Arma 3
Conda Economy [DEV]
58 Comments
Condasoft  [author] 4 hours ago 
@palma working on it
Palma 1 Nov @ 5:34pm 
@Condasoft How can I make this mod work in multiplayer?
Condasoft  [author] 29 Jul @ 2:04pm 
@lizard you need copy and paste the helipads the respawn vehicle modules are for respawning vehicles...
Asmo 15 Jul @ 8:23am 
So is it already functional in multiplayer as well?
lizared legs 13 Jul @ 3:15pm 
im using this and its not working private _vehicle = createVehicle [_vehicleClass, _spawnPos, [ModuleRespawnVehicle_F], 0, "ModuleRespawnVehicle_F"];
lizared legs 13 Jul @ 2:52pm 
question how do i spawn cars at vehicle shop trying to set it up on line 331 am i doing it wrong
cloudysand 17 Jun @ 5:33pm 
Oh, that makes sense- thank you Condasoft.
Condasoft  [author] 13 Jun @ 9:23am 
@cloudysand you are supposed to import it into the editor from your multiplayer missions after you take it from the workshop folder, it's a vr template containing all of the assets you need for the economy to work as i intended since the init has to run in the mission init i couldn't just upload it as a composition as users would have complained it didn't work properly because the init wasn't in the mission init.
Condasoft  [author] 13 Jun @ 9:17am 
cloudysand 13 Jun @ 9:15am 
Thanks, although, please fix the Scenario Issue. If it was intended to be found under the editor, then it is broken as no one can find it under the Editor. For the sake of accessibility.
Condasoft  [author] 2 Jun @ 9:33am 
@cloudysand if you are unable to use it in the editor for whatever reason press the link to go to the github repository you can download the source code there
cloudysand 5 May @ 6:12pm 
I can only find this under scenarios. Not Editors as another user mentioned.
Suckin Fluts 26 Mar @ 10:48am 
this still being worked on for multiplayer?
Musicales 24 Mar @ 7:35am 
Hi Condasoft!

I'm wondering, could it be possible to modify the welfare check system to work as kind of a dynamic taxation or tribute payment system without too much work or other hassle in scripting? What I mean is tying the amount of welfare check with geographical area and/or objects under the player's control, and/or amount of civilians in the area under the player control.

Just asking, because I can't be thinking merging your work for instance with a heavily modified and large Gossi map, HETMANN and/or Drongo's AI and so on, and then putting in two or three leaders campaigning for the control of the small settlements and asset for tributes. You got the point: better you do, stronger you'll be and vice versa...
Asmo 11 Mar @ 11:03am 
Does it not work for multiplayer yet?
Black_Lung_Bastard 24 Feb @ 12:42am 
Im also only able to find this under scenarios, not editor.
Condasoft  [author] 16 Feb @ 7:25am 
Consider using this script in conjunction with my NPC framework.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3427203528
Condasoft  [author] 7 Feb @ 1:24pm 
@Kap if you go for the script you will notice each shop has a civilian further down, change the name of the civilian class to whichever object/class u want to represent the shop.
MecTb_Ka6aHa 6 Feb @ 3:12am 
Good day to you, sir. I have some questions about this script. I've read all the instructions, but i still don't how to add all this systems to the objects. Write back soon!
Condasoft  [author] 3 Feb @ 3:46pm 
@Ultrakill script is also available on the github.
ULTRAKILL 3 Feb @ 7:27am 
And i cant find mission in editor only in scenario
ULTRAKILL 3 Feb @ 6:58am 
Drugs have effects?
IISATANII 2 Feb @ 2:43pm 
thx conda for the quick reply! appreciate it...great work!
Condasoft  [author] 2 Feb @ 12:50pm 
@Satan yup, edit this line in the config around line 15

_bankMoney = _bankMoney + 100;

and several lines below it, sleep 60;
IISATANII 2 Feb @ 10:57am 
any way to change how much the welfare check is and the interval in which you are paid?
Condasoft  [author] 1 Feb @ 3:42pm 
@𝔄𝔰𝔪𝔬𝔡𝔢𝔲𝔰 Some features will work some won't, full release will include full multiplayer compatibility.
Asmo 1 Feb @ 1:57pm 
Multiplayer compatibility?
Condasoft  [author] 31 Jan @ 5:23pm 
I have added another mod called loot spawner which spawns loot for all you tarkov and dayz fans

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3418451187
Condasoft  [author] 29 Jan @ 6:20pm 
Yes dan just add the class name to specific shop u want to sell it.
dansondelta47 29 Jan @ 6:12pm 
Can I modify the items available to work for say Fallout?
Coremanite 29 Jan @ 8:10am 
@Jebediah Jr. it'd likely be up to the antistasi devs to be able to do that.
Jebediah Jr. 29 Jan @ 5:04am 
what about making it compatible with antistasi ultimate?
Condasoft  [author] 28 Jan @ 6:11pm 
Yeah @slick just make the market share the same add action object for example instead of vr entity it could be the atm just modify the class name in the market section, I suggest installing notepad++ with sqf highlighting
Slick 28 Jan @ 1:46pm 
Hey great mod @Condasoft I got it to work thanks to your tutorial and also is there any way to get the drug market / black market to work ONLY in specific with the bank or do I just need to spawn 1 AI?
Shy 28 Jan @ 4:14am 
No worries, if it needs more time then take all the time you need. not many economy mods that function this well on the workshop.
Condasoft  [author] 28 Jan @ 3:15am 
Don't get me wrong some things will work on dedicated mission, others will not there has to be some separation of server and non server functions more specifically everything should be saved to mission name space, this enables for all kinds of cool stuff like persistence with vehicles, equipment.
Condasoft  [author] 28 Jan @ 3:11am 
@Shy just be aware it's currently just meant to fully support locally hosted missions, dedicated server build will be here when it gets here. No Eta on that but hopefully as I can start work on it as soon as this is polished.
Shy 28 Jan @ 2:50am 
I love this, the code is well written! I'm still parsing through segments to get things adjusted for my group, and I do hope this works as intended. I do however wish this was a full mod though. :DukeCash:
Condasoft  [author] 28 Jan @ 2:18am 
You can easily get a weapon class in the editor just place the prop from eden editor and log the class to clipboard, infact you can get most object class names like this that's how I went about adding them to the shops first I would put down all the items i want in a shop, select them all in editor > right click> log classes to clipboard.

You can add them to an array manually but I would suggest asking grok, copilot, cody or chat gpt to do it for you, prompt would look something like this:

"Here's a weapon script for Arma 3, replace all of these class names with this new weapon list, send it to me without comments"

Then you want to paste it into the existing script ensuring to preserve it's structure as the built in editor is very sensitive to mistakes in syntax and structure, indents etc.
Condasoft  [author] 28 Jan @ 2:05am 
@Realm Imp this script references weapons found in CfgWeapons if the mod developer saved the weapon configs here then it is supported.
girk 28 Jan @ 12:26am 
what mods does this work on?
Condasoft  [author] 27 Jan @ 8:33pm 
@slick open any map in the editor, then press open> multiplayer maps there you will see a map/scenario called Centralized Economy open that in the editor as mentioned previously under multiplayer missions, then you need to copy all of the code in the init, to open the init you to go to attributes>general>init(copy the code inside this) into your own mission's init then go back and copy all of the civilians as they will be the shops.
Slick 27 Jan @ 5:24pm 
I am having trouble to find the script u said to @panda but I am having difficulties understand I am new and I wanna learn how to work with this. Thank u
Condasoft  [author] 27 Jan @ 7:34am 
Condasoft  [author] 27 Jan @ 4:47am 
@panda it's available within the editor just open the mission in eden >attributes>general>init (copy what's inside init and paste it into your own mission)
panda 27 Jan @ 4:07am 
where can i get script
Condasoft  [author] 26 Jan @ 9:03pm 
If you want to set something up like tarkov consider using it with this extraction teleport system https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3415521371
Condasoft  [author] 26 Jan @ 8:19pm 
also there is a money cheat on the github repository have not included it on this page as steam seems to take longer to approve the workshop upload when i include it or any links hence why i have a dev build and stable build on here
Beagle 26 Jan @ 6:43pm 
This is awesome! If all I want is for the money to be persistent between different missions, would that work currently? I don't want to run a sandbox server, but instead traditional missions where players earn money and can spend that on upgrades at the start of the next mission. Possible with this?
GhostRecon101BN 26 Jan @ 4:32pm 
this is cool,maybe i can try an GGO anime inspired game mode with this haha,ty sir