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I'm wondering, could it be possible to modify the welfare check system to work as kind of a dynamic taxation or tribute payment system without too much work or other hassle in scripting? What I mean is tying the amount of welfare check with geographical area and/or objects under the player's control, and/or amount of civilians in the area under the player control.
Just asking, because I can't be thinking merging your work for instance with a heavily modified and large Gossi map, HETMANN and/or Drongo's AI and so on, and then putting in two or three leaders campaigning for the control of the small settlements and asset for tributes. You got the point: better you do, stronger you'll be and vice versa...
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3427203528
_bankMoney = _bankMoney + 100;
and several lines below it, sleep 60;
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3418451187
You can add them to an array manually but I would suggest asking grok, copilot, cody or chat gpt to do it for you, prompt would look something like this:
"Here's a weapon script for Arma 3, replace all of these class names with this new weapon list, send it to me without comments"
Then you want to paste it into the existing script ensuring to preserve it's structure as the built in editor is very sensitive to mistakes in syntax and structure, indents etc.