Install Steam						
					
				
				
									login
											 | 
						language
						
																																					简体中文 (Simplified Chinese)
																													繁體中文 (Traditional Chinese)
																													日本語 (Japanese)
																													한국어 (Korean)
																													ไทย (Thai)
																													Български (Bulgarian)
																													Čeština (Czech)
																													Dansk (Danish)
																													Deutsch (German)
																																							Español - España (Spanish - Spain)
																													Español - Latinoamérica (Spanish - Latin America)
																													Ελληνικά (Greek)
																													Français (French)
																													Italiano (Italian)
																													Bahasa Indonesia (Indonesian)
																													Magyar (Hungarian)
																													Nederlands (Dutch)
																													Norsk (Norwegian)
																													Polski (Polish)
																													Português (Portuguese - Portugal)
																													Português - Brasil (Portuguese - Brazil)
																													Română (Romanian)
																													Русский (Russian)
																													Suomi (Finnish)
																													Svenska (Swedish)
																													Türkçe (Turkish)
																													Tiếng Việt (Vietnamese)
																													Українська (Ukrainian)
																									Report a translation problem
							
						
											




Thank you!
But... mission for 20 or 100+ players WITHOUT Join In Progress?
Is it possible to fix this?
Otherwise, this is one of the best dynamic mission generator I've seen! Would love to see a campaign mode that doesn't involve restarting the mission (like TRGM2), and some roleplay side missions for retrieving casualties, vehicles, or DUWS-style ops (in-mission)
Great job and one love.
Use this command: enableSaving [false, false];
Put it into an init or initPlayerLocal file
This will give me more info to help fix this issue.
Bug report - I will test more and collect more data shortly.
The latest version seems to have an issue for me. After mission is created, and all units are spawned in (myself included) none of the markers/orders are being given. All units just stand and do nothing for both sides. Helicopters will spawn and land immediately, no tasks.
I have tested with minimal/no mods and both local coop server and dedicated server.
Previous versions worked great.
again, thank you for your time and effort.
Jumping in now (without parachute!)