Crypt of the NecroDancer

Crypt of the NecroDancer

Big and Blue Zone 2
2 Comments
Vanherst  [author] 12 Feb @ 7:12pm 
I didn't change the colour of the spiked tiles? However, the spiked walls are just a separate asset entirely, which apply to ALL zones - they all use the same design. So I would highly advise not really changing them that much.

`mods\Sync\gfx\trap` named 'wall_spikes'. They're in the object list when creating a resource pack.
Domsdoodles 12 Feb @ 6:00pm 
how in the world did you manage to change the spiked tiles??? I recolored zone two with a similar palette before synchrony came out and never was able to find out where the spiked wall trap sprite was in the files??