Garry's Mod

Garry's Mod

Rp_Home_One
86 Comments
Lord Trilobite  [author] 3 Oct @ 1:11pm 
That was the idea yea.
Lokjise 3 Oct @ 6:07am 
that looks like a really good map for a Rebel RP to be on
MegaRex-04 19 Aug @ 10:34pm 
A Rebel base map? RebelsRP?
Lord Trilobite  [author] 17 Aug @ 1:58pm 
Aight, thank for posting an update on your issue.
And the lake area isn't for officers really. That's for non-military civilians.
Eryid Silverclaw 17 Aug @ 12:52pm 
I looked at my addons, realized I had over 1000 of them, and then deleted the ones I wasn't using. That solved the crashing I complained about a month ago, so it was a my-end issue, not yours. Still not sure why whatever it was made this map crash but not any of your others, but point is, it was my bad.

Very fun map! I'm really enjoying getting to live out my rebel pilot fantasies in it.

I also think it's really funny that only one officers' bedroom actually gets the beach view lol
Lord Trilobite  [author] 12 Aug @ 2:56pm 
There is not sadly. I started making a prop for it at one point, but making all the greebly details was an absolute pain in the ass. Maybe in the future, but no promises.
TheGunss 12 Aug @ 12:14pm 
Is there death-star 2
Lord Trilobite  [author] 16 Jul @ 1:17am 
No clue. The map shouldn't do anything any of my other maps do. Try disabling any other addons and see if that changes anything.
Eryid Silverclaw 15 Jul @ 8:30pm 
I'm having a problem where I'm crashing with an "engine error" every time I play this map. It only happens on this map in particular. Any idea what could be causing it?
Lord Trilobite  [author] 13 Jul @ 8:42am 
Nodes and navmesh should all already be included.
Callsign_Ewok 13 Jul @ 8:27am 
I totally agree, a big ai noded Yavin 4 for npc battles and Gmod Realism films would be the bees knees, I have Navmesh Optimizer mod so I could easily just generate my own optimized navmesh as it's a very effective mod.
Lord Trilobite  [author] 12 Jul @ 2:18pm 
the existing Yavin area would be too small as its own map. But I have thought about making a standalone Yavin 4 map that would be bigger.
Callsign_Ewok 12 Jul @ 8:51am 
I love the concept of this, but could we get a release in the future featuring just Yavin 4 which is then ai noded? It could really ease the more complicated setup, navigation and aspects of this map depending on a players needs.

Really cool concept to have so many functions, rooms and places to go and see. Like I actually got lost I am gonna need noclip a lot more to explore it next time more lol.
Spiner 9 Jun @ 2:46am 
For me this map is too big
Lord Trilobite  [author] 31 May @ 3:24pm 
I have no plans for any Republic or Clone Wars era maps. I only make Galactic Civil War era maps.
| SKIPPER BEBÉ GSO 31 May @ 1:21pm 
a map but from the time of the republic not the empire
Lord Trilobite  [author] 30 May @ 6:00pm 
not sure what you mean
| SKIPPER BEBÉ GSO 30 May @ 3:45pm 
question first i love your maps but are you thinking to made one for the republic or maybe star wars 2003 ?
Lord Trilobite  [author] 2 May @ 1:36am 
Try disabling all other addons and see if the problem is still there. If it's fixed, then you have some addon that changes the sky and fucks with the skybox. If that's the case then you should find and disable that addon.
Bond Street 1 May @ 8:59pm 
Hey man, Was just wondering if you'd be able to help me at all. Everytime I hyperspace its not visible asides from two blue dots either side of the skybox, I cant see anything at any location I hyperspace to and when I press enemy fleet in the admin room, nothing appears. would you be able to suggest anything? Cheers.
Ivanovsky 28 Apr @ 9:04pm 
Well, I tried it anyway, thanks for your time.:steamthumbsup:
Lord Trilobite  [author] 28 Apr @ 2:17am 
I have zero interest in modern military vehicles.
Ivanovsky 27 Apr @ 8:36pm 
i like your skybox props can you make a mod of modern military vehicles skybox props?:steamthumbsup:
Lord Trilobite  [author] 27 Apr @ 2:17am 
Thank you for the compliments.
But no, no plans, because the 4th of May is memorial day here.
Cappa 26 Apr @ 10:24pm 
i gotta ask since star wars month is a week away now are you going to be making any more sw maps for may the 4th?
Cappa 26 Apr @ 10:23pm 
no worries! its still a good map
Lord Trilobite  [author] 26 Apr @ 5:31pm 
The Death Star doesn't fire its laser
Cappa 26 Apr @ 5:01pm 
Cool map! one thing i need to ask. how do you make the death star fire its laser?
Lord Trilobite  [author] 13 Mar @ 2:34am 
Thank you very much for your kind words
Tinker3894 12 Mar @ 7:49pm 
Lord Trilobite, I'd just like to say thank you for all the maps you've made through the years. Seriously, every time I come back to this game I have to play on the Star Destroyer and now you give us this new map. You made my childhood and into my adult life with these maps, and I hope you continue to pursue your passions because it's obvious your highly skilled and motivated!
Rumple Steelskin 12 Mar @ 6:43pm 
Okay, thanks!
Lord Trilobite  [author] 12 Mar @ 5:59pm 
I will update the fossil prop addons when I finish my museum map.
Rumple Steelskin 12 Mar @ 5:48pm 
I should've really put it on your last fossil addon.
Rumple Steelskin 12 Mar @ 5:44pm 
Sorry, I just know you made the fossils.
Lord Trilobite  [author] 2 Mar @ 3:47pm 
Why are you posting this on a Star Wars map?
Rumple Steelskin 2 Mar @ 1:55pm 
Could you please make a new fossil pack? The extinct bird fossils, Some I would like to include: Dodo bird, Moa and Elephant bird, thanks for making it if you do! :steamthumbsup:
Lord Trilobite  [author] 2 Mar @ 8:15am 
Some of the props are already available in some of my prop packs. Some others will be released as updates in the same packs in the future as well.
Hanna <3 2 Mar @ 5:52am 
The props from this map are very nice, i especially like the hangar clutter!
Will they be available as a separate prop pack, or potentially be placed in the spawnmenu so they can be spawned on other maps too?
Lord Trilobite  [author] 26 Feb @ 5:50am 
Thank you!
Trace Projectile 26 Feb @ 4:12am 
Just gotta say, the slanted lights with pure white have such a cosy natural feel, the lighting of the ship in general is like real sunlight, conveys the personality of the ship & faction really well, just well composed map.
Lord Trilobite  [author] 19 Feb @ 5:49am 
The hyperspace controls are in a room next to the debriefing room. Directly under the command bridge.
Callsign_Ewok 19 Feb @ 5:43am 
i'm trying to find access and hyperspace travel to the other planets and landable locations, how do i do that? I noticed in the description it's a thing, just find myself on the ship fiddling with things trying to figure it out.
Lord Trilobite  [author] 17 Feb @ 1:56am 
Yes I was thinking about possibly making a TTT and PH version of this map. But no promises.
benjamin 16 Feb @ 5:12pm 
make ttt version of this for homigrad
Copperoni (ENFJ-T) 16 Feb @ 4:55am 
Alright, I will ask him. And don't worry, I won't. I will figure it out somehow! Thanks for the fast answer!
Lord Trilobite  [author] 16 Feb @ 4:49am 
You have to ask KingPommes for the hyper tunnel prop. He made that one.
And I don't allow decompiling of my maps. But you're welcome to make your own version that's similar. In essence it's not a complicated effect. The core is just pressing a button, that unhides the hyper tunnel. And then after a time it hides the tunnel again and unhides various space props like planets or asteroids depending on which location is chosen.
Copperoni (ENFJ-T) 16 Feb @ 4:43am 
Greetings! I would love to ask you, if I can use some props from this map (particularily the hypertunnel, and its functions) for my own RP Maps, such as a Hammerhead, a Centurion or a Sith Interdictor for KotOR Maps?

Would appreciate an answer. :)
Videogames 1 Feb @ 4:14pm 
It's him!

the funny primordial critter!
Lord Trilobite  [author] 1 Feb @ 2:38pm 
3 minutes hyper space travel time is default. And in the admin room there's an option to change it to 1 minute travel time instead.
NxxDefiant 1 Feb @ 12:08pm 
how long does hyper drive take