont got a good computer that prob has something to do with it:steamsad:
VoidlessWorks 18 Sep @ 3:48pm 
it just crashed the same again
VoidlessWorks 18 Sep @ 3:45pm 
I will try to use the console
VoidlessWorks 18 Sep @ 3:43pm 
I did try to start a new game
Metrocop  [author] 18 Sep @ 3:37pm 
Loading into a old save with the mod enabled will crash your game , you might have to enter the map name from the console .
Ennard_Idk  [author] 18 Sep @ 3:36pm 
VoidlessWorks, did you try to start a new game?
VoidlessWorks 18 Sep @ 3:34pm 
crashes my game when I try to play half-life I cant even load into a map :steamsad:
Kastuk 28 Aug @ 11:09am 
Will be nice to have them in AIr Exchange map.
STIKI228 URF.IM 21 Aug @ 10:12am 
I would like to see an RTB model made for the cremator.
Ennard_Idk  [author] 13 Aug @ 9:35am 
yeah, this is a little outdated lmao
the parasites in your head 13 Aug @ 3:22am 
first time i encountered one, it lit a stairway on fire for like 10 seconds then seemingly stopped thinking. second time, it tried to light me on fire, missed, then walked into the fire that it made and very quickly died. awesome mod 10/10
Ennard_Idk  [author] 12 Aug @ 9:25pm 
@Laboratory a lot of improvements in the enemy AI and Dark Interval's model :)
Ennard_Idk  [author] 12 Aug @ 9:24pm 
@LqmKim map logic
Laboratory 12 Aug @ 9:55am 
What could we expect to see in V4?
LqmKim 12 Aug @ 12:01am 
is this a npc or just a animated prop?
Ennard_Idk  [author] 11 Aug @ 7:05am 
:( if only that was possible
DerekThePerson 10 Aug @ 9:18pm 
i wish this was compatible with that black mesa trainstation_01 mod
antlionguardinc 6 Aug @ 2:59am 
@Metrocop
Make Compatible this My HL2 Old School Maps Mod
Ennard_Idk  [author] 4 Aug @ 1:46pm 
no prob
The G-Man 4 Aug @ 1:01pm 
okay i might be having the same problem creeperbionicle had, my bad
The G-Man 4 Aug @ 12:32pm 
are there any mods this mod doesn't work with? for some reason the mods not working
justdeltaxd 3 Aug @ 1:50pm 
alright :steamthumbsup:
Ennard_Idk  [author] 3 Aug @ 1:45pm 
not yet, but there's active work on it being done, so it's gonna to be soon :P
justdeltaxd 3 Aug @ 1:43pm 
Is there a release date for v4?
Ennard_Idk  [author] 3 Aug @ 1:39pm 
@justdeltaxd that's already getting fixed for v4 :D
justdeltaxd 3 Aug @ 1:37pm 
I also forgot to report a bug where the Cremator will keep playing its sounds after death.
justdeltaxd 3 Aug @ 1:36pm 
I didn't see the pings until I was looking through the modpack, thank you!
Ennard_Idk  [author] 31 Jul @ 5:54pm 
@justdeltaxd ;) wish granted
Ennard_Idk  [author] 31 Jul @ 1:53pm 
@justdeltaxd that map addition on the coast is planned to be on the next update :)
and the Nova Prospekt variant idea sounds interesting, I'll talk about it with Metrocop
justdeltaxd 31 Jul @ 11:29am 
Also, maybe a Nova Prospekt variant, but that may be a stretch
justdeltaxd 31 Jul @ 11:27am 
Can this be put on the coast map with the pile of burnt bodies next to the single rundown house with Combine outside of it?
Metrocop  [author] 30 Jul @ 12:12am 
join my discord , and you'll see some new teasers for cremator v4. I learned how to count to 4 , dw
Ennard_Idk  [author] 22 Jul @ 9:18am 
Metrocop's work, not mine, he's a little busy, but we'll get there, don't worry ;P
Cheeseburger 22 Jul @ 9:16am 
When will Ennard_Idk learn to count to 4 man..:steamsad:
jbdude 12 Jul @ 6:06pm 
can you combine elite metrocops and cremator? i really need them only
BazTheSpass_12 23 Jun @ 12:52pm 
this is fire, i always thought the cremators were a really cool enemy and its so cool to see them integrated into the retail game like this.
Ennard_Idk  [author] 15 Jun @ 8:38pm 
cremator jumpscare
science fiction 15 Jun @ 7:17pm 
i forgot i downloaded this mod and got jumpscare by one.
G-man 25 May @ 2:45pm 
can you make the beta zombie assassin into HL2?
elderfetus 30 Apr @ 2:53am 
i like this guy, he looks silly
Ennard_Idk  [author] 21 Apr @ 6:35pm 
mater
Ennard_Idk  [author] 20 Apr @ 12:43pm 
i'm waiting too man
Bob 20 Apr @ 9:35am 
anything but cremators restored v4
Ennard_Idk  [author] 17 Apr @ 12:33pm 
I know, but that's just a reference they put as a consequence of being a cut enemy
Crydamoure 17 Apr @ 11:05am 
They do exist in retail, you just never see a living one (there's a cremator head in a jar in Black Mesa East)
Ennard_Idk  [author] 12 Apr @ 2:06pm 
I mean, they are a mystery just because we never see them in game, I'm sure that if they existed in retail, we would see them more than stalkers lol
Hunklebean 12 Apr @ 11:38am 
works best in places where you cant get to. having them in the open kind of ruins the mystery of them. was also wondering why they were in ravenholm but good mod still :steamthis:
Sentry 12 Apr @ 6:27am 
remove them from ravenholm and change the fire color. that will be perfect